This commit is contained in:
Paul 2001-07-19 19:13:21 +00:00
parent 3aefb9234e
commit c5db78cc66
5 changed files with 81 additions and 200 deletions

View File

@ -253,6 +253,7 @@ pad_src := pads \
vibe
paul_src := paul \
sndtest \
scenesel \
animtest

View File

@ -67,6 +67,10 @@
#include "paul\animtest.h"
#endif
#ifndef __PAUL_SNDTEST_H__
#include "paul\sndtest.h"
#endif
#ifndef __SAVE_SAVE_H__
#include "save\save.h"
#endif
@ -115,6 +119,7 @@ CScene *CSceneSelector::s_sceneList[]=
&CreditsScene,
&AnimTestScene,
&SaveScene,
&SoundTestScene,
};
int CSceneSelector::s_sceneCount=sizeof(s_sceneList)/sizeof(CScene*);

View File

@ -1,6 +1,6 @@
/*=========================================================================
scenesel.cpp
sndtest.cpp
Author: PKG
Created:
@ -16,7 +16,7 @@
Includes
-------- */
#include "paul\scenesel.h"
#include "paul\sndtest.h"
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
@ -26,53 +26,12 @@
#include "pad\pads.h"
#endif
#ifndef __DATA_STRUCTS_HEADER__
#include "Dstructs.h"
#endif
#ifndef __PRIM_HEADER__
#include "gfx\prim.h"
#endif
// Scenes
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __FMA_FMA_H__
#include "fma\fma.h"
#endif
#ifndef __SHOP_SHOP_H__
#include "shop\shop.h"
#endif
#ifndef __BACKEND_GAMEOVER_H__
#include "backend\gameover.h"
#endif
#ifndef __MAP_MAP_H__
#include "map\map.h"
#endif
#ifndef __BACKEND_CREDITS_H__
#include "backend\credits.h"
#endif
#ifndef __PAUL_ANIMTEST_H__
#include "paul\animtest.h"
#endif
#ifndef __SAVE_SAVE_H__
#include "save\save.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
@ -86,12 +45,6 @@
Tyepdefs && Defines
------------------- */
// Uncomment this to make the selector automatically choose the default ( first ) scene
// You can still use L1&L2 to force the selection menu to appear
#if defined (__USER_art__)||defined (__USER_sbart__)
#define AUTOMATICALLY_CHOOSE_DEFAULT
#endif
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
@ -104,22 +57,9 @@
Vars
---- */
CScene *CSceneSelector::s_sceneList[]=
{
&FrontEndScene, // First scene in the list is the default scene
&GameScene,
&GameOverScene,
&FmaScene,
&MapScene,
&ShopScene,
&CreditsScene,
&AnimTestScene,
&SaveScene,
};
int CSceneSelector::s_sceneCount=sizeof(s_sceneList)/sizeof(CScene*);
CSceneSoundTest SoundTestScene;
CSceneSelector SceneSelector;
static int s_soundId;
/*----------------------------------------------------------------------
@ -128,18 +68,15 @@ CSceneSelector SceneSelector;
Params:
Returns:
---------------------------------------------------------------------- */
void CSceneSelector::init()
void CSceneSoundTest::init()
{
m_font=new ("scene select font") FontBank();
m_font=new ("scene select font") ScalableFontBank();
m_font->initialise(&standardFont);
m_font->setJustification(FontBank::JUST_CENTRE);
m_font->setOt(10);
m_font->setScale(400);
m_currentSelection=0;
m_state=STATE_INIT;
m_countdown=2; // Need a couple of frames for the pad handler to wake up..
CFader::setFadingIn();
s_soundId=0;
}
@ -149,7 +86,7 @@ void CSceneSelector::init()
Params:
Returns:
---------------------------------------------------------------------- */
void CSceneSelector::shutdown()
void CSceneSoundTest::shutdown()
{
m_font->dump(); delete m_font;
}
@ -161,33 +98,57 @@ void CSceneSelector::shutdown()
Params:
Returns:
---------------------------------------------------------------------- */
void CSceneSelector::render()
void CSceneSoundTest::render()
{
if(m_state==STATE_SELECTING)
POLY_F4 *f4;
char buf[20];
f4=GetPrimF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4,10,20,30);
AddPrimToList(f4,15);
sprintf(buf,"%d",s_soundId);
m_font->print(256,80,buf);
m_font->print(256,140,"UP/DOWN - Select");
m_font->print(256,160,"X - Play");
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSceneSoundTest::think(int _frames)
{
int padDown,padRepeat;
padDown=PadGetDown(0);
padRepeat=PadGetRepeat(0);
if(padRepeat&PAD_DOWN)
{
POLY_F4 *f4;
int i;
f4=GetPrimF4();
setXYWH(f4,0,0,512,256);
setRGB0(f4,10,20,30);
AddPrimToList(f4,15);
m_font->setColour(255,255,255);
m_font->print(256,50,"Select scene:");
for(i=0;i<s_sceneCount;i++)
if(--s_soundId<0)
{
if(i==m_currentSelection)
{
m_font->setColour(100,255,100);
}
else
{
m_font->setColour(255,100,100);
}
m_font->print(256,80+(i*m_font->getCharHeight()),s_sceneList[i]->getSceneName());
s_soundId=CSoundMediator::NUM_SFXIDS-1;
}
}
else if(padRepeat&PAD_UP)
{
if(++s_soundId==CSoundMediator::NUM_SFXIDS)
{
s_soundId=0;
}
}
if(padDown&PAD_CROSS)
{
CSoundMediator::playSfx((CSoundMediator::SFXID)s_soundId);
}
}
@ -197,87 +158,9 @@ void CSceneSelector::render()
Params:
Returns:
---------------------------------------------------------------------- */
#include "pad\vibe.h"
void CSceneSelector::think(int _frames)
int CSceneSoundTest::readyToShutdown()
{
if(PadGetDown(0)&PAD_L1) CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_LONG_STROBEY);
if(PadGetDown(0)&PAD_L2) CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_LONG_STROBEY,127);
switch(m_state)
{
case STATE_INIT:
{
if(--m_countdown==0)
{
#ifdef AUTOMATICALLY_CHOOSE_DEFAULT
int pad;
pad=PadGetHeld(0);
if(pad&(PAD_L1|PAD_L2))
{
m_state=STATE_SELECTING;
}
else
{
m_state=STATE_SELECTED;
}
#else
m_state=STATE_SELECTING;
#endif
}
break;
}
case STATE_SELECTING:
{
int pad;
pad=PadGetDown(0);
if(pad&PAD_UP)
{
if(--m_currentSelection==-1)m_currentSelection=s_sceneCount-1;
}
else if(pad&PAD_DOWN)
{
if(++m_currentSelection==s_sceneCount)m_currentSelection=0;
}
else if(pad&(PAD_CROSS|PAD_START))
{
m_state=STATE_SELECTED;
}
break;
}
case STATE_SELECTED:
{
selectScene(m_currentSelection);
m_state=STATE_READY_TO_EXIT;
break;
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CSceneSelector::readyToShutdown()
{
return m_state==STATE_READY_TO_EXIT;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSceneSelector::selectScene(int _scene)
{
GameState::setNextScene(s_sceneList[_scene]);
return false;
}

