This commit is contained in:
parent
13b2fbf0a8
commit
c59ef39aa0
@ -25,18 +25,18 @@
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#include "game\gameslot.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\collision.h"
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#include "level\layercollision.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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#ifndef __PLAYER_PMFLY_H__
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#include "player\pmfly.h"
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#endif
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// to be removed
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#include "gfx\tpage.h"
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@ -47,11 +47,6 @@
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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@ -88,16 +83,6 @@ POWER-UPS
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mm & bb ring timed
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*/
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// mode:
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// enter
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// think
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// render
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// states setState()
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// metrics getMetrics()
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// override setAnimNo,setAnimFrame?
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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@ -138,32 +123,14 @@ static void writeDemoControls()
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#ifdef _STATE_DEBUG_
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static const char *s_stateText[NUM_STATES]=
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{
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"IDLE",
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"IDLETEETER",
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"JUMP",
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"RUN",
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"FALL",
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"FALLFAR",
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"BUTTBOUNCE",
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"BUTTFALL",
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"BUTTLAND",
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"ATTACK",
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"RUNATTACK",
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"AIRATTACK",
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"DUCK",
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"SOAKUP",
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"GETUP",
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"DEAD",
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};
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static const char *s_modeText[NUM_PLAYERMODES]=
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{
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"BASICUNARMED",
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"FULLUNARMED",
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"BALLOON",
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"NET",
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"CORALBLOWER",
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// "FULLUNARMED",
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// "BALLOON",
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// "NET",
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// "CORALBLOWER",
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"FLY",
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};
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#include "gfx\font.h"
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FontBank s_debugFont;
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@ -191,6 +158,14 @@ int CAMERA_SCROLLSPEED=60; // Speed of the scroll ( 60=1 tile scrolled every
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CPlayerModeBasic PLAYERMODE;
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CPlayerModeFly PLAYERMODEFLY;
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CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
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{
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&PLAYERMODE, // PLAYER_MODE_BASICUNARMED
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&PLAYERMODEFLY, // PLAYER_MODE_FLY
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};
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/*----------------------------------------------------------------------
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@ -205,15 +180,21 @@ void CPlayer::init()
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m_layerCollision=NULL;
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m_onPlatform = false;
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m_prevOnPlatform = false;
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// m_onPlatform = false;
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// m_prevOnPlatform = false;
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m_skel.Init(ACTORS_SPONGEBOB_A3D);
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TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
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for(int i=0;i<NUM_PLAYERMODES;i++)
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{
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s_playerModes[i]->initialise(this);
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}
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m_currentPlayerModeClass=NULL;
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setMode(PLAYER_MODE_BASICUNARMED);
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m_animNo=0;
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m_animFrame=0;
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m_currentMode=PLAYER_MODE_BASICUNARMED;
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setFacing(FACING_RIGHT);
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respawn();
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@ -289,9 +270,9 @@ if(newmode!=-1)
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{
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// Think
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updatePadInput();
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m_currentStateClass->think(this);
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thinkVerticalMovement();
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thinkHorizontalMovement();
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// s_modes[m_currentMode].m_modeControl->think();
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// m_currentStateClass->think(this);
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m_currentPlayerModeClass->think();
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// Powerups
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if(m_squeakyBootsTimer)
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@ -310,21 +291,11 @@ if(newmode!=-1)
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}
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#ifdef _STATE_DEBUG_
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sprintf(posBuf,"%03d (%02d) ,%03d (%02d) = dfg:%+02d",Pos.vx,Pos.vx&0x0f,Pos.vy,Pos.vy&0x0f,m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy));
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#endif
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if(Pos.vx<64)Pos.vx=64;
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else if(Pos.vx>m_mapEdge.vx-64)Pos.vx=m_mapEdge.vx-64;
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if(Pos.vy<64)Pos.vy=64;
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else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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// Teeter if on an edge
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if(m_currentState==STATE_IDLE&&isOnEdge())
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{
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setState(STATE_IDLETEETER);
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}
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// Look around
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int pad=getPadInputHeld();
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@ -359,8 +330,6 @@ if(PadGetDown(0)&PAD_CIRCLE)
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}
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}
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}
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s_modes[m_currentMode].m_modeControl->think(this);
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}
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@ -404,206 +373,6 @@ if(PadGetDown(0)&PAD_CIRCLE)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::thinkVerticalMovement()
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{
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int colHeight;
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy,1);
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//New collision stuff (pkg)
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//if(m_layerCollision->getCollisionType(Pos.vx,Pos.vy+(m_moveVel.vy>>VELOCITY_SHIFT))&COLLISION_TYPE_MASK)
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//{
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// m_moveVel.vy=0;
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// return;
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//}
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if(colHeight>=0)
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{
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// Above or on the ground
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// Are we falling?
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if(m_moveVel.vy>0)
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{
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// Yes.. Check to see if we're about to hit/go through the ground
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy+(m_moveVel.vy>>VELOCITY_SHIFT),PLAYER_TERMINAL_VELOCITY+1);
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if(colHeight<=0)
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{
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// Just hit the ground
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// Stick at ground level
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Pos.vy+=(m_moveVel.vy>>VELOCITY_SHIFT)+colHeight;
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m_moveVel.vy=0;
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m_fallFrames=0;
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if(m_currentMode!=PLAYER_MODE_BALLOON)
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{
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if(m_currentState==STATE_BUTTFALL)
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{
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// Landed from a butt bounce
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setState(STATE_BUTTLAND);
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}
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else if(m_currentState==STATE_FALLFAR)
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{
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// Landed from a painfully long fall
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setState(STATE_IDLE);
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takeDamage(DAMAGE__FALL);
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m_moveVel.vx=0;
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CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_LAND_AFTER_FALL);
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}
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else if(m_moveVel.vx)
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{
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// Landed from a jump with x movement
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setState(STATE_RUN);
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}
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else
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{
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// Landed from a jump with no x movement
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setState(STATE_IDLE);
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setAnimNo(ANIM_SPONGEBOB_JUMPEND);
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}
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}
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}
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}
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else if(colHeight)
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{
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if(m_currentState!=STATE_FALL&&m_currentState!=STATE_FALLFAR&&
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m_currentState!=STATE_BUTTFALL&&m_currentState!=STATE_BUTTBOUNCE&&
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m_currentState!=STATE_JUMP)
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{
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// Was floating in the air.. fall!
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if ( !m_onPlatform )
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{
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setState(STATE_FALL);
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}
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}
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}
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}
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else
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{
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/*
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// Below ground
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// Perhaps we should be falling?
