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@ -565,14 +565,16 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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int m_cameraXScrollDir;
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int m_cameraXScrollDir;
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int m_cameraXScrollPos;
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int m_cameraXScrollPos;
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int CAMERA_SCROLLLIMIT=8; // SB is this many tiles off centre at most
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int CAMERA_SCROLLLIMIT=8; // SB is this many tiles off centre at most
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int CAMERA_SCROLLTHRESHOLD=6; // If SB moves when more than this many tiles off-centre, the camera will *always* scroll
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int CAMERA_SCROLLTHRESHOLD=0; // (pkg 17/7) // If SB moves when more than this many tiles off-centre, the camera will *always* scroll
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int CAMERA_STARTMOVETHRESHOLD=90; // If SB moves faster than this then the camera starts scrolling
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int CAMERA_STARTMOVETHRESHOLD=90; // If SB moves faster than this then the camera starts scrolling
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int CAMERA_STOPMOVETHRESHOLD=10; // If SB moves slower than this then the camera stops scrolling
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int CAMERA_STOPMOVETHRESHOLD=0; // (pkg 17/7) // If SB moves slower than this then the camera stops scrolling
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int CAMERA_SCROLLSPEED=1000; // Speed of the scroll
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int CAMERA_SCROLLSPEED=1000; // Speed of the scroll
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int CAMERA_ACCURACYSHIFT=8;
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int CAMERA_ACCURACYSHIFT=8;
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const int CAMERA_TILESIZE=16;
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const int CAMERA_TILESIZE=16;
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// Well, there goes any chance of refined camera control for the player! :( ( pkg 17/7 )
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int m_isFalling;
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int m_isFalling;
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int m_fallFrames;
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int m_fallFrames;
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