This commit is contained in:
Daveo 2001-05-31 22:02:07 +00:00
parent 990c698c80
commit bce429efdb
7 changed files with 178 additions and 43 deletions

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Graphics/sfx/+drip.bmp Normal file

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@ -162,6 +162,8 @@ SFX_GFX := +smoke.bmp \
+splash001.bmp +splash002.bmp +splash003.bmp +splash004.bmp +splash005.bmp +splash006.bmp \
+Star0001.bmp +Star0002.bmp +Star0003.bmp \
+Star20001.bmp +Star20002.bmp +Star20003.bmp \
+fire01.bmp +fire02.bmp +fire03.bmp +fire04.bmp +fire05.bmp +fire06.bmp \
+drip.bmp \
+leg.bmp
SFX_GFX_IN := $(foreach FILE,$(SFX_GFX),$(SFX_GFX_DIR)/$(FILE))

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@ -26,42 +26,110 @@
/*****************************************************************************/
/*****************************************************************************/
// Anim Data
CFXBaseAnim::sFXData FXWaterSplashData=
CFXBaseAnim::sFXAnim FXWaterSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
127,127,255
127,127,255,
0,
{0,0},
0,
};
CFXBaseAnim::sFXData FXAcidSplashData=
CFXBaseAnim::sFXAnim FXAcidSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
0,255,0
0,255,0,
0,
{0,0},
0
};
CFXBaseAnim::sFXData FXLavaSplashData=
CFXBaseAnim::sFXAnim FXLavaSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
255,0,0
255,0,0,
0,
{0,0},
0
};
CFXBaseAnim::sFXData FXOilSplashData=
CFXBaseAnim::sFXAnim FXOilSplashData=
{
ONE,
FRM__SPLASH001,FRM__SPLASH006,
1,
0,0,0
0,0,0,
0,
{0,0},
CFX::FX_TYPE_EXPLODE,
};
CFXBaseAnim::sFXData FXExplodeData=
CFXBaseAnim::sFXAnim FXExplodeData=
{
ONE,
FRM__EXPLOSION0001,FRM__EXPLOSION0006,
1,
127,127,127
127,127,127,
0,
{0,0},
0
};
CFXBaseAnim::sFXAnim FXFireData=
{
ONE,
FRM__FIRE01,FRM__FIRE06,
1,
127,127,127,
CFXBaseAnim::FXANIM_FLAG_LOOP,
{0,0},
0
};
CFXBaseAnim::sFXAnim FXWaterDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY,
{0,1},
CFX::FX_TYPE_SPLASH_WATER
};
CFXBaseAnim::sFXAnim FXAcidDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,1},
CFX::FX_TYPE_SPLASH_WATER
};
CFXBaseAnim::sFXAnim FXLavaDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,1},
CFX::FX_TYPE_SPLASH_WATER
};
CFXBaseAnim::sFXAnim FXOilDripData=
{
ONE,
FRM__DRIP,FRM__DRIP,
1,
127,127,255,
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
{0,1},
CFX::FX_TYPE_SPLASH_WATER
};
/*****************************************************************************/
@ -86,7 +154,7 @@ void TestFX(DVECTOR Pos)
}
*/
/*****************************************************************************/
int FXType=(CFX::FX_TYPE)0;
int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_DROP_WATER;
void TestFX(DVECTOR Pos)
{
CFX::Create((CFX::FX_TYPE)FXType,Pos);
@ -128,6 +196,27 @@ CFX *NewFX;
NewFX=new ("FXExplode") CFXBaseAnim();
NewFX->setData(&FXExplodeData);
break;
case FX_TYPE_FLAMES:
NewFX=new ("FXFlames") CFXBaseAnim();
NewFX->setData(&FXFireData);
break;
case FX_TYPE_DROP_WATER:
NewFX=new ("FXWaterDrip") CFXBaseAnim();
NewFX->setData(&FXWaterDripData);
break;
case FX_TYPE_DROP_ACID:
NewFX=new ("FXAcidDrip") CFXBaseAnim();
NewFX->setData(&FXAcidDripData);
break;
case FX_TYPE_DROP_LAVA:
NewFX=new ("FXLavaDrip") CFXBaseAnim();
NewFX->setData(&FXLavaDripData);
break;
case FX_TYPE_DROP_OIL:
NewFX=new ("FXOilDrip") CFXBaseAnim();
NewFX->setData(&FXOilDripData);
break;
case FX_TYPE_NRG_BAR:
NewFX=new ("NRG Bar") CFXNRGBar();
@ -149,10 +238,6 @@ CFX *NewFX;
case FX_TYPE_SHOCKWAVE:
case FX_TYPE_DAZE:
case FX_TYPE_DROP_WATER:
case FX_TYPE_DROP_ACID:
case FX_TYPE_DROP_LAVA:
case FX_TYPE_DROP_OIL:
case FX_TYPE_CASCADE:
case FX_TYPE_CASCADE_SPLASH:
case FX_TYPE_FIREBALL:
@ -160,7 +245,6 @@ CFX *NewFX;
case FX_TYPE_SMOKE:
case FX_TYPE_GAS:
case FX_TYPE_FLAMES:
default:
ASSERT(!"UNKNOWN FX TYPE");

