This commit is contained in:
parent
9dd82e90c5
commit
c1059872a2
@ -210,7 +210,7 @@ int TriCount=TileTriList.size();
|
||||
{
|
||||
sTriFace &InTri=TileTriList[T];
|
||||
sExpTri OutTri;
|
||||
GString TexName=TexCache.GetTexName(InTri.Mat);
|
||||
GString TexName=TexCache.GetTexFilename(InTri.Mat);
|
||||
OutTri.TexID=TexNames.Add(TexName);
|
||||
|
||||
for (int p=0; p<3; p++)
|
||||
@ -223,44 +223,14 @@ int TriCount=TileTriList.size();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void CExport::ExportTile3d(CCore *Core,CTile &ThisTile,sExpTile &OutTile)
|
||||
{
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
std::vector<sTriFace> &TileTriList=ThisTile.GetTriList();
|
||||
|
||||
int TriCount=TileTriList.size();
|
||||
|
||||
// OutTile.TriStart=TriList.size();
|
||||
// OutTile.TriCount=TriCount;
|
||||
// OutTile.XOfs=-1;
|
||||
// OutTile.YOfs=-1;
|
||||
// OutTile.TexId=-1;
|
||||
|
||||
for (int T=0; T<TriCount; T++)
|
||||
{
|
||||
sTriFace &TileTri=TileTriList[T];
|
||||
sTriFace OutTri;
|
||||
// sExpTex OutTex;
|
||||
|
||||
for (int p=0; p<3; p++)
|
||||
{
|
||||
OutTri=TileTri;
|
||||
// Texture
|
||||
// sTex &TriTex=TexCache.GetTex(TileTri.Mat);
|
||||
// OutTex.Filename=TriTex.Filename;
|
||||
// OutTri.Mat=TexList.Add(OutTex);
|
||||
}
|
||||
TriList.push_back(OutTri);
|
||||
}
|
||||
// return(TriCount);
|
||||
|
||||
}
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
void CExport::ExportStrList(CCore *Core)
|
||||
{
|
||||
int ListSize,i;
|
||||
GString SavePath=GetWorkingPath();
|
||||
char RelStr[256];
|
||||
|
||||
SavePath.Upper();
|
||||
|
||||
// Set List
|
||||
ListSize=SetNames.size();
|
||||
@ -269,8 +239,10 @@ int ListSize,i;
|
||||
|
||||
for (i=0; i<ListSize; i++)
|
||||
{
|
||||
const char *Str=SetNames[i];
|
||||
fwrite(Str,strlen(Str)+1,1,File);
|
||||
GString &ThisFile=SetNames[i];
|
||||
ThisFile.Upper();
|
||||
GFName::makerelative(SavePath,ThisFile,RelStr);
|
||||
fwrite(RelStr,strlen(RelStr)+1,1,File);
|
||||
}
|
||||
// Tex List
|
||||
ListSize=TexNames.size();
|
||||
@ -279,8 +251,10 @@ int ListSize,i;
|
||||
|
||||
for (i=0; i<ListSize; i++)
|
||||
{
|
||||
const char *Str=TexNames[i];
|
||||
fwrite(Str,strlen(Str)+1,1,File);
|
||||
GString &ThisFile=TexNames[i];
|
||||
ThisFile.Upper();
|
||||
GFName::makerelative(SavePath,ThisFile,RelStr);
|
||||
fwrite(RelStr,strlen(RelStr)+1,1,File);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <frame.hpp>
|
||||
#include <gfname.hpp>
|
||||
#include <Vector>
|
||||
|
||||
#include "TexCache.h"
|
||||
@ -25,17 +26,15 @@ sTex Tex;
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
// Checks loaded files for dups, assumes all passed RGB is unique
|
||||
int CTexCache::ProcessTexture(const char *Path,const char *Name,int Flags,sRGBData *RGBData)
|
||||
int CTexCache::ProcessTexture(const char *Filename,int Flags,sRGBData *RGBData)
|
||||
{
|
||||
int ListSize=TexList.size();
|
||||
|
||||
sTex NewTex;
|
||||
sRGBData ThisRGB;
|
||||
GFName FName=Filename;
|
||||
|
||||
// strcpy(NewTex.Filename,Filename);
