diff --git a/source/enemy/nsshark.cpp b/source/enemy/nsshark.cpp index 0711f1f9e..104371d3a 100644 --- a/source/enemy/nsshark.cpp +++ b/source/enemy/nsshark.cpp @@ -39,6 +39,9 @@ #include "system\vid.h" #endif +#include "fx\fx.h" +#include "fx\fxnrgbar.h" + //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -48,6 +51,13 @@ void CNpcSubSharkEnemy::postInit() m_extendDir = EXTEND_RIGHT; m_npcPath.setPathType( CNpcPath::PONG_PATH ); m_salvoCount = 0; + m_meterOn=false; + + if ( CLevel::getIsBossRespawn() ) + { + m_health = CLevel::getBossHealth(); + m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); + } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// @@ -82,7 +92,7 @@ void CNpcSubSharkEnemy::processMovement( int _frames ) m_salvoCount--; - m_timerTimer = GameState::getOneSecondInFrames() * 1; + m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) ); } } @@ -109,7 +119,7 @@ void CNpcSubSharkEnemy::processMovement( int _frames ) Pos.vx += moveX; Pos.vy += moveY; - if ( m_movementTimer <= 0 ) + if ( m_movementTimer <= 0 && m_salvoCount < 1 ) { m_controlFunc = NPC_CONTROL_CLOSE; } @@ -199,7 +209,7 @@ void CNpcSubSharkEnemy::processClose( int _frames ) m_salvoCount = 5; m_state++; - m_movementTimer = GameState::getOneSecondInFrames() * 8; + m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); m_controlFunc = NPC_CONTROL_MOVEMENT; } @@ -279,7 +289,7 @@ void CNpcSubSharkEnemy::processClose( int _frames ) m_animNo = ANIM_SHARKSUB_SWIM; m_frame = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; - m_movementTimer = GameState::getOneSecondInFrames() * 8; + m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) ); m_state = SUB_SHARK_MINE_1; } @@ -321,6 +331,7 @@ void CNpcSubSharkEnemy::processShot( int _frames ) m_animPlaying = true; m_animNo = m_data[m_type].recoilAnim; m_frame = 0; + m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth ); } break; @@ -401,3 +412,47 @@ void CNpcSubSharkEnemy::processShot( int _frames ) } } } + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void CNpcSubSharkEnemy::shutdown() +{ + if ( m_state != NPC_GENERIC_HIT_DEATH_END ) + { + CLevel::setIsBossRespawn( true ); + CLevel::setBossHealth( m_health ); + } + + CNpcEnemy::shutdown(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void CNpcSubSharkEnemy::render() +{ + SprFrame = NULL; + + if ( m_isActive ) + { + CEnemyThing::render(); + + if (canRender()) + { + if (!m_meterOn) + { + CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this); + T->SetMax(m_health); + m_meterOn=true; + } + + DVECTOR &renderPos=getRenderPos(); + + SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed); + m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 ); + + sBBox boundingBox = m_actorGfx->GetBBox(); + setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); + setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); + } + } +} diff --git a/source/enemy/nsshark.h b/source/enemy/nsshark.h index b74b7597a..3e2c7cccf 100644 --- a/source/enemy/nsshark.h +++ b/source/enemy/nsshark.h @@ -18,6 +18,8 @@ class CNpcSubSharkEnemy : public CNpcEnemy { public: virtual void postInit(); + void render(); + virtual void shutdown(); protected: virtual void processClose( int _frames ); virtual void processMovement( int _frames ); @@ -37,6 +39,7 @@ protected: }; u8 m_salvoCount; + bool m_meterOn; }; #endif \ No newline at end of file