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if(m_currentState!=STATE_FALL&&m_currentState!=STATE_FALLFAR&&
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m_currentState!=STATE_BUTTFALL&&m_currentState!=STATE_BUTTBOUNCE&&
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m_currentState!=STATE_JUMP)
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{
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setState(STATE_FALL);
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}
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*/
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}
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Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::thinkHorizontalMovement()
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{
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if(m_moveVel.vx)
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{
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//New collision stuff (pkg)
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//if(m_layerCollision->getCollisionType(Pos.vx+(m_moveVel.vx>>VELOCITY_SHIFT),Pos.vy)&COLLISION_TYPE_MASK)
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//{
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// m_moveVel.vx=0;
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// return;
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//}
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int colHeight;
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy,5);
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if(colHeight==0)
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{
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// Ok.. we're on the ground. What happens if we move left/right
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx+(m_moveVel.vx>>VELOCITY_SHIFT),Pos.vy);
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if(colHeight<-8)
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{
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// Big step up. Stop at the edge of the obstruction
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int dir,vx,cx,i;
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if(m_moveVel.vx<0)
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{
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dir=-1;
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vx=-m_moveVel.vx>>VELOCITY_SHIFT;
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}
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else
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{
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dir=+1;
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vx=m_moveVel.vx>>VELOCITY_SHIFT;
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}
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cx=Pos.vx;
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for(i=0;i<vx;i++)
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{
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if(m_layerCollision->getHeightFromGround(cx,Pos.vy)<-8)
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{
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break;
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}
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cx+=dir;
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}
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Pos.vx=cx-dir;
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// If running then go to idle, otherwise leave in same state
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if(m_currentState==STATE_RUN)
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{
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setState(STATE_IDLE);
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}
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m_moveVel.vx=0;
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// Get the height at this new position and then try the step-up code below.
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// Without this, there are problems when you run up a slope and hit a wall at the same time
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy);
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}
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if(colHeight&&colHeight>=-8&&colHeight<=8)
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{
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// Small step up/down. Follow the contour of the level
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Pos.vy+=colHeight;
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}
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}
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else
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{
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// In the air
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// if(!(colHeight<0&&m_currentState==STATE_JUMP)) // Lets you jump through platforms from below
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if(colHeight>=0) // Lets you jump through platforms from below
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{
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colHeight=m_layerCollision->getHeightFromGround(Pos.vx+(m_moveVel.vx>>VELOCITY_SHIFT),Pos.vy,5);
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if(colHeight<0)
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{
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// Stop at the edge of the obstruction
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int dir,vx,cx,i;
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if(m_moveVel.vx<0)
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{
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dir=-1;
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vx=-m_moveVel.vx>>VELOCITY_SHIFT;
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}
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else
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{
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dir=+1;
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vx=m_moveVel.vx>>VELOCITY_SHIFT;
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}
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cx=Pos.vx;
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for(i=0;i<vx;i++)
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{
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if(m_layerCollision->getHeightFromGround(cx,Pos.vy)<0)
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{
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break;
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}
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cx+=dir;
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}
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Pos.vx=cx-dir;
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m_moveVel.vx=0;
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}
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}
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}
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Pos.vx+=m_moveVel.vx>>VELOCITY_SHIFT;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -629,6 +398,7 @@ void CPlayer::render()
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CPlayerThing::render();
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#ifdef _STATE_DEBUG_
