This commit is contained in:
Daveo 2001-01-30 17:38:31 +00:00
parent e8ec9951f8
commit c4b7714fa3
3 changed files with 65 additions and 5 deletions

View File

@ -170,10 +170,11 @@ cleananims: cleanplayeranims
ANIM_OUT_DIR := $(DATA_OUT)/anims
PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim/GinFiles
# float hitground01 idlegeneric01 idlegeneric02 idlegeneric03 idlegeneric04 idlegeneric05
PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill getup hover idleboots idlecoral \
idlecoral01 idlelauncher idlenet jumpend jumpstart karate \
knockback knockforward netfirelob netswipe netswipejump run runjumpend runjumpstart runstart runstop soakup teeterback teeterfront wakeup
# DUFF_ANIMS deathfall runjumpend runjumpstart
PLAYER_ANIM_LIST := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate knockback knockforward run \
runstart runstop soakup talk01 talk02 talk03 talk04 teeterback teeterfront
PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
PLAYER_ANIM_OUT := $(ANIM_OUT_DIR)/Player.Abk
@ -189,7 +190,6 @@ $(PLAYER_ANIM_OUT) : $(PLAYER_ANIM_IN)
@$(MKANIM3D) $(PLAYER_ANIM_IN) -o:$(PLAYER_ANIM_OUT) -i:$(PLAYER_ANIM_INC) -s:256
GFX_DATA_OUT += $(PLAYER_ANIM_OUT)
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Text translations

View File

@ -15,6 +15,7 @@
#endif
CAnimTex *AnimTexList=0;
CMoveTex *MoveTexList=0;
/*****************************************************************************/
CAnimTex::CAnimTex()
@ -145,8 +146,50 @@ int Time = GameState::getFramesSinceLast();
ThisTex->Count%=(ThisTex->Rect.h<<2);
ThisTex=ThisTex->NextTex;
}
CMoveTex::MoveTex();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CMoveTex::CMoveTex()
{
NextTex=0;
}
/*****************************************************************************/
void CMoveTex::Add(sTexInfo &SrcFrame,sTexInfo &DstFrame)
{
CMoveTex *ThisTex=new ("CMoveTex::AddMoveTex") CMoveTex;
// ASSERT(SrcFrame.w==DstFrame.w);
// ASSERT(SrcFrame.h==DstFrame.h);
ThisTex->NextTex=MoveTexList;
MoveTexList=ThisTex;
ThisTex->Src=&SrcFrame;
ThisTex->Dst=&DstFrame;
}
/*****************************************************************************/
void CMoveTex::MoveTex()
{
CMoveTex *ThisTex=MoveTexList,*NextTex;
while (ThisTex)
{
MoveImage((RECT*)ThisTex->Src,ThisTex->Dst->x,ThisTex->Dst->y);
NextTex=ThisTex->NextTex;
delete ThisTex;
ThisTex=NextTex;
}
MoveTexList=0;
}
/*****************************************************************************/

View File

@ -6,6 +6,7 @@
#define _ANIMTEX_HEADER_
#include "gfx\tpage.h"
#include <DStructs.h>
/*****************************************************************************/
class CAnimTex
@ -30,6 +31,22 @@ private:
};
/*****************************************************************************/
class CMoveTex
{
public:
CMoveTex();
// ~CMoveTex();
static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
static void MoveTex();
private:
CMoveTex *NextTex;
sTexInfo *Src,*Dst;
};
/*****************************************************************************/
#endif