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@ -1,3 +1,16 @@
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/*=========================================================================
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npc.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#include "enemy\npc.h"
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#ifndef __LEVEL_LEVEL_H__
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@ -190,7 +203,7 @@ void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )
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if ( m_data[this->m_type].canTalk )
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{
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DVECTOR sourcePos;
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int xDiffSqr, yDiffSqr;
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s32 xDiffSqr, yDiffSqr;
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// check talk distance
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@ -1,3 +1,15 @@
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/*=========================================================================
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npc.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __NPC_H__
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#define __NPC_H__
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@ -11,6 +11,10 @@
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===========================================================================*/
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#ifndef __ENEMY_NCPPATH_H__
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#include "enemy\ncppath.h"
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#endif
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bool CNpcWaypoint::isPointNear( DVECTOR testPos )
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{
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s32 xDistSqr, yDistSqr;
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@ -31,6 +35,22 @@ bool CNpcWaypoint::isPointNear( DVECTOR testPos )
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}
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}
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void CNpcPath::initPath()
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{
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int loop;
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for ( loop = 0 ; loop < NPC_MAX_WAYPOINTS ; loop++ )
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{
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waypoint[loop].pos.vx = 0;
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waypoint[loop].pox.vy = 0;
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}
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pathType = SINGLE_USE_PATH;
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currentWaypoint = 0;
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waypointCount = 0;
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reversePath = false;
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}
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void CNpcPath::addWaypoint( DVECTOR newPos )
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{
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if ( waypointCount < NPC_MAX_WAYPOINTS )
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@ -40,6 +60,71 @@ void CNpcPath::addWaypoint( DVECTOR newPos )
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}
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}
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void setPathType( NPC_PATH_TYPE newPathType );
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bool incPath();
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bool CNpcPath::incPath
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void CNpcPath::setPathType( NPC_PATH_TYPE newPathType )
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{
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pathType = newPathType;
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}
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bool CNpcPath::incPath()
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{
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if ( !reversePath )
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{
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if ( currentWaypoint < waypointCount )
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{
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currentWaypoint++;
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}
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else
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{
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switch( pathType )
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{
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case SINGLE_USE_PATH:
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// path is completed
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return( true );
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case REPEATING_PATH:
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// go back to start
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currentWaypoint = 0;
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break;
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case PONG_PATH:
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// reverse path
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reversePath = !reversePath;
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currentWaypoint--;
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break;
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}
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}
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}
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else
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{
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// must be pong path if reversed
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if ( currentWaypoint > 0 )
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{
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currentWaypoint--;
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}
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else
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{
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reversePath = !reversePath;
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currentWaypoint++;
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}
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}
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return( false );
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}
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void CNpcPath::think( DVECTOR currentPos )
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{
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CNpcWaypoint *currentWaypoint;
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currentWaypoint = &waypoint[currentWaypoint]
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if ( currentWaypoint->isPointNear( currentPos ) )
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{
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incPath();
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}
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}
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===========================================================================*/
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#ifndef __ENEMY_NCPPATH_H__
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#define __ENEMY_NCPPATH_H__
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class CNpcWaypoint
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{
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public:
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@ -38,9 +41,14 @@ private:
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NPC_PATH_TYPE pathType;
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u8 currentWaypoint;
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u8 waypointCount;
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bool reversePath;
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public:
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void initPath();
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void addWaypoint( DVECTOR newPos );
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void setPathType( NPC_PATH_TYPE newPathType );
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bool incPath();
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};
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void think( DVECTOR currentPos );
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};
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#endif
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@ -131,6 +131,14 @@ SOURCE=..\..\..\source\enemy\npc.cpp
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SOURCE=..\..\..\source\enemy\npc.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\npcpath.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\npcpath.h
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# End Source File
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# End Group
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# Begin Group "fileio"
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