This commit is contained in:
Paul 2001-07-17 21:04:20 +00:00
parent 0cea1f97bb
commit c9b02c1cf8

View File

@ -565,14 +565,16 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
int m_cameraXScrollDir; int m_cameraXScrollDir;
int m_cameraXScrollPos; int m_cameraXScrollPos;
int CAMERA_SCROLLLIMIT=8; // SB is this many tiles off centre at most int CAMERA_SCROLLLIMIT=8; // SB is this many tiles off centre at most
int CAMERA_SCROLLTHRESHOLD=6; // If SB moves when more than this many tiles off-centre, the camera will *always* scroll int CAMERA_SCROLLTHRESHOLD=0; // (pkg 17/7) // If SB moves when more than this many tiles off-centre, the camera will *always* scroll
int CAMERA_STARTMOVETHRESHOLD=90; // If SB moves faster than this then the camera starts scrolling int CAMERA_STARTMOVETHRESHOLD=90; // If SB moves faster than this then the camera starts scrolling
int CAMERA_STOPMOVETHRESHOLD=10; // If SB moves slower than this then the camera stops scrolling int CAMERA_STOPMOVETHRESHOLD=0; // (pkg 17/7) // If SB moves slower than this then the camera stops scrolling
int CAMERA_SCROLLSPEED=1000; // Speed of the scroll int CAMERA_SCROLLSPEED=1000; // Speed of the scroll
int CAMERA_ACCURACYSHIFT=8; int CAMERA_ACCURACYSHIFT=8;
const int CAMERA_TILESIZE=16; const int CAMERA_TILESIZE=16;
// Well, there goes any chance of refined camera control for the player! :( ( pkg 17/7 )
int m_isFalling; int m_isFalling;
int m_fallFrames; int m_fallFrames;