|
||||
NewTex.Path=Path;
|
||||
NewTex.Name=Name;
|
||||
NewTex.FullFilename=NewTex.Path+NewTex.Name;
|
||||
NewTex.Name=FName.File();
|
||||
NewTex.Filename=Filename;
|
||||
NewTex.Flags=Flags;
|
||||
|
||||
if (!RGBData) // Need to load file
|
||||
@ -45,7 +44,7 @@ sRGBData ThisRGB;
|
||||
|
||||
// TRACE1("Loading Texture %s\n",NewTex.Filename);
|
||||
|
||||
if (!LoadBMP(NewTex.FullFilename,ThisRGB))
|
||||
if (!LoadBMP(NewTex.Filename,ThisRGB))
|
||||
{
|
||||
exit(-1);
|
||||
return(ListSize);
|
||||
|
@ -22,9 +22,7 @@ struct sRGBData
|
||||
|
||||
struct sTex
|
||||
{
|
||||
// char Filename[_MAX_PATH];
|
||||
GString FullFilename;
|
||||
GString Path;
|
||||
GString Filename;
|
||||
GString Name;
|
||||
GLuint TexID;
|
||||
int Flags;
|
||||
@ -32,8 +30,7 @@ struct sTex
|
||||
float dW,dH;
|
||||
bool Loaded;
|
||||
|
||||
// bool operator==(sTex const &v1) {return (!strcmp(Filename,v1.Filename) && Flags==v1.Flags);}
|
||||
bool operator==(sTex const &v1) {return (FullFilename==v1.FullFilename && Flags==v1.Flags);}
|
||||
bool operator==(sTex const &v1) {return (Filename==v1.Filename && Flags==v1.Flags);}
|
||||
};
|
||||
|
||||
const RGBQUAD BlankRGB={255,0,255};
|
||||
@ -46,9 +43,8 @@ class CTexCache
|
||||
public:
|
||||
|
||||
int GetTexIdx(sTex &Tex) {return(TexList.Find(Tex));}
|
||||
// int GetTexIdx(const char *Filename,int Flags);
|
||||
|
||||
int ProcessTexture(const char *Path,const char *Name,int Flags,sRGBData *RGBData=0);
|
||||
int ProcessTexture(const char *Name,int Flags,sRGBData *RGBData=0);
|
||||
void Purge();
|
||||
|
||||
bool LoadBMP(const char *Filename,sRGBData &RGBData);
|
||||
@ -60,6 +56,7 @@ public:
|
||||
void LoadTex(sTex &ThisTex,sRGBData *TexData);
|
||||
|
||||
sTex &GetTex(int Id) {return(TexList[Id]);}
|
||||
GString &GetTexFilename(int Id) {return(TexList[Id].Filename);}
|
||||
GString &GetTexName(int Id) {return(TexList[Id].Name);}
|
||||
GLuint GetTexGLId(int Id) {return(TexList[Id].TexID);}
|
||||
|
||||
|
@ -43,7 +43,7 @@ GString Filename;
|
||||
|
||||
// Get application path
|
||||
#ifdef _DEBUG
|
||||
ExePath="C:/Spongebob/tools/mapedit/";
|
||||
ExePath="C:\\Spongebob\\tools\\mapedit\\";
|
||||
#else
|
||||
char ExeFilename[2048];
|
||||
GetModuleFileName(GetModuleHandle(NULL),ExeFilename,2048);
|
||||
@ -84,29 +84,14 @@ void CTileBank::SetCollision(bool f)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
char *FixName(const char *In)
|
||||
{
|
||||
char *Ptr=(char*)In;
|
||||
while (*Ptr)
|
||||
{
|
||||
if (Ptr[0]=='T' &&
|
||||
Ptr[1]=='I' &&
|
||||
Ptr[2]=='L' &&
|
||||
Ptr[3]=='E') return(Ptr);
|
||||
Ptr++;
|
||||
}
|
||||
|
||||
return(Ptr);
|
||||
}
|
||||
|
||||
void CTileBank::Load(CFile *File,int Version)
|
||||
{
|
||||
int ListSize;
|
||||
GFName RootPath=File->GetFilePath();
|
||||
GString FilePath;
|
||||
|
||||
|
||||
FilePath=RootPath.Drive();
|
||||
FilePath+=RootPath.Dir();
|
||||
FilePath.Append('\\');
|
||||
@ -124,22 +109,17 @@ GString FilePath;
|
||||
// New Style rel storage
|
||||
for (int i=0;i<ListSize;i++)
