This commit is contained in:
Paul 2001-05-11 00:36:17 +00:00
parent 92e2df722d
commit bb454ee0a7
5 changed files with 148 additions and 109 deletions

View File

@ -77,6 +77,7 @@ void CNetPickup::init()
setCollisionSize(fh->W,fh->H);
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_NET);
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYFISHINNET);
}
/*----------------------------------------------------------------------

View File

@ -562,6 +562,7 @@ m_animFrame=0;
// registerAddon(PLAYER_ADDON_JELLYLAUNCHER);
// registerAddon(PLAYER_ADDON_GLASSES);
// registerAddon(PLAYER_ADDON_BUBBLEWAND);
// registerAddon(PLAYER_ADDON_JELLYFISHINNET);
}
/*----------------------------------------------------------------------
@ -637,7 +638,7 @@ else if(oldmode!=-1&&!(PadGetHeld(0)&PAD_L1))
if(PadGetHeld(0)&PAD_L1&&PadGetHeld(0)&PAD_L2)
{
respawn();
CGameScene::restartlevel();
}
if(newmode!=-1)
{
@ -894,10 +895,6 @@ int mouth=-1,eyes=-1;
#include "gui\gui.h"
void CPlayer::render()
{
//drawSpeechBubbleBorder(125,140,357,80,0,FRM_BARNACLEBOY);
CPlayerThing::render();
@ -1410,14 +1407,15 @@ void CPlayer::respawn()
clearPlatform();
GameScene.respawnLevel();
updateCollisionArea();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Purpose: Yes - This function is fat! It can be tidied up when all of the anims
are finalised. Etracting the repeated code to a function will probly not
improve things cos of the amount of data that would need to be passed about.
Params:
Returns:
---------------------------------------------------------------------- */
@ -1452,6 +1450,28 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
}
}
// Render JFish in a net?
if(m_currentMode==PLAYER_MODE_NET&&m_currentPlayerModeClass->isJellyfishNetFull())
{
s8 addonAnimNo=s_animMapNet[PLAYER_ADDON_JELLYFISHINNET][_animNo];
if(addonAnimNo!=-1)
{
CActorGfx *addonGfx=s_addonActorGfx[PLAYER_ADDON_JELLYFISHINNET];
if(addonGfx)
{
if(_animFrame>=addonGfx->getFrameCount(addonAnimNo))
{
PAUL_DBGMSG("FRAME OVERRUN ON SPONGEBOB JELLYFISH ADDON! ( %d vs %d )",m_actorGfx->getFrameCount(_animNo),addonGfx->getFrameCount(addonAnimNo));
}
else
{
ft4=addonGfx->Render(*_pos,addonAnimNo,_animFrame,m_facing==FACING_RIGHT?0:1);
setRGB0(ft4,255,128,255);
setSemiTrans(ft4,trans);
}
}
}
}
// Render glasses addon?
if(isWearingGlasses())
{
@ -1485,7 +1505,7 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
{
if(_animFrame>=addonGfx->getFrameCount(addonAnimNo))
{
PAUL_DBGMSG("FRAME OVERRUN ON SPONGEBOB GLASSES ADDON! ( %d vs %d )",m_actorGfx->getFrameCount(_animNo),addonGfx->getFrameCount(addonAnimNo));
PAUL_DBGMSG("FRAME OVERRUN ON SPONGEBOB GLOVE ADDON! ( %d vs %d )",m_actorGfx->getFrameCount(_animNo),addonGfx->getFrameCount(addonAnimNo));
}
else
{

