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@ -44,14 +44,14 @@ void CNpc::processCloseAnemone1Attack( int _frames )
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s16 headingToPlayer = ratan2( yDist, xDist );
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decDir = m_baseHeading - headingToPlayer;
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decDir = m_fireHeading - headingToPlayer;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToPlayer - m_baseHeading;
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incDir = headingToPlayer - m_fireHeading;
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if ( incDir < 0 )
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{
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@ -136,7 +136,7 @@ void CNpc::processCloseAnemone2Attack( int _frames )
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for ( fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
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{
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heading = m_baseHeading - 1024 + ( fireLoop * 512 );
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heading = m_heading - 1024 + ( fireLoop * 512 );
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heading %= 4096;
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projectile = new( "test projectile" ) CProjectile;
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@ -385,7 +385,7 @@ void CNpc::init()
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{
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m_type = NPC_ANEMONE_1;
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m_heading = m_baseHeading = 0;
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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m_timerTimer = 0;
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m_velocity = 0;
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@ -208,7 +208,7 @@ protected:
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NPC_SENSOR_FUNC m_sensorFunc;
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CNpcPath m_npcPath;
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s32 m_heading;
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s32 m_baseHeading;
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s32 m_fireHeading;
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s32 m_movementTimer;
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s32 m_velocity;
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bool m_evadeClockwise;
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