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@ -7,26 +7,13 @@
#include "thing/thing.h"
/*****************************************************************************/
/*
struct sFXData
{
s16 StartLife;
s16 StartScale;
s16 StartFrame,EndFrame;
DVECTOR Velocity;
u8 R,G,B;
u16 Trans;
};
*/
/*****************************************************************************/
class CFX : public CFXThing
{
public:
enum FX_TYPE
{
FX_TYPE_JELLYFISH_LEGS,
FX_TYPE_JELLYFISH_LEGS, // zero also used to chain fx, so first must be unique type (I know what I mean)
FX_TYPE_FALLINGTILE,
FX_TYPE_EXPLODE,

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@ -10,15 +10,27 @@
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "level\layercollision.h"
#include "FX\FXBaseAnim.h"
/*****************************************************************************/
void CFXBaseAnim::init(DVECTOR const &_Pos)
{
CFX::init(_Pos);
CurrentFrame=0;
CurrentScale=DataPtr->Scale;
Life=((DataPtr->EndFrame-DataPtr->StartFrame)<<DataPtr->FrameShift)-1;
MaxFrame=((DataPtr->EndFrame-DataPtr->StartFrame)<<DataPtr->FrameShift)-1;
if (DataPtr->Flags & FXANIM_FLAG_LOOP)
{ // Looping Anim, so let it live forever!
Life=-1;
}
else
{
Life=MaxFrame;
}
Gravity=0;
}
/*****************************************************************************/
@ -34,9 +46,44 @@ void CFXBaseAnim::think(int _frames)
{
CFX::think(_frames);
CurrentFrame+=_frames;
Pos.vy-=4;
if (CurrentFrame>=MaxFrame)
{
CurrentFrame=0;
}
Pos.vx+=DataPtr->Velocity.vx;
Pos.vy+=DataPtr->Velocity.vy+Gravity;
if (DataPtr->Flags & FXANIM_FLAG_HAS_GRAVITY)
{
Gravity++;
}
if (DataPtr->Flags & FXANIM_FLAG_COLLIDE_KILL)
{
CLayerCollision *ColLayer=CGameScene::getCollision();
int DistY = ColLayer->getHeightFromGround( Pos.vx, Pos.vy, 16 );
if (DistY<=0)
{
Pos.vy-=DistY;
killFX();
}
}
}
/*****************************************************************************/
void CFXBaseAnim::killFX()
{
setToShutdown();
// If has follow on effect, create it now
if (DataPtr->EndFX)
{
CFX::Create((CFX::FX_TYPE)DataPtr->EndFX,getPos());
}
}
/*****************************************************************************/
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
@ -51,7 +98,7 @@ SpriteBank *SprBank=CGameScene::getSpriteBank();
int ThisFrame=CurrentFrame>>DataPtr->FrameShift;
POLY_FT4 *Ft4=SprBank->printFT4Scaled(DataPtr->StartFrame+ThisFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos,CurrentScale>>4);
POLY_FT4 *Ft4=SprBank->printFT4Scaled(DataPtr->StartFrame+ThisFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,CurrentScale>>4);
Ft4->u1--; Ft4->u3--;
Ft4->v2--; Ft4->v3--;
setShadeTex(Ft4,0);

