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@ -88,7 +88,9 @@
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// Uncomment this to make the selector automatically choose the default ( first ) scene
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// You can still use L1&L2 to force the selection menu to appear
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//#define AUTOMATICALLY_CHOOSE_DEFAULT
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#if defined (__USER_art__)||defined (__USER_sbart__)
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#define AUTOMATICALLY_CHOOSE_DEFAULT
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#endif
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/*----------------------------------------------------------------------
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Structure defintions
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@ -104,8 +106,8 @@
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CScene *CSceneSelector::s_sceneList[]=
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{
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&GameScene, // First scene in the list is the default scene
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&FrontEndScene,
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&FrontEndScene, // First scene in the list is the default scene
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&GameScene,
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&GameOverScene,
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&FmaScene,
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&MapScene,
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@ -25,8 +25,11 @@
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#ifdef __USER_paul__
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#include "paul\paul.h"
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CPaulScene s_paulScene;
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#endif
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#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__)
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#include "paul\scenesel.h"
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CPaulScene s_paulScene;
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#endif
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#ifdef __USER_charles__
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@ -253,7 +256,7 @@ int main()
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CFileIO::GetAllFilePos();
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InitSystem();
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#ifdef __USER_paul__
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#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__)
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GameState::setNextScene( &SceneSelector );
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#elif defined(__USER_daveo__)
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if (TestFMA==-1)
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