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sprintf(posBuf,"%03d (%02d) ,%03d (%02d) = dfg:%+02d",Pos.vx,Pos.vx&0x0f,Pos.vy,Pos.vy&0x0f,m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy));
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s_debugFont.print(40,40,posBuf);
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#endif
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@ -666,8 +436,6 @@ if(eyes!=-1)
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#ifdef _STATE_DEBUG_
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char buf[128];
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sprintf(buf,"STATE: %s",s_stateText[m_currentState]);
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s_debugFont.print(40,200,buf);
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sprintf(buf,"MODE: %s",s_modeText[m_currentMode]);
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s_debugFont.print(40,210,buf);
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#endif
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@ -708,19 +476,6 @@ if(eyes!=-1)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CPlayer::getCameraPos()
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{
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return m_cameraPos;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: Pre-calcs the visible edges of the map ( ie: the hard limits
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@ -766,43 +521,6 @@ void CPlayer::addLife()
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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const PlayerMetrics *CPlayer::getPlayerMetrics()
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{
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return &s_modes[m_currentMode].m_metrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayer::setState(PLAYER_STATE _state)
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{
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CPlayerState *nextState;
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int ret=false;
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nextState=s_modes[m_currentMode].m_states[_state];
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if(nextState)
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{
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m_currentStateClass=nextState;
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m_currentStateClass->enter(this);
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m_currentState=_state;
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ret=true;
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}
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return ret;
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}
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/*----------------------------------------------------------------------
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Function:
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@ -813,14 +531,8 @@ int CPlayer::setState(PLAYER_STATE _state)
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void CPlayer::setMode(PLAYER_MODE _mode)
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{
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m_currentMode=_mode;
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// Need to do something about this setState() for when the new mode doesn't have that state (pkg)
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if(!setState(m_currentState))
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{
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m_moveVel.vx=0;
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m_moveVel.vy=0;
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setState(STATE_IDLE);
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}
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s_modes[m_currentMode].m_modeControl->enter(this);
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m_currentPlayerModeClass=s_playerModes[_mode];
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m_currentPlayerModeClass->enter();
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}
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@ -905,245 +617,6 @@ void CPlayer::setAnimNo(int _animNo)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CPlayer::getMoveVelocity()
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{
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return m_moveVel;
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}
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void CPlayer::setMoveVelocity(DVECTOR *_moveVel)
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{
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m_moveVel=*_moveVel;
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}
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DVECTOR CPlayer::getPlayerPos()
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{
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return Pos;
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}
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void CPlayer::setPlayerPos(DVECTOR *_pos)
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{
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Pos=*_pos;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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PLAYERINPUT CPlayer::getPadInputHeld()
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{
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return m_padInput;
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}
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PLAYERINPUT CPlayer::getPadInputDown()
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{
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return m_padInputDown;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayer::isOnSlippySurface()
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{
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return false;
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/* (pkg)
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int ret=false;
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if(m_layerCollision->getHeightFromGround(Pos.vx,Pos.vy,5)==0&&
|
||||
m_layerCollision->getCollisionType(Pos.vx,Pos.vy)&COLLISION_TYPE_FLAG_SLIPPERY)
|
||||
{
|
||||
ret=true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns: FACING_LEFT if left half of player is hanging, FACING_RIGHT
|
||||
if right half of player is hanging or 0 if no part of the
|
||||
player is hanging
|
||||
---------------------------------------------------------------------- */
|
||||
int csize=5;
|
||||
int cheight=15;
|
||||
int CPlayer::isOnEdge()
|
||||
{
|
||||
int ret=0;
|
||||
|
||||
if(m_layerCollision->getHeightFromGround(Pos.vx-csize,Pos.vy,cheight+1)>cheight)
|
||||
{
|
||||
ret=FACING_LEFT;
|
||||
}
|
||||
else if(m_layerCollision->getHeightFromGround(Pos.vx+csize,Pos.vy,cheight+1)>cheight)
|
||||
{
|
||||
ret=FACING_RIGHT;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
int CPlayer::canMoveLeft()
|
||||
{
|
||||
return m_layerCollision->getHeightFromGround(Pos.vx-1,Pos.vy,16)>-8?true:false;
|
||||
}
|
||||
int CPlayer::canMoveRight()
|
||||
{
|
||||
return m_layerCollision->getHeightFromGround(Pos.vx+1,Pos.vy,16)>-8?true:false;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayer::moveLeft()
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
metrics=getPlayerMetrics();