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@ -11,25 +11,38 @@
class CFXBaseAnim : public CFX
{
public:
struct sFXData
struct sFXAnim
{
s16 Scale;
s16 StartFrame,EndFrame;
s16 FrameShift;
u8 R,G,B;
s16 Scale;
s16 StartFrame,EndFrame;
s16 FrameShift;
u8 R,G,B;
u8 Flags;
DVECTOR Velocity;
u16 EndFX;
};
enum FXAnim_Flags
{
FXANIM_FLAG_LOOP =1<<0,
FXANIM_FLAG_COLLIDE_KILL =1<<1,
FXANIM_FLAG_HAS_GRAVITY =1<<2,
};
virtual void init(DVECTOR const &Pos);
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
void setData(void *Data) {DataPtr=(sFXData*)Data;}
virtual void killFX();
void setData(void *Data) {DataPtr=(sFXAnim*)Data;}
virtual void SetScale(int S) {CurrentScale=S;}
protected:
sFXData *DataPtr;
sFXAnim *DataPtr;
s16 Gravity;
s16 MaxFrame;
s16 CurrentFrame;
s16 CurrentScale;
};

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@ -16,13 +16,14 @@ enum PSX_COLLSION_ENUM
COLLISION_TYPE_SLIPPERY =2,
COLLISION_TYPE_ELECTRIC =3,
COLLISION_TYPE_DESTRUCTABLE_WALL =4,
COLLISION_TYPE_DEATH_LIQUID =5,
COLLISION_TYPE_SOAKUP =5,
COLLISION_TYPE_SOLID =6,
COLLISION_TYPE_DEATH_FALL =7,
COLLISION_TYPE_DESTRUCTABLE_FLOOR =8,
COLLISION_TYPE_DEATH_INSTANT =9,
COLLISION_TYPE_MOVE_LEFT =10,
COLLISION_TYPE_MOVE_RIGHT =11,
COLLISION_TYPE_DEATH_LIQUID =12,
COLLISION_TYPE_FLAG_SHIFT =3,
COLLISION_TYPE_FLAG_NORMAL =COLLISION_TYPE_NORMAL << COLLISION_TYPE_FLAG_SHIFT,
@ -30,13 +31,14 @@ enum PSX_COLLSION_ENUM
COLLISION_TYPE_FLAG_SLIPPERY =COLLISION_TYPE_SLIPPERY << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_ELECTRIC =COLLISION_TYPE_ELECTRIC << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL =COLLISION_TYPE_DESTRUCTABLE_WALL << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DEATH_LIQUID =COLLISION_TYPE_DEATH_LIQUID << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_SOAKUP =COLLISION_TYPE_SOAKUP << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_SOLID =COLLISION_TYPE_SOLID << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DEATH_FALL =COLLISION_TYPE_DEATH_FALL << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DESTRUCTABLE_FLOOR =COLLISION_TYPE_DESTRUCTABLE_FLOOR << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DEATH_INSTANT =COLLISION_TYPE_DEATH_INSTANT << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_MOVE_LEFT =COLLISION_TYPE_MOVE_LEFT << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_MOVE_RIGHT =COLLISION_TYPE_MOVE_RIGHT << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_FLAG_DEATH_LIQUID =COLLISION_TYPE_DEATH_LIQUID << COLLISION_TYPE_FLAG_SHIFT,
COLLISION_TYPE_MASK = ((0xff<<COLLISION_TYPE_FLAG_SHIFT)&0xff),