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@ -750,8 +750,7 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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else if(m_leftRightScrollPosition>max)m_leftRightScrollPosition=max;
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// Camera focus point stuff
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m_currentCamFocusPointTarget.vx=Pos.vx+MAP2D_CENTRE_X+(m_leftRightScrollPosition/scspeed);
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m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y;
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calcCameraFocusPointTarget();
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for(i=0;i<_frames;i++)
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{
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m_currentCamFocusPoint.vx+=(m_currentCamFocusPointTarget.vx-m_currentCamFocusPoint.vx)>>cammove;
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@ -1098,6 +1097,24 @@ void CPlayer::springPlayerUp()
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m_currentPlayerModeClass->springPlayerUp();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::teleportTo(int _x,int _y)
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{
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DVECTOR pos={_x,_y};
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setPos(pos);
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setRespawnPos(pos);
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m_leftRightScrollPosition=0;
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calcCameraFocusPointTarget();
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m_currentCamFocusPoint=m_currentCamFocusPointTarget;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -1162,6 +1179,18 @@ void CPlayer::playAnimFrameSfx(int _animNo,int _animFrame)
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::calcCameraFocusPointTarget()
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{
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m_currentCamFocusPointTarget.vx=Pos.vx+MAP2D_CENTRE_X+(m_leftRightScrollPosition/scspeed);
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m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y;
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}
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/*----------------------------------------------------------------------
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Function:
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@ -1188,13 +1217,15 @@ void CPlayer::respawn()
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m_invincibleFrameCount=INVINCIBLE_FRAMES__START;
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Pos=m_respawnPos;
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m_cameraLookOffset=0;
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m_currentCamFocusPoint.vx=Pos.vx+MAP2D_CENTRE_X;
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m_currentCamFocusPoint.vy=Pos.vy+MAP2D_CENTRE_Y;
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m_leftRightScrollPosition=0;
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calcCameraFocusPointTarget();
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m_currentCamFocusPoint=m_currentCamFocusPointTarget;
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m_padLookAroundTimer=0;
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m_ledgeLookAhead=m_lastLedgeLookAhead=0;
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m_ledgeLookOffset=0;
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m_ledgeLookTimer=0;
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m_leftRightScrollPosition=0;
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m_glassesFlag=0;
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m_squeakyBootsTimer=0;
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@ -200,8 +200,11 @@ public:
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void setAnimNo(int _animNo);
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void springPlayerUp();
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void teleportTo(int _x,int _y);
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private:
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void playAnimFrameSfx(int _animNo,int _animFrame);
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void calcCameraFocusPointTarget();
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DVECTOR m_moveVelocity;
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int m_allowConversation;
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