|
||||
|
||||
setFacing(FACING_LEFT);
|
||||
if(m_moveVel.vx<=0)
|
||||
{
|
||||
m_moveVel.vx-=metrics->m_metric[PM__RUN_SPEEDUP];
|
||||
if(m_moveVel.vx<-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
|
||||
{
|
||||
m_moveVel.vx=-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_moveVel.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
|
||||
}
|
||||
|
||||
if(m_moveVel.vx<-CAMERA_STARTMOVETHRESHOLD||m_cameraScrollPos.vx<-CAMERA_SCROLLTHRESHOLD<<8)
|
||||
{
|
||||
m_cameraScrollDir=+1;
|
||||
}
|
||||
else if(m_moveVel.vx>-CAMERA_STOPMOVETHRESHOLD)
|
||||
{
|
||||
m_cameraScrollDir=0;
|
||||
}
|
||||
}
|
||||
void CPlayer::moveRight()
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
metrics=getPlayerMetrics();
|
||||
|
||||
setFacing(FACING_RIGHT);
|
||||
if(m_moveVel.vx>=0)
|
||||
{
|
||||
m_moveVel.vx+=metrics->m_metric[PM__RUN_SPEEDUP];
|
||||
if(m_moveVel.vx>metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
|
||||
{
|
||||
m_moveVel.vx=metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_moveVel.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
|
||||
}
|
||||
|
||||
if(m_moveVel.vx>CAMERA_STARTMOVETHRESHOLD||m_cameraScrollPos.vx>CAMERA_SCROLLTHRESHOLD<<8)
|
||||
{
|
||||
m_cameraScrollDir=-1;
|
||||
}
|
||||
else if(m_moveVel.vx<CAMERA_STOPMOVETHRESHOLD)
|
||||
{
|
||||
m_cameraScrollDir=0;
|
||||
}
|
||||
}
|
||||
void CPlayer::slowdown()
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
int stopSpeed;
|
||||
metrics=getPlayerMetrics();
|
||||
if(isOnSlippySurface())
|
||||
{
|
||||
stopSpeed=SLIPSPEED;
|
||||
}
|
||||
else
|
||||
{
|
||||
stopSpeed=0;
|
||||
}
|
||||
|
||||
if(m_moveVel.vx<0)
|
||||
{
|
||||
if(-stopSpeed<m_moveVel.vx)
|
||||
{
|
||||
stopSpeed=-m_moveVel.vx;
|
||||
}
|
||||
m_moveVel.vx+=metrics->m_metric[PM__RUN_SLOWDOWN];
|
||||
if(m_moveVel.vx>-stopSpeed)
|
||||
{
|
||||
m_moveVel.vx=-stopSpeed;
|
||||
if(m_currentState==STATE_RUN)
|
||||
{
|
||||
setState(STATE_IDLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(m_moveVel.vx>0)
|
||||
{
|
||||
if(stopSpeed>m_moveVel.vx)
|
||||
{
|
||||
stopSpeed=m_moveVel.vx;
|
||||
}
|
||||
m_moveVel.vx-=metrics->m_metric[PM__RUN_SLOWDOWN];
|
||||
if(m_moveVel.vx<stopSpeed)
|
||||
{
|
||||
m_moveVel.vx=stopSpeed;
|
||||
if(m_currentState==STATE_RUN)
|
||||
{
|
||||
setState(STATE_IDLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CPlayer::jump()
|
||||
{
|
||||
}
|
||||
void CPlayer::fall()
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
metrics=getPlayerMetrics();
|
||||
m_moveVel.vy+=PLAYER_GRAVITY;
|
||||
if(m_moveVel.vy>=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT)
|
||||
{
|
||||
m_moveVel.vy=PLAYER_TERMINAL_VELOCITY<<VELOCITY_SHIFT;
|
||||
m_fallFrames++;
|
||||
if(m_currentState!=STATE_BUTTFALL)
|
||||
{
|
||||
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
|
||||
{
|
||||
setState(STATE_FALLFAR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
@ -1152,27 +625,23 @@ void CPlayer::fall()
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayer::respawn()
|
||||
{
|
||||
setState(STATE_IDLE);
|
||||
// setState(STATE_IDLE);
|
||||
|
||||
// Strip any items that the player might be holding
|
||||
if(m_currentMode!=PLAYER_MODE_BASICUNARMED)
|
||||
{
|
||||
setMode(PLAYER_MODE_FULLUNARMED);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if(m_currentMode!=PLAYER_MODE_BASICUNARMED)
|
||||
// {
|
||||
// setMode(PLAYER_MODE_FULLUNARMED);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
setMode(PLAYER_MODE_BASICUNARMED);
|
||||
}
|
||||
// }
|
||||
|
||||
s_health=MAX_HEALTH;
|
||||
m_invincibleFrameCount=INVIBCIBLE_FRAMES__START;
|
||||
Pos=m_respawnPos;
|
||||
m_moveVel.vx=0;
|
||||
m_moveVel.vy=0;
|
||||
m_fallFrames=0;
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
@ -1229,7 +698,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
|
||||
else
|
||||
{
|
||||
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_DEFEATED_JINGLE);
|
||||
setState(STATE_DEAD);
|
||||
// setState(STATE_DEAD);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1332,11 +801,13 @@ PLAYERINPUT CPlayer::readPadInput()
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
/*
|
||||
void CPlayer::clearPlatform()
|
||||
{
|
||||
m_prevOnPlatform = m_onPlatform;
|
||||
m_onPlatform = false;
|
||||
}
|
||||
*/
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
@ -1344,6 +815,7 @@ void CPlayer::clearPlatform()
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
/*
|
||||
void CPlayer::setPlatform( CThing *newPlatform )
|
||||
{
|
||||
int colHeight;
|
||||
@ -1381,7 +853,7 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
||||
|
||||
if ( !m_prevOnPlatform )
|
||||
{
|
||||
if( m_currentMode != PLAYER_MODE_BALLOON )
|
||||
// if( m_currentMode != PLAYER_MODE_BALLOON )
|
||||
{
|
||||
m_fallFrames=0;
|
||||
|
||||
@ -1462,6 +934,7 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
||||
newPlatform->removeChild( this );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
@ -1469,6 +942,7 @@ void CPlayer::setPlatform( CThing *newPlatform )
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
/*
|
||||
void CPlayer::shove( DVECTOR move )
|
||||
{
|
||||
DVECTOR newPos;
|
||||
@ -1490,6 +964,7 @@ void CPlayer::shove( DVECTOR move )
|
||||
Pos.vy = newPos.vy;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
||||
|
@ -49,12 +49,12 @@
|
||||
typedef enum
|
||||
{
|
||||
PLAYER_MODE_BASICUNARMED,
|
||||
PLAYER_MODE_FULLUNARMED,
|
||||
PLAYER_MODE_BALLOON,
|
||||
// PLAYER_MODE_FULLUNARMED,
|
||||
// PLAYER_MODE_BALLOON,
|
||||
//PLAYER_MODE_BUBBLE_MIXTURE,
|
||||
//PLAYER_MODE_HELMET,
|
||||
PLAYER_MODE_NET,
|
||||
PLAYER_MODE_CORALBLOWER,
|
||||
// PLAYER_MODE_NET,
|
||||
// PLAYER_MODE_CORALBLOWER,
|
||||
//PLAYER_MODE_JELLY_LAUNCHER,
|
||||
|
||||
PLAYER_MODE_FLY,
|
||||
@ -73,15 +73,10 @@ typedef enum
|
||||
STATE_BUTTBOUNCE,
|
||||
STATE_BUTTFALL,
|
||||
STATE_BUTTLAND,
|
||||
STATE_ATTACK,
|
||||
STATE_RUNATTACK,
|
||||
STATE_AIRATTACK,
|
||||
STATE_DUCK,
|
||||
STATE_SOAKUP,
|
||||
STATE_GETUP,
|
||||
|
||||
STATE_DEAD,
|
||||
|
||||
NUM_STATES,
|
||||
}PLAYER_STATE;
|
||||
|
||||
@ -91,19 +86,6 @@ enum
|
||||
FACING_RIGHT=-1,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PM__JUMP_VELOCITY,
|
||||
PM__MAX_JUMP_FRAMES,
|
||||
PM__MAX_SAFE_FALL_FRAMES,
|
||||
PM__MAX_RUN_VELOCITY,
|
||||
PM__RUN_SPEEDUP,
|
||||
PM__RUN_REVERSESLOWDOWN,
|
||||
PM__RUN_SLOWDOWN,
|
||||
|
||||
NUM_PLAYER_METRICS
|
||||
}PLAYER_METRIC;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
DAMAGE__NONE, // put in so that an item can push the user but not damage them
|
||||
@ -142,60 +124,32 @@ typedef enum
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
struct PlayerMetrics
|
||||
{
|
||||
s16 m_metric[NUM_PLAYER_METRICS];
|
||||
};
|
||||
|
||||
|
||||
class CPlayer : public CPlayerThing
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
VELOCITY_SHIFT=4,
|
||||
MAX_HEALTH=5,
|
||||
MAX_LIVES=99,
|
||||
};
|
||||
|
||||
virtual void init();
|
||||
virtual void shutdown();
|
||||
virtual void think(int _frames);
|
||||
virtual void render();
|
||||
virtual void shove(DVECTOR move);
|
||||
// virtual void shove(DVECTOR move);
|
||||
|
||||
DVECTOR getCameraPos();
|
||||
DVECTOR getCameraPos() {return m_cameraPos;}
|
||||
|
||||
void setLayerCollision(class CLayerCollision *_layer) {m_layerCollision=_layer;}
|
||||
void setLayerCollision(class CLayerCollision *_layer) {m_layerCollision=_layer;}
|
||||
void setMapSize(DVECTOR _mapSize);
|
||||
void setRespawnPos(DVECTOR _respawn) {m_respawnPos=_respawn;}