View File

@ -1,6 +1,6 @@
/*=========================================================================
scenesel.h
sndtest.h
Author: PKG
Created:
@ -11,8 +11,8 @@
===========================================================================*/
#ifndef __PAUL_SCENESEL_H__
#define __PAUL_SCENESEL_H__
#ifndef __PAUL_SNDTEST_H__
#define __PAUL_SNDTEST_H__
/*----------------------------------------------------------------------
Includes
@ -34,7 +34,7 @@
Structure defintions
-------------------- */
class CSceneSelector : public CScene
class CSceneSoundTest : public CScene
{
public:
void init();
@ -42,28 +42,12 @@ public:
void render();
void think(int _frames);
int readyToShutdown();
char *getSceneName() {return"SceneSelector";}
char *getSceneName() {return"SoundTest";}
private:
enum
{
STATE_INIT,
STATE_SELECTING,
STATE_SELECTED,
STATE_READY_TO_EXIT,
};
static class CScene *s_sceneList[];
static int s_sceneCount;
int m_currentSelection;
int m_state;
int m_countdown;
class FontBank *m_font;
void selectScene(int _scene);
class ScalableFontBank *m_font;
};
@ -72,7 +56,7 @@ private:
Globals
------- */
extern CSceneSelector SceneSelector;
extern CSceneSoundTest SoundTestScene;
/*----------------------------------------------------------------------
@ -81,7 +65,7 @@ extern CSceneSelector SceneSelector;
/*---------------------------------------------------------------------- */
#endif /* __PAUL_SCENESEL_H__ */
#endif /* __PAUL_SNDTEST_H__ */
/*===========================================================================
end */

View File

@ -1327,6 +1327,14 @@ SOURCE=..\..\..\source\paul\scenesel.cpp
SOURCE=..\..\..\source\paul\scenesel.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\paul\sndtest.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\paul\sndtest.h
# End Source File
# End Group
# Begin Group "pickups"