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@ -13,6 +13,10 @@
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#include "gfx\otpos.h"
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#include "game\healthman.h"
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#ifndef __SAVE_SAVE_H__
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#include "save\save.h"
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#endif
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#include <sprites.h>
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CHealthManager::sItemTable CHealthManager::ItemTable[]=
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@ -137,6 +141,7 @@ sItem *item=ItemList;
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{
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item->Life=0;
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Player->addSpatula(item->Count);
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CSoundMediator::playSfx(CSoundMediator::SFX_ITEM__ANY_OTHER_ITEM);
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}
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}
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