|
||||
void setRespawnPos(DVECTOR _respawn) {m_respawnPos=_respawn;}
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_HEALTH=5,
|
||||
MAX_LIVES=99,
|
||||
};
|
||||
void addHealth(int _health);
|
||||
void addLife();
|
||||
|
||||
protected:
|
||||
enum
|
||||
{
|
||||
DEFAULT_PLAYER_JUMP_VELOCITY=4,
|
||||
DEFAULT_PLAYER_MAX_JUMP_FRAMES=12,
|
||||
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=30,
|
||||
DEFAULT_PLAYER_MAX_RUN_VELOCITY=8,
|
||||
DEFAULT_PLAYER_RUN_SPEEDUP=4<<2,
|
||||
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=3<<2,
|
||||
DEFAULT_PLAYER_RUN_SLOWDOWN=2<<2,
|
||||
PLAYER_GRAVITY=4<<2,
|
||||
PLAYER_TERMINAL_VELOCITY=8,
|
||||
};
|
||||
const PlayerMetrics *getPlayerMetrics();
|
||||
|
||||
// State
|
||||
int setState(PLAYER_STATE _state);
|
||||
public:
|
||||
void setMode(PLAYER_MODE _mode);
|
||||
private:
|
||||
int getFacing();
|
||||
void setFacing(int _facing);
|
||||
int getAnimFrame();
|
||||
@ -203,41 +157,18 @@ private:
|
||||
int getAnimFrameCount();
|
||||
int getAnimNo();
|
||||
void setAnimNo(int _animNo);
|
||||
DVECTOR getMoveVelocity();
|
||||
void setMoveVelocity(DVECTOR *_moveVel);
|
||||
DVECTOR getPlayerPos();
|
||||
void setPlayerPos(DVECTOR *_pos);
|
||||
PLAYERINPUT getPadInputHeld();
|
||||
PLAYERINPUT getPadInputDown();
|
||||
DVECTOR getPlayerPos() {return Pos;}
|
||||
void setPlayerPos(DVECTOR *_pos) {Pos=*_pos;}
|
||||
PLAYERINPUT getPadInputHeld() {return m_padInput;}
|
||||
PLAYERINPUT getPadInputDown() {return m_padInputDown;}
|
||||
class CLayerCollision *getLayerCollision() {return m_layerCollision;}
|
||||
|
||||
// Collision
|
||||
int isOnSlippySurface();
|
||||
int isOnEdge();
|
||||
int canMoveLeft();
|
||||
int canMoveRight();
|
||||
|
||||
// Movement
|
||||
void moveLeft();
|
||||
void moveRight();
|
||||
void slowdown();
|
||||
void jump();
|
||||
void fall();
|
||||
|
||||
void respawn();
|
||||
|
||||
void takeDamage(DAMAGE_TYPE _damage);
|
||||
|
||||
friend class CPlayerState;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
typedef struct
|
||||
{
|
||||
PlayerMetrics m_metrics;
|
||||
class CPlayerMode *m_modeControl;
|
||||
class CPlayerState *m_states[NUM_STATES];
|
||||
}PlayerMode;
|
||||
void respawn();
|
||||
|
||||
|
||||
|
||||
public:
|
||||
@ -261,9 +192,7 @@ private:
|
||||
DVECTOR m_cameraPos;
|
||||
int m_cameraScrollDir;
|
||||
|
||||
DVECTOR m_moveVel;
|
||||
int m_facing;
|
||||
int m_fallFrames;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -277,13 +206,9 @@ private:
|
||||
};
|
||||
int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage
|
||||
|
||||
void thinkVerticalMovement();
|
||||
void thinkHorizontalMovement();
|
||||
|
||||
static PlayerMode s_modes[NUM_PLAYERMODES];
|
||||
int m_currentMode;
|
||||
class CPlayerState *m_currentStateClass;
|
||||
PLAYER_STATE m_currentState;
|
||||
static class CPlayerMode *s_playerModes[NUM_PLAYERMODES];
|
||||
class CPlayerMode *m_currentPlayerModeClass;
|
||||
int m_currentMode;
|
||||
|
||||
int m_lives;
|
||||
|
||||
@ -324,13 +249,17 @@ private:
|
||||
|
||||
// Platforms
|
||||
public:
|
||||
void setPlatform( CThing *newPlatform );
|
||||
void clearPlatform();
|
||||
void setPlatform( CThing *newPlatform ) {;}
|
||||
void clearPlatform() {;}
|
||||
/*
|
||||
private:
|
||||
CThing *m_platform;
|
||||
bool m_onPlatform;
|
||||
bool m_prevOnPlatform;
|
||||
DVECTOR m_prevPlatformPos;
|
||||
*/
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -50,18 +50,10 @@
|
||||
#include "player\psbutt.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSCHOP_H__
|
||||
#include "player\pschop.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSDUCK_H__
|
||||
#include "player\psduck.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER__PSDEAD_H__
|
||||
#include "player\psdead.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -18,6 +18,15 @@
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
#ifndef _GLOBAL_HEADER_
|
||||
#include "system\global.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
@ -29,12 +38,116 @@
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PM__JUMP_VELOCITY,
|
||||
PM__MAX_JUMP_FRAMES,
|
||||
PM__MAX_SAFE_FALL_FRAMES,
|
||||
PM__MAX_RUN_VELOCITY,
|
||||
PM__RUN_SPEEDUP,
|
||||
PM__RUN_REVERSESLOWDOWN,
|
||||
PM__RUN_SLOWDOWN,
|
||||
|
||||
NUM_PLAYER_METRICS
|
||||
}PLAYER_METRIC;
|
||||
|
||||
struct PlayerMetrics
|
||||
{
|
||||
s16 m_metric[NUM_PLAYER_METRICS];
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
class CPlayerMode
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player) {;}
|
||||
virtual void think(class CPlayer *_player) {;}
|
||||
virtual void initialise(class CPlayer *_player) {m_player=_player;}
|
||||
virtual void enter() {;}
|
||||
virtual void think() {;}
|
||||
virtual void render() {;}
|
||||
|
||||
int getPadInputHeld();
|
||||
int getPadInputDown();
|
||||
|
||||
protected:
|
||||
DVECTOR getPlayerPos();
|
||||
void setPlayerPos(DVECTOR *_pos);
|
||||
|
||||
class CPlayer *m_player;
|
||||
|
||||
};
|
||||
|
||||
|
||||
class CPlayerModeBasic : public CPlayerMode
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
VELOCITY_SHIFT=4,
|
||||
};
|
||||
|
||||
virtual void enter();
|
||||
virtual void think();
|
||||
virtual void render();
|
||||
|
||||
//protected:
|
||||
int canTeeter() {return m_currentState==STATE_IDLE;}
|
||||
int canFallForever() {return m_currentState==STATE_BUTTFALL;}
|
||||
|
||||
void thinkVerticalMovement();
|
||||
void thinkHorizontalMovement();
|
||||
|
||||
|
||||
const struct PlayerMetrics *getPlayerMetrics();
|
||||
int setState(int _state);
|
||||
// virtual void setMode(class CPlayer *_player,int _mode);
|
||||
int getFacing();
|
||||
void setFacing(int _facing);
|
||||
// virtual int getAnimNo(class CPlayer *_player);
|
||||
void setAnimNo(int _animNo);
|
||||
void setAnimFrame(int _animFrame);
|
||||
int advanceAnimFrameAndCheckForEndOfAnim();
|
||||
// virtual int retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
DVECTOR getMoveVelocity();
|
||||
void zeroMoveVelocity();
|
||||
void setMoveVelocity(DVECTOR *_moveVel);
|
||||
int isOnEdge();
|
||||
int canMoveLeft();
|
||||
int canMoveRight();
|
||||
|
||||
void moveLeft();
|
||||
void moveRight();
|
||||
int slowdown();
|
||||
void jump();
|
||||
void fall();
|
||||
|
||||
// virtual void respawn(class CPlayer *_player);
|
||||
protected:
|
||||
enum
|
||||
{
|
||||
DEFAULT_PLAYER_JUMP_VELOCITY=4,
|
||||
DEFAULT_PLAYER_MAX_JUMP_FRAMES=12,
|
||||
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=30,
|
||||
DEFAULT_PLAYER_MAX_RUN_VELOCITY=6, //8
|
||||
DEFAULT_PLAYER_RUN_SPEEDUP=2<<2, //4
|
||||
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=4<<2, //3
|
||||
DEFAULT_PLAYER_RUN_SLOWDOWN=3<<2, //2
|
||||
PLAYER_GRAVITY=4<<2,
|
||||
PLAYER_TERMINAL_VELOCITY=8,
|
||||
};
|
||||
|
||||
|
||||
|
||||
private:
|
||||
int m_fallFrames;
|
||||
DVECTOR m_moveVelocity;
|
||||
|
||||
static class CPlayerState *s_stateTable[];
|
||||
class CPlayerState *m_currentStateClass;
|
||||
PLAYER_STATE m_currentState;
|
||||
|
||||
static PlayerMetrics s_playerMetrics;
|
||||
};
|
||||
|
||||
|
||||
|
@ -23,6 +23,10 @@
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __GAME_GAMEBUBS_H__
|
||||
#include "game\gamebubs.h"
|
||||
#endif
|
||||
@ -61,9 +65,10 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounce::enter(CPlayer *_player)
|
||||
void CPlayerStateButtBounce::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_BUTTBOUNCESTART);
|
||||
_playerMode->zeroMoveVelocity();
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCESTART);