|
||||
{
|
||||
char c=1;//,FullName[256+64];
|
||||
GString RelName;
|
||||
int Len=0;
|
||||
char c=1;
|
||||
GString FullName=FilePath;
|
||||
|
||||
while (c)
|
||||
{
|
||||
File->Read(&c,1);
|
||||
RelName.Append(c);
|
||||
FullName.Append(c);
|
||||
}
|
||||
// RelName.Upper();
|
||||
|
||||
{ // Dodgy arse artist fix
|
||||
// RelName=FixName(RelName);
|
||||
}
|
||||
|
||||
// RootPath.makeabsolute(FilePath,RelName,FullName);
|
||||
AddTileSet(RelName);
|
||||
FullName.Upper();
|
||||
CheckFilename(FullName);
|
||||
AddTileSet(FullName);
|
||||
}
|
||||
}
|
||||
|
||||
@ -148,12 +128,14 @@ void CTileBank::Save(CFile *File)
|
||||
{
|
||||
int ListSize=TileSet.size();
|
||||
int NewListSize=ListSize-1;
|
||||
GString FilePath;
|
||||
GFName RootPath=File->GetFilePath();
|
||||
GString SavePath;
|
||||
|
||||
FilePath=RootPath.Drive();
|
||||
FilePath+=RootPath.Dir();
|
||||
FilePath.Append('\\');
|
||||
SavePath=RootPath.Drive();
|
||||
SavePath+=RootPath.Dir();
|
||||
SavePath.Append('\\');
|
||||
|
||||
SavePath.Upper();
|
||||
|
||||
File->Write(&NewListSize,sizeof(int));
|
||||
File->Write(&CurrentSet,sizeof(int));
|
||||
@ -166,8 +148,7 @@ GFName RootPath=File->GetFilePath();
|
||||
CTileSet &ThisSet=TileSet[i];
|
||||
char Filename[256+64];
|
||||
|
||||
|
||||
RootPath.makerelative(FilePath,ThisSet.GetFilename(),Filename);
|
||||
RootPath.makerelative(SavePath,ThisSet.GetFilename(),Filename);
|
||||
File->Write(Filename,strlen(Filename)+1);
|
||||
}
|
||||
|
||||
@ -397,15 +378,6 @@ BOOL CTileBank::IsTileValid(int Set,int Tile)
|
||||
return(TileSet[Set].IsTileValid(Tile));
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*
|
||||
BOOL CTileBank::IsTileValidGB(int Set,int Tile)
|
||||
{
|
||||
if (Set<0 || Tile<0) return(FALSE);
|
||||
|
||||
return(TileSet[Set].IsTileValidGB(Tile));
|
||||
}
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*** TileSet *****************************************************************/
|
||||
@ -413,10 +385,10 @@ BOOL CTileBank::IsTileValidGB(int Set,int Tile)
|
||||
/*****************************************************************************/
|
||||
CTileSet::CTileSet(const char *_Filename,int Idx)
|
||||
{
|
||||
if (_Filename)
|
||||
{
|
||||
GFName FName=_Filename;
|
||||
|
||||
Filename=_Filename;
|
||||
}
|
||||
Name=FName.File();
|
||||
|
||||
Loaded=FALSE;
|
||||
SetNumber=Idx;
|
||||
@ -434,7 +406,8 @@ CTileSet::~CTileSet()
|
||||
/*****************************************************************************/
|
||||
void CTileSet::Load(CCore *Core)
|
||||
{
|
||||
GString Ext=Filename.Ext();
|
||||
GFName FName=Filename;
|
||||
GString Ext=FName.Ext();
|
||||
Ext.Upper();
|
||||
|
||||
if (Ext=="GIN")
|
||||
@ -455,28 +428,7 @@ void CTileSet::Load2d(CCore *Core)
|
||||
{
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
GString ColTest;
|
||||
GString Path,Name;
|
||||
|
||||
ColTest=Filename.File();
|
||||
ColTest.Append('.');
|
||||
ColTest+=Filename.Ext();
|
||||
|
||||
if (ColTest==ColFName)
|
||||
{// Collision thing (sigh!)
