This commit is contained in:
Paul 2001-07-17 16:24:57 +00:00
parent 35c17de284
commit c827d3e660
2 changed files with 10 additions and 5 deletions

View File

@ -88,7 +88,9 @@
// Uncomment this to make the selector automatically choose the default ( first ) scene
// You can still use L1&L2 to force the selection menu to appear
//#define AUTOMATICALLY_CHOOSE_DEFAULT
#if defined (__USER_art__)||defined (__USER_sbart__)
#define AUTOMATICALLY_CHOOSE_DEFAULT
#endif
/*----------------------------------------------------------------------
Structure defintions
@ -104,8 +106,8 @@
CScene *CSceneSelector::s_sceneList[]=
{
&GameScene, // First scene in the list is the default scene
&FrontEndScene,
&FrontEndScene, // First scene in the list is the default scene
&GameScene,
&GameOverScene,
&FmaScene,
&MapScene,

View File

@ -25,8 +25,11 @@
#ifdef __USER_paul__
#include "paul\paul.h"
CPaulScene s_paulScene;
#endif
#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__)
#include "paul\scenesel.h"
CPaulScene s_paulScene;
#endif
#ifdef __USER_charles__
@ -253,7 +256,7 @@ int main()
CFileIO::GetAllFilePos();
InitSystem();
#ifdef __USER_paul__
#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__)
GameState::setNextScene( &SceneSelector );
#elif defined(__USER_daveo__)
if (TestFMA==-1)