|
||||
}
|
||||
|
||||
|
||||
@ -73,11 +78,11 @@ void CPlayerStateButtBounce::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounce::think(CPlayer *_player)
|
||||
void CPlayerStateButtBounce::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setState(_player,STATE_BUTTFALL);
|
||||
_playerMode->setState(STATE_BUTTFALL);
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,9 +93,9 @@ void CPlayerStateButtBounce::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounceFall::enter(CPlayer *_player)
|
||||
void CPlayerStateButtBounceFall::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_BUTTBOUNCEEND);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND);
|
||||
}
|
||||
|
||||
|
||||
@ -100,9 +105,9 @@ void CPlayerStateButtBounceFall::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounceFall::think(CPlayer *_player)
|
||||
void CPlayerStateButtBounceFall::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
fall(_player);
|
||||
_playerMode->fall();
|
||||
}
|
||||
|
||||
|
||||
@ -112,12 +117,12 @@ void CPlayerStateButtBounceFall::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounceLand::enter(CPlayer *_player)
|
||||
void CPlayerStateButtBounceLand::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
DVECTOR pos;
|
||||
|
||||
pos=getPlayerPos(_player);
|
||||
CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
|
||||
// DVECTOR pos;
|
||||
//
|
||||
// pos=_playerMode->getPlayerPos();
|
||||
// CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
|
||||
}
|
||||
|
||||
|
||||
@ -127,11 +132,11 @@ void CPlayerStateButtBounceLand::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateButtBounceLand::think(CPlayer *_player)
|
||||
void CPlayerStateButtBounceLand::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setState(_player,STATE_IDLE);
|
||||
_playerMode->setState(STATE_IDLE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,24 +35,24 @@
|
||||
class CPlayerStateButtBounce : public CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player);
|
||||
virtual void think(class CPlayer *_player);
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode);
|
||||
virtual void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
class CPlayerStateButtBounceFall : public CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player);
|
||||
virtual void think(class CPlayer *_player);
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode);
|
||||
virtual void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
class CPlayerStateButtBounceLand : public CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player);
|
||||
virtual void think(class CPlayer *_player);
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode);
|
||||
virtual void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
private:
|
||||
|
||||
|
@ -23,6 +23,10 @@
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
@ -57,9 +61,9 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateDuck::enter(CPlayer *_player)
|
||||
void CPlayerStateDuck::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_SOAKUP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_SOAKUP);
|
||||
}
|
||||
|
||||
|
||||
@ -69,12 +73,12 @@ void CPlayerStateDuck::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateDuck::think(CPlayer *_player)
|
||||
void CPlayerStateDuck::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
slowdown(_player);
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
_playerMode->slowdown();
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setState(_player,STATE_SOAKUP);
|
||||
_playerMode->setState(STATE_SOAKUP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,15 +89,10 @@ void CPlayerStateDuck::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateSoakUp::enter(CPlayer *_player)
|
||||
void CPlayerStateSoakUp::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
DVECTOR move;
|
||||
|
||||
move=getMoveVelocity(_player);
|
||||
move.vx=0;
|
||||
setMoveVelocity(_player,&move);
|
||||
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_GETUP);
|
||||
_playerMode->zeroMoveVelocity();
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETUP);
|
||||
}
|
||||
|
||||
|
||||
@ -103,14 +102,14 @@ void CPlayerStateSoakUp::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateSoakUp::think(CPlayer *_player)
|
||||
void CPlayerStateSoakUp::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int controlHeld;
|
||||
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
if(!(controlHeld&PI_DOWN))
|
||||
{
|
||||
setState(_player,STATE_GETUP);
|
||||
_playerMode->setState(STATE_GETUP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,9 +120,9 @@ void CPlayerStateSoakUp::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateGetUp::enter(CPlayer *_player)
|
||||
void CPlayerStateGetUp::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_GETUP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETUP);
|
||||
}
|
||||
|
||||
|
||||
@ -133,11 +132,11 @@ void CPlayerStateGetUp::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateGetUp::think(CPlayer *_player)
|
||||
void CPlayerStateGetUp::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setState(_player,STATE_IDLE);
|
||||
_playerMode->setState(STATE_IDLE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,8 +35,8 @@
|
||||
class CPlayerStateDuck : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
@ -44,8 +44,8 @@ public:
|
||||
class CPlayerStateSoakUp : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
@ -53,8 +53,8 @@ public:
|
||||
class CPlayerStateGetUp : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
|
@ -22,6 +22,10 @@
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
@ -56,9 +60,9 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateFall::enter(CPlayer *_player)
|
||||
void CPlayerStateFall::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_HOVER);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
}
|
||||
|
||||
|
||||
@ -68,47 +72,34 @@ void CPlayerStateFall::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateFall::think(CPlayer *_player)
|
||||
void CPlayerStateFall::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
int controlHeld,controlDown;
|
||||
DVECTOR move;
|
||||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlDown=getPadInputDown(_player);
|
||||
metrics=_playerMode->getPlayerMetrics();
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
controlDown=_playerMode->getPadInputDown();
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
moveLeft(_player);
|
||||
_playerMode->moveLeft();
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
moveRight(_player);
|
||||
_playerMode->moveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
_playerMode->slowdown();
|
||||
}
|
||||
_playerMode->fall();
|
||||
|
||||
fall(_player);
|
||||
|
||||
if(controlDown&PI_ACTION)
|
||||
if(controlHeld&PI_DOWN)
|
||||
{
|
||||
setState(_player,STATE_AIRATTACK);
|
||||
_playerMode->setState(STATE_BUTTBOUNCE);
|
||||
}
|
||||
else if(controlHeld&PI_DOWN)
|
||||
{
|
||||
if(setState(_player,STATE_BUTTBOUNCE))
|
||||
{
|
||||
// Only do this if this mode allows us to go into butt bounce, otherwise
|
||||
// SB just floats in the air :)
|
||||
move.vx=0;
|
||||
move.vy=0;
|
||||
setMoveVelocity(_player,&move);
|
||||
}
|
||||
}
|
||||
// advanceAnimFrameAndCheckForEndOfAnim(_player);
|
||||
}
|
||||
|
||||
|
||||
@ -118,9 +109,9 @@ void CPlayerStateFall::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateFallFar::enter(CPlayer *_player)
|
||||