|
||||
Path=Filename.Drive();
|
||||
Path+=Filename.Dir();
|
||||
Path.Append('\\');
|
||||
Name=Filename.File();
|
||||
Name.Append('.');
|
||||
Name+=Filename.Ext();
|
||||
}
|
||||
else
|
||||
{
|
||||
Path=GetWorkingPath();
|
||||
Name=Filename.FullName();
|
||||
}
|
||||
|
||||
int TexID=TexCache.ProcessTexture(Path,Name,0);
|
||||
int TexID=TexCache.ProcessTexture(Filename,0);
|
||||
sTex &ThisTex=TexCache.GetTex(TexID);
|
||||
|
||||
int Width=ThisTex.TexWidth/16;
|
||||
@ -500,11 +452,8 @@ int Height=ThisTex.TexHeight/16;
|
||||
void CTileSet::Load3d(CCore *Core)
|
||||
{
|
||||
CScene Scene;
|
||||
GString FullFilename;
|
||||
|
||||
MakeFullFilename(Filename.FullName(),FullFilename);
|
||||
|
||||
Scene.Load(FullFilename);
|
||||
Scene.Load(Filename);
|
||||
|
||||
CNode &ThisNode=Scene.GetSceneNode(0);
|
||||
int ChildCount=ThisNode.GetPruneChildCount();
|
||||
@ -551,16 +500,6 @@ BOOL CTileSet::IsTileValid(int No)
|
||||
{return(Tile[No].IsValid());}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/*
|
||||
BOOL CTileSet::IsTileValidGB(int No)
|
||||
{
|
||||
// ASSERT(No<Tile.size());
|
||||
if (No>Tile.size()) return(FALSE);
|
||||
|
||||
return(Tile[No].IsValidGB());
|
||||
}
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
void CTileSet::Render(CCore *Core,Vector3 &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d)
|
||||
{
|
||||
|
@ -115,8 +115,8 @@ public:
|
||||
// const char *GetExt() {return(Filename.Ext());}
|
||||
// const char *GetFilename() {return(Filename.FullName());}
|
||||
|
||||
const char *GetFilename() {return(Filename.FullName());}
|
||||
const char *GetName() {return(Filename.File());}
|
||||
const char *GetFilename() {return(Filename);}
|
||||
const char *GetName() {return(Name);}
|
||||
|
||||
CTile &GetTile(int No) {return(Tile[No]);}
|
||||
void Purge();
|
||||
@ -134,7 +134,7 @@ private:
|
||||
BOOL Create16x16Tile(sRGBData &Src,u8 *Dst,int XOfs,int YOfs);
|
||||
CPoint GetTilePos(int ID);
|
||||
|
||||
GFName Filename;
|
||||
GString Filename,Name;
|
||||
|
||||
int SetNumber;
|
||||
CList<CTile> Tile;
|
||||
|
@ -288,3 +288,35 @@ GString Path;
|
||||
|
||||
return(Path);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CheckFilename(GString &Filename)
|
||||
{
|
||||
FILE *File;
|
||||
CString mexstr;
|
||||
GFName FName=Filename;
|
||||
GString Name;
|
||||
|
||||
// Check File exists
|
||||
File=fopen(Filename,"r");
|
||||
if (File)
|
||||
{
|
||||
fclose(File);
|
||||
return;
|
||||
}
|
||||
|
||||
Name=FName.File();
|
||||
Name.Append('.');
|
||||
Name+=FName.Ext();
|
||||
|
||||
mexstr.Format("%s Not Found.\n\nPlease Locate\n", Filename);
|
||||
AfxMessageBox(mexstr,MB_OK | MB_ICONEXCLAMATION);
|
||||
|
||||
char BASED_CODE Filter[]= "All Files (*.*)|*.*||";
|
||||
CFileDialog Dlg(true,NULL,Name,OFN_HIDEREADONLY | OFN_PATHMUSTEXIST,Filter);
|
||||
|
||||
if (Dlg.DoModal()!=IDOK) return;
|
||||
|
||||
Filename=Dlg.GetPathName();
|
||||
|
||||
}
|
||||
|
@ -37,7 +37,6 @@ void DbgMsg(const char * pszFmt,...);
|
||||
void BuildGLBox(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax);
|
||||
void BuildGLBoxNoNormals(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax);
|
||||
void BuildGLQuad(float XMin,float XMax,float YMin,float YMax,float Z);
|
||||
int LoadGLTexture(char *FileName, GLuint &Text,int &Width,int &Height);
|
||||
|
||||
CPoint IDToPoint(int ID,int Width);
|
||||
int PointToID(CPoint &Pnt,int Width);
|
||||
@ -52,5 +51,6 @@ void SetFileExt(char *InName,char *OutName,char *Ext);
|
||||
void MakeFullFilename(const char *RelName,GString &Out);
|
||||
void MakePathRel2App(const char* In,char *Out);
|
||||
GString GetWorkingPath();
|
||||
void CheckFilename(GString &Filename);
|
||||
|
||||
#endif
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user