View File

@ -34,7 +34,11 @@
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#include "utils\utils.h"
#endif
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
@ -82,8 +86,8 @@ int npsize=40;
---------------------------------------------------------------------- */
void CPlayerModeNet::enter()
{
m_netting=false;
m_netState=NET_STATE__EMPTY;
m_netState=NET_STATE__INERT;
m_jellyfishHeld=0;
}
/*----------------------------------------------------------------------
@ -92,121 +96,136 @@ void CPlayerModeNet::enter()
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR netCatchPos={0,-80};
DVECTOR netCatchSize={30,30};
DVECTOR netLaunchPos={-10,-70};
DVECTOR netCatchPos={-15,-90};
DVECTOR netCatchSize={50,30};
DVECTOR netLaunchPos={-15,-90};
void CPlayerModeNet::think()
{
// If we're netting then restore the 'real' anim number/frame before
// doing the think so that the rest of the code doesn't know what
// is going on ;)
if(m_netting)
if(m_netState!=NET_STATE__INERT)
{
setAnimNo(m_savedAnimNo);
setAnimFrame(m_savedAnimFrame);
}
CPlayerModeBase::think();
// Start to net?
if(!m_netting&&getPadInputDown()&PI_FIRE&&canSwingNetFromThisState())
{
m_netFrame=0;
m_netting=true;
}
// Netting?
if(m_netting)
switch(m_netState)
{
switch(m_netState)
{
case NET_STATE__EMPTY:
case NET_STATE__INERT:
{
int padDown;
padDown=getPadInputDown();
if(padDown&(PI_CATCH|PI_FIRE)&&canSwingNetFromThisState())
{
DVECTOR playerPos;
int playerFacing;
CRECT netRect;
CThing *thing;
playerPos=m_player->getPos();
playerFacing=m_player->getFacing();
netRect.x1=playerPos.vx+(netCatchPos.vx*playerFacing)-(netCatchSize.vx/2);
netRect.y1=playerPos.vy+netCatchPos.vy-(netCatchSize.vy/2);
netRect.x2=netRect.x1+netCatchSize.vx;
netRect.y2=netRect.y1+netCatchSize.vy;
#ifdef __USER_paul__
if(padDown&PI_CATCH&&m_jellyfishHeld<5)
{
CRECT area=netRect;
DVECTOR ofs=CLevel::getCameraPos();
area.x1-=ofs.vx;
area.y1-=ofs.vy;
area.x2-=ofs.vx;
area.y2-=ofs.vy;
DrawLine(area.x1,area.y1,area.x2,area.y1,255,255,255,0);
DrawLine(area.x2,area.y1,area.x2,area.y2,255,255,255,0);
DrawLine(area.x2,area.y2,area.x1,area.y2,255,255,255,0);
DrawLine(area.x1,area.y2,area.x1,area.y1,255,255,255,0);
m_netState=NET_STATE__CATCHING;
}
#endif
thing=CThingManager::checkCollisionAreaAgainstThings(&netRect,CThing::TYPE_ENEMY,false);
while(thing)
else if(padDown&PI_FIRE&&m_jellyfishHeld)
{
if(((CNpcEnemy*)thing)->canBeCaughtByNet())
m_netState=NET_STATE__LAUNCHING;
}
m_netFrame=0;
}
}
break;
case NET_STATE__CATCHING:
{
DVECTOR playerPos;
int playerFacing;
CRECT netRect;
CThing *thing;
playerPos=m_player->getPos();
playerFacing=m_player->getFacing();
netRect.x1=playerPos.vx+(netCatchPos.vx*playerFacing)-(netCatchSize.vx/2);
netRect.y1=playerPos.vy+netCatchPos.vy-(netCatchSize.vy/2);
netRect.x2=netRect.x1+netCatchSize.vx;
netRect.y2=netRect.y1+netCatchSize.vy;
#ifdef __USER_paul__
{
CRECT area=netRect;
DVECTOR ofs=CLevel::getCameraPos();
area.x1-=ofs.vx;
area.y1-=ofs.vy;
area.x2-=ofs.vx;
area.y2-=ofs.vy;
DrawLine(area.x1,area.y1,area.x2,area.y1,255,255,255,0);
DrawLine(area.x2,area.y1,area.x2,area.y2,255,255,255,0);
DrawLine(area.x2,area.y2,area.x1,area.y2,255,255,255,0);
DrawLine(area.x1,area.y2,area.x1,area.y1,255,255,255,0);
}
#endif
thing=CThingManager::checkCollisionAreaAgainstThings(&netRect,CThing::TYPE_ENEMY,false);
while(thing)
{
if(((CNpcEnemy*)thing)->canBeCaughtByNet())
{
((CNpcEnemy*)thing)->caughtWithNet();
m_netState=NET_STATE__JUST_CAUGHT_SOMETHING;
thing=NULL;
if(m_jellyfishHeld==0)
{
((CNpcEnemy*)thing)->caughtWithNet();
m_netState=NET_STATE__JUST_CAUGHT_SOMETHING;
thing=NULL;
m_netSin=0;
}
else
{
thing=CThingManager::checkCollisionAreaAgainstThings(&netRect,CThing::TYPE_ENEMY,true);