void CPlayerStateFallFar::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_FALL);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FALL);
|
||||
}
|
||||
|
||||
|
||||
@ -130,27 +121,26 @@ void CPlayerStateFallFar::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateFallFar::think(CPlayer *_player)
|
||||
void CPlayerStateFallFar::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int controlHeld;
|
||||
DVECTOR move;
|
||||
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
moveLeft(_player);
|
||||
_playerMode->moveLeft();
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
moveRight(_player);
|
||||
_playerMode->moveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
_playerMode->slowdown();
|
||||
}
|
||||
|
||||
fall(_player);
|
||||
_playerMode->fall();
|
||||
}
|
||||
|
||||
|
||||
|
@ -35,8 +35,8 @@
|
||||
class CPlayerStateFall : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
@ -44,8 +44,8 @@ public:
|
||||
class CPlayerStateFallFar : public CPlayerStateFall
|
||||
{
|
||||
private:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
};
|
||||
|
||||
|
@ -18,8 +18,8 @@
|
||||
|
||||
#include "player\psidle.h"
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __UTILS_HEADER__
|
||||
@ -61,33 +61,33 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
|
||||
void CPlayerStateBaseIdle::thinkControl(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int controlDown,controlHeld;
|
||||
controlDown=getPadInputDown(_player);
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlDown=_playerMode->getPadInputDown();
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
|
||||
if(controlDown&PI_JUMP)
|
||||
{
|
||||
setState(_player,STATE_JUMP);
|
||||
_playerMode->setState(STATE_JUMP);
|
||||
}
|
||||
else if(controlHeld&PI_LEFT)
|
||||
{
|
||||
if(canMoveLeft(_player))
|
||||
setState(_player,STATE_RUN);
|
||||
if(_playerMode->canMoveLeft())
|
||||
_playerMode->setState(STATE_RUN);
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
if(canMoveRight(_player))
|
||||
setState(_player,STATE_RUN);
|
||||
if(_playerMode->canMoveRight())
|
||||
_playerMode->setState(STATE_RUN);
|
||||
}
|
||||
else if(controlDown&PI_ACTION)
|
||||
{
|
||||
setState(_player,STATE_ATTACK);
|
||||
// _playerMode->setState(STATE_ATTACK);
|
||||
}
|
||||
else if(controlHeld&PI_DOWN)
|
||||
{
|
||||
setState(_player,STATE_DUCK);
|
||||
_playerMode->setState(STATE_DUCK);
|
||||
}
|
||||
}
|
||||
|
||||
@ -98,13 +98,13 @@ void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateTeeterIdle::enter(CPlayer *_player)
|
||||
void CPlayerStateTeeterIdle::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int edgeType,dir;
|
||||
int anim;
|
||||
|
||||
edgeType=isOnEdge(_player);
|
||||
dir=getFacing(_player);
|
||||
edgeType=_playerMode->isOnEdge();
|
||||
dir=_playerMode->getFacing();
|
||||
if(edgeType==FACING_LEFT)
|
||||
{
|
||||
anim=dir==FACING_LEFT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
|
||||
@ -114,7 +114,7 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
|
||||
anim=dir==FACING_RIGHT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
|
||||
}
|
||||
|
||||
setAnimNo(_player,anim);
|
||||
_playerMode->setAnimNo(anim);
|
||||
}
|
||||
|
||||
|
||||
@ -124,10 +124,10 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateTeeterIdle::think(CPlayer *_player)
|
||||
void CPlayerStateTeeterIdle::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
advanceAnimFrameAndCheckForEndOfAnim(_player);
|
||||
thinkControl(_player);
|
||||
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
|
||||
thinkControl(_playerMode);
|
||||
}
|
||||
|
||||
|
||||
@ -137,13 +137,13 @@ void CPlayerStateTeeterIdle::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateIdle::enter(CPlayer *_player)
|
||||
void CPlayerStateIdle::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
m_idleTime=0;
|
||||
m_currentIdleAnim=0;
|
||||
m_animState=ANIMSTATE_END;
|
||||
|
||||
setNextIdleAnim(_player);
|
||||
setNextIdleAnim(_playerMode);
|
||||
}
|
||||
|
||||
|
||||
@ -153,14 +153,13 @@ void CPlayerStateIdle::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateIdle::think(CPlayer *_player)
|
||||
void CPlayerStateIdle::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
thinkControl(_player);
|
||||
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setNextIdleAnim(_player);
|
||||
setNextIdleAnim(_playerMode);
|
||||
}
|
||||
thinkControl(_playerMode);
|
||||
}
|
||||
|
||||
|
||||
@ -170,7 +169,7 @@ void CPlayerStateIdle::think(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
|
||||
void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
IdleAnims *anims;
|
||||
int finished=false;
|
||||
@ -180,7 +179,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
|
||||
{
|
||||
case ANIMSTATE_START:
|
||||
m_animState=ANIMSTATE_LOOP;
|
||||
setAnimNo(_player,anims->m_loopFrame);
|
||||
_playerMode->setAnimNo(anims->m_loopFrame);
|
||||
break;
|
||||
case ANIMSTATE_LOOP:
|
||||
if(--m_loopCount<=0)
|
||||
@ -192,12 +191,12 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
|
||||
else
|
||||
{
|
||||
m_animState=ANIMSTATE_END;
|
||||
setAnimNo(_player,anims->m_endFrame);
|
||||
_playerMode->setAnimNo(anims->m_endFrame);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
setAnimNo(_player,anims->m_loopFrame);
|
||||
_playerMode->setAnimNo(anims->m_loopFrame);
|
||||
}
|
||||
break;
|
||||
case ANIMSTATE_END:
|
||||
@ -242,7 +241,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
|
||||
m_animState=ANIMSTATE_START;
|
||||
}
|
||||
m_loopCount=anims->m_loopCount;
|
||||
setAnimNo(_player,animNo);
|
||||
_playerMode->setAnimNo(animNo);
|
||||
|
||||
m_idleTime++;
|
||||
}
|
||||
@ -258,18 +257,13 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
|
||||
static IdleAnims s_unarmedIdleAnims[]=
|
||||
{
|
||||
// start frame loop frame end frame loop count
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
|
||||
};
|
||||
//idlekick
|
||||
//idlescratch
|
||||
//? - idlesleep* - wakeup
|
||||
//idlestretch
|
||||
//idlewind
|
||||
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
|
||||
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
|
||||
{
|
||||
@ -291,8 +285,8 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
|
||||
static IdleAnims s_coralBlowerIdleAnims[]=
|
||||
{
|
||||
// start frame loop frame end frame loop count
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
};
|
||||
static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
|
||||
|
@ -36,7 +36,7 @@
|
||||
class CPlayerStateBaseIdle : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void thinkControl(class CPlayer *_player);
|
||||
void thinkControl(class CPlayerModeBasic *CPlayerMode);
|
||||
};
|
||||
|
||||
|
||||
@ -44,8 +44,8 @@ public:
|
||||
class CPlayerStateTeeterIdle : public CPlayerStateBaseIdle
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player);
|
||||
virtual void think(class CPlayer *_player);
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode);
|
||||
virtual void think(class CPlayerModeBasic *_playerMode);
|
||||
};
|
||||
|
||||
|
||||
@ -62,8 +62,8 @@ typedef struct
|
||||
class CPlayerStateIdle : public CPlayerStateBaseIdle
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player);
|
||||
virtual void think(class CPlayer *_player);
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode);
|
||||
virtual void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
private:
|
||||
typedef enum
|
||||
@ -73,7 +73,7 @@ private:
|
||||
ANIMSTATE_END,
|
||||
} ANIMSTATE;
|
||||
|
||||
void setNextIdleAnim(class CPlayer *_player);
|
||||
