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@ -849,7 +849,7 @@ static const int s_FMAC3EndScript[]=
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
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SC_SET_ACTOR_POSITION, FMA_ACTOR_SPONGEBOB,270*16,30*16,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,260*16,30*16,40,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,208*16,30*16,248,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_SPONGEBOB,210*16,30*16,248,
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SC_MOVE_CAMERA_TO, 197*16,18*16,200,
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SC_MOVE_CAMERA_TO, 197*16,18*16,200,
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SC_WAIT_ON_CAMERA_STOP,
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SC_WAIT_ON_CAMERA_STOP,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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@ -859,7 +859,8 @@ static const int s_FMAC3EndScript[]=
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_UNHIDE,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_BB,FMA_ANIM_UNHIDE,0,
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_BB,
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SC_WAIT_ON_ACTOR_ANIM, FMA_ACTOR_BB,
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SC_WAIT_ON_TIMER, 30,
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SC_WAIT_ON_TIMER, 30,
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SC_CARRY_ITEM, 0,FMA_ACTOR_BB,
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SC_THROW_ITEM_TO_ACTOR, 0,FMA_ACTOR_BB,28,60,
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SC_WAIT_ON_THROWN_ITEM, 0,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_02_DAT,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH4_02_DAT,
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// Scene 8 - SB Leaves
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// Scene 8 - SB Leaves
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@ -910,10 +911,11 @@ static const int s_FMAC4EndScript[]=
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_00_DAT,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_00_DAT,
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// SB throws bar thru window
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// SB throws bar thru window
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SC_THROW_ITEM_TO_ACTOR, 0,FMA_ACTOR_BB,64,120,
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SC_THROW_ITEM_TO_ACTOR, 0,FMA_ACTOR_BB,50,120,
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SC_WAIT_ON_THROWN_ITEM, 0,
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SC_WAIT_ON_THROWN_ITEM, 0,
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// BB comes to Porthole
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// BB comes to Porthole
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SC_WAIT_ON_TIMER, 60*3,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_BB,374*16,30*16,60,
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SC_WALK_ACTOR_TO_POSITION, FMA_ACTOR_BB,374*16,30*16,60,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_BB,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_BB,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_01_DAT,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH5_01_DAT,
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@ -990,7 +992,9 @@ static const int s_FMAC5EndScript[]=
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_WAIT_ON_ACTOR_STOP, FMA_ACTOR_SPONGEBOB,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_IDLE,1,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_WAIT_ON_CONVERSATION, SCRIPTS_FMA_CH6_02_DAT,
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SC_CARRY_ITEM, 0,FMA_ACTOR_SPONGEBOB,
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SC_THROW_ITEM_TO_ACTOR, 0,FMA_ACTOR_SPONGEBOB,50,120,
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SC_WAIT_ON_THROWN_ITEM, 0,
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SC_WAIT_ON_TIMER, 60*1,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_QUICKEXIT,0,
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SC_SET_ACTOR_ANIM_STATE, FMA_ACTOR_SPONGEBOB,FMA_ANIM_QUICKEXIT,0,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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SC_SET_ACTOR_FACING, FMA_ACTOR_SPONGEBOB,0,
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