}
m_jellyfishHeld++;
}
else
{
thing=CThingManager::checkCollisionAreaAgainstThings(&netRect,CThing::TYPE_ENEMY,true);
}
}
break;
}
break;
case NET_STATE__JUST_CAUGHT_SOMETHING:
break;
case NET_STATE__JUST_CAUGHT_SOMETHING:
break;
case NET_STATE__FULL:
if(m_netFrame==0)
{
// Launch projectile at halfway through the swing..
CPlayerProjectile *projectile;
case NET_STATE__LAUNCHING:
// Launch projectile at halfway through the swing..
if(m_netFrame==4)
{
CPlayerProjectile *projectile;
int playerFacing;
int fireHeading;
DVECTOR launchPos;
int playerFacing;
int fireHeading;
DVECTOR launchPos;
playerFacing=m_player->getFacing();
fireHeading=1024+(512*playerFacing);
launchPos=m_player->getPos();
launchPos.vx+=netLaunchPos.vx*playerFacing;
launchPos.vy+=netLaunchPos.vy;
playerFacing=m_player->getFacing();
fireHeading=1024+(512*playerFacing);
launchPos=m_player->getPos();
launchPos.vx+=netLaunchPos.vx*playerFacing;
launchPos.vy+=netLaunchPos.vy;
projectile = new( "user projectile" ) CPlayerProjectile;
projectile->init( launchPos,
fireHeading,
CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
5*60);
projectile->setLayerCollision( m_player->getLayerCollision() );
projectile->updateCollisionArea();
projectile = new( "user projectile" ) CPlayerProjectile;
projectile->init( launchPos,
fireHeading,
CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
5*60);
projectile->setLayerCollision( m_player->getLayerCollision() );
projectile->updateCollisionArea();
m_netState=NET_STATE__JUST_LAUNCHED_SOMETHING;
m_jellyfishHeld--;
}
break;
m_netState=NET_STATE__JUST_LAUNCHED_SOMETHING;
}
break;
case NET_STATE__JUST_LAUNCHED_SOMETHING:
break;
}
case NET_STATE__JUST_LAUNCHED_SOMETHING:
break;
}
if(m_netState!=NET_STATE__INERT)
{
m_player->setAnimNo(ANIM_SPONGEBOB_SWIPE);
m_player->setAnimFrame(m_netFrame);
m_netFrame++;
@ -214,20 +233,12 @@ void CPlayerModeNet::think()
{
m_player->setAnimNo(m_savedAnimNo);
m_player->setAnimFrame(m_savedAnimFrame);
m_netting=false;
if(m_netState==NET_STATE__JUST_CAUGHT_SOMETHING)
{
m_netState=NET_STATE__FULL;
}
else if(m_netState==NET_STATE__JUST_LAUNCHED_SOMETHING)
{
m_netState=NET_STATE__EMPTY;
}
m_netState=NET_STATE__INERT;
}
}
if(m_netState==NET_STATE__FULL)
if(m_jellyfishHeld)
{
m_netSin=(m_netSin+npspeed)&4095;
}
@ -243,10 +254,11 @@ void CPlayerModeNet::think()
{
SpriteBank *sb;
sFrameHdr *fh;
char buf[4];
sb=m_player->getSpriteBank();
fh=sb->getFrameHeader(FRM__NET);
if(m_netState==NET_STATE__FULL)
if(m_jellyfishHeld)
{
POLY_FT4 *ft4;
@ -261,6 +273,9 @@ void CPlayerModeNet::think()
{
sb->printFT4(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT);
}
sprintf(buf,"x%d",m_jellyfishHeld);
m_player->getFontBank()->print(CPlayer::POWERUPUI_TEXTX,CPlayer::POWERUPUI_TEXTY,buf);
}
/*----------------------------------------------------------------------

View File

@ -40,6 +40,7 @@ public:
virtual void enter();
virtual void think();
virtual void renderModeUi();
virtual int isJellyfishNetFull() {return m_jellyfishHeld!=0;}
virtual void setAnimNo(int _animNo);
virtual void setAnimFrame(int _animFrame);
@ -47,9 +48,10 @@ public:
private:
typedef enum
{
NET_STATE__EMPTY,
NET_STATE__INERT,
NET_STATE__CATCHING,
NET_STATE__JUST_CAUGHT_SOMETHING,
NET_STATE__FULL,
NET_STATE__LAUNCHING,
NET_STATE__JUST_LAUNCHED_SOMETHING,
} NetState;
@ -57,9 +59,9 @@ private:
int m_savedAnimNo,m_savedAnimFrame;
int m_netFrame;
int m_netting;
NetState m_netState;
int m_netSin;
int m_jellyfishHeld;
};

View File

@ -87,6 +87,7 @@ public:
virtual int canDoLookAround() {return false;}
virtual void springPlayerUp() {;}
void inSoakUpState();
virtual int isJellyfishNetFull() {ASSERT(0);return false;} // Fugly..
int getPadInputHeld();