void setNextIdleAnim(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
virtual IdleAnims *getIdleAnimsDb(int _animNo)=0;
|
||||
virtual int getNumIdleAnims()=0;
|
||||
|
@ -23,6 +23,10 @@
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
#ifndef __SOUND_SOUND_H__
|
||||
#include "sound\sound.h"
|
||||
#endif
|
||||
@ -61,17 +65,12 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJump::enter(CPlayer *_player)
|
||||
void CPlayerStateJump::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_HOVER);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
m_jumpFrames=0;
|
||||
DVECTOR move=getMoveVelocity(_player);
|
||||
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
|
||||
setMoveVelocity(_player,&move);
|
||||
|
||||
_playerMode->jump();
|
||||
|
||||
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
|
||||
}
|
||||
@ -83,14 +82,14 @@ void CPlayerStateJump::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJump::think(CPlayer *_player)
|
||||
void CPlayerStateJump::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
const PlayerMetrics *metrics;
|
||||
int controlHeld,controlDown;
|
||||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlDown=getPadInputDown(_player);
|
||||
metrics=_playerMode->getPlayerMetrics();
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
controlDown=_playerMode->getPadInputDown();
|
||||
|
||||
if(m_jumpFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&controlHeld&PI_JUMP)
|
||||
{
|
||||
@ -98,24 +97,25 @@ void CPlayerStateJump::think(CPlayer *_player)
|
||||
}
|
||||
else
|
||||
{
|
||||
setState(_player,STATE_FALL);
|
||||
_playerMode->setState(STATE_FALL);
|
||||
}
|
||||
|
||||
if(controlDown&PI_ACTION)
|
||||
{
|
||||
setState(_player,STATE_AIRATTACK);
|
||||
}
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
moveLeft(_player);
|
||||
_playerMode->moveLeft();
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
moveRight(_player);
|
||||
_playerMode->moveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
_playerMode->slowdown();
|
||||
}
|
||||
|
||||
if(controlHeld&PI_DOWN)
|
||||
{
|
||||
_playerMode->setState(STATE_BUTTBOUNCE);
|
||||
}
|
||||
// advanceAnimFrameAndCheckForEndOfAnim(_player);
|
||||
}
|
||||
|
@ -35,8 +35,8 @@
|
||||
class CPlayerStateJump : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
private:
|
||||
int m_jumpFrames;
|
||||
|
@ -22,6 +22,10 @@
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PMODES_H__
|
||||
#include "player\pmodes.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
@ -56,27 +60,27 @@
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateRun::enter(CPlayer *_player)
|
||||
void CPlayerStateRun::enter(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int controlHeld;
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
|
||||
if(getMoveVelocity(_player).vx)
|
||||
if(_playerMode->getMoveVelocity().vx)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_RUN);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUN);
|
||||
}
|
||||
else
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_RUNSTART);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
|
||||
}
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
setFacing(_player,FACING_LEFT);
|
||||
_playerMode->setFacing(FACING_LEFT);
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
setFacing(_player,FACING_RIGHT);
|
||||
_playerMode->setFacing(FACING_RIGHT);
|
||||
}
|
||||
|
||||
m_numberOfTimeAnimHasLooped=0;
|
||||
@ -89,56 +93,49 @@ void CPlayerStateRun::enter(CPlayer *_player)
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateRun::think(CPlayer *_player)
|
||||
void CPlayerStateRun::think(CPlayerModeBasic *_playerMode)
|
||||
{
|
||||
int controlDown,controlHeld;
|
||||
int switchedState=false;
|
||||
controlDown=getPadInputDown(_player);
|
||||
controlHeld=getPadInputHeld(_player);
|
||||
controlDown=_playerMode->getPadInputDown();
|
||||
controlHeld=_playerMode->getPadInputHeld();
|
||||
|
||||
if(controlDown&PI_JUMP)
|
||||
{
|
||||
switchedState=setState(_player,STATE_JUMP);
|
||||
switchedState=_playerMode->setState(STATE_JUMP);
|
||||
}
|
||||
if(controlHeld&PI_DOWN)
|
||||
{
|
||||
switchedState=setState(_player,STATE_DUCK);
|
||||
}
|
||||
if(controlDown&PI_ACTION)
|
||||
{
|
||||
switchedState=setState(_player,STATE_RUNATTACK);
|
||||
switchedState=_playerMode->setState(STATE_DUCK);
|
||||
}
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
{
|
||||
moveLeft(_player);
|
||||
_playerMode->moveLeft();
|
||||
}
|
||||
else if(controlHeld&PI_RIGHT)
|
||||
{
|
||||
moveRight(_player);
|
||||
_playerMode->moveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(getMoveVelocity(_player).vx==0)
|
||||
if(!switchedState)
|
||||
{
|
||||
if(!switchedState)
|
||||
if(_playerMode->slowdown())
|
||||
{
|
||||
setState(_player,STATE_IDLE);
|
||||
_playerMode->setState(STATE_IDLE);
|
||||
if(m_numberOfTimeAnimHasLooped>=4)
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_RUNSTOP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
}
|
||||
}
|
||||
|
||||
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
|
||||
{
|
||||
setAnimNo(_player,ANIM_SPONGEBOB_RUN);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUN);
|
||||
m_numberOfTimeAnimHasLooped++;
|
||||
}
|
||||
}
|
||||
|
@ -35,8 +35,8 @@
|
||||
class CPlayerStateRun : public CPlayerState
|
||||
{
|
||||
public:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
void enter(class CPlayerModeBasic *_playerMode);
|
||||
void think(class CPlayerModeBasic *_playerMode);
|
||||
|
||||
private:
|
||||
int m_numberOfTimeAnimHasLooped;
|
||||
|
@ -18,11 +18,6 @@
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
#ifndef _GLOBAL_HEADER_
|
||||
#include "system\global.h"
|
||||
#endif
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
@ -37,41 +32,8 @@
|
||||
class CPlayerState
|
||||
{
|
||||
public:
|
||||
virtual void enter(class CPlayer *_player) {;}
|
||||
virtual void think(class CPlayer *_player) {;}
|
||||
|
||||
|
||||
protected:
|
||||
const struct PlayerMetrics *getPlayerMetrics(class CPlayer *_player);
|
||||
int setState(class CPlayer *_player,int _state);
|
||||
void setMode(class CPlayer *_player,int _mode);
|
||||
int getFacing(class CPlayer *_player);
|
||||
void setFacing(class CPlayer *_player,int _facing);
|
||||
int getAnimNo(class CPlayer *_player);
|
||||
void setAnimNo(class CPlayer *_player,int _animNo);
|
||||
void setAnimFrame(class CPlayer *_player,int _animFrame);
|
||||
int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
int retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
|
||||
DVECTOR getMoveVelocity(class CPlayer *_player);
|
||||
void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel);
|
||||
DVECTOR getPlayerPos(class CPlayer *_player);
|
||||
void setPlayerPos(class CPlayer *_player,DVECTOR *_pos);
|
||||
int getPadInputHeld(class CPlayer *_player);
|
||||
int getPadInputDown(class CPlayer *_player);
|
||||
|
||||
int isOnEdge(class CPlayer *_player);
|
||||
int canMoveLeft(class CPlayer *_player);
|
||||
int canMoveRight(class CPlayer *_player);
|
||||
|
||||
void moveLeft(class CPlayer *_player);
|
||||
void moveRight(class CPlayer *_player);
|
||||
void slowdown(class CPlayer *_player);
|
||||
void jump(class CPlayer *_player);
|
||||
void fall(class CPlayer *_player);
|
||||
|
||||
void respawn(class CPlayer *_player);
|
||||
|
||||
|
||||
virtual void enter(class CPlayerModeBasic *_playerMode) {;}
|
||||
virtual void think(class CPlayerModeBasic *_playerMode) {;}
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user