This commit is contained in:
Charles 2001-05-03 14:51:14 +00:00
parent ad01d5c18c
commit d292ec9299
7 changed files with 83 additions and 21 deletions

View File

@ -113,7 +113,8 @@ hazard_src := hazard \
hfirebal \ hfirebal \
hsaw \ hsaw \
hbarrel \ hbarrel \
hboat hboat \
hcsaw
projectl_src := projectl \ projectl_src := projectl \
prnpc prnpc

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@ -43,6 +43,18 @@
#include "hazard\hboat.h" #include "hazard\hboat.h"
#endif #endif
#ifndef __HAZARD_HBARREL_H__
#include "hazard\hbarrel.h"
#endif
#ifndef __HAZARD_HSTATIC_H__
#include "hazard\hstatic.h"
#endif
#ifndef __HAZARD_HCSAW_H__
#include "hazard\hcsaw.h"
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE_MAX] = CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE_MAX] =
@ -50,6 +62,9 @@ CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE
NPC_FALLING_HAZARD, NPC_FALLING_HAZARD,
NPC_PENDULUM_HAZARD, NPC_PENDULUM_HAZARD,
NPC_BOAT_HAZARD, NPC_BOAT_HAZARD,
NPC_BARREL_HAZARD,
NPC_STATIC_HAZARD,
NPC_CIRCULAR_SAW_HAZARD,
}; };
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -80,6 +95,24 @@ CNpcHazard *CNpcHazard::Create(sThingHazard *ThisHazard)
break; break;
} }
case NPC_BARREL_HAZARD:
{
hazard = new ("barrel hazard") CNpcBarrelHazard;
break;
}
case NPC_STATIC_HAZARD:
{
hazard = new ("static hazard") CNpcStaticHazard;
break;
}
case NPC_CIRCULAR_SAW_HAZARD:
{
hazard = new ("circular saw hazard") CNpcCircularSawHazard;
break;
}
default: default:
{ {
hazard = NULL; hazard = NULL;

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@ -39,6 +39,9 @@ public:
NPC_FALLING_HAZARD = 0, NPC_FALLING_HAZARD = 0,
NPC_PENDULUM_HAZARD = 1, NPC_PENDULUM_HAZARD = 1,
NPC_BOAT_HAZARD, NPC_BOAT_HAZARD,
NPC_BARREL_HAZARD,
NPC_STATIC_HAZARD,
NPC_CIRCULAR_SAW_HAZARD,
NPC_HAZARD_TYPE_MAX, NPC_HAZARD_TYPE_MAX,
}; };
@ -47,7 +50,7 @@ public:
void setGraphic( sThingHazard *ThisHazard ); void setGraphic( sThingHazard *ThisHazard );
void shutdown(); void shutdown();
void think(int _frames); void think(int _frames);
void render(); virtual void render();
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;} void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
virtual void setWaypoints( sThingHazard *ThisHazard ); virtual void setWaypoints( sThingHazard *ThisHazard );
void addWaypoint( s32 xPos, s32 yPos ); void addWaypoint( s32 xPos, s32 yPos );

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@ -25,22 +25,6 @@ void CNpcBarrelHazard::init()
{ {
CNpcHazard::init(); CNpcHazard::init();
DVECTOR newPos;
Pos.vx = 100;
Pos.vy = 100;
m_base = Pos;
newPos.vx = 600;
newPos.vy = 100;
m_npcPath.addWaypoint( newPos );
newPos.vx = 50;
newPos.vy = 100;
m_npcPath.addWaypoint( newPos );
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
} }

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@ -119,5 +119,8 @@ HeartPendulum=1
Tugboat=2 Tugboat=2
Acorn=0 Acorn=0
PumpkinPendulum=1 PumpkinPendulum=1
RollingRock=3
CircularSaw=5
Pylons=4

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@ -60,6 +60,32 @@ Health=0
AttackStrength=0 AttackStrength=0
Respawn=2 Respawn=2
#circular saw [RollingRock]
#Pylons Gfx=..\..\graphics\hazards\RollingRock\RollingRock.gin
#Rolling Rock WayPoints=16
Speed=0
TurnRate=0
Collision=0
Health=0
AttackStrength=0
Respawn=2
[CircularSaw]
Gfx=..\..\graphics\hazards\CircularSaw\CircularSaw.gin
WayPoints=0
Speed=0
TurnRate=0
Collision=0
Health=0
AttackStrength=0
Respawn=2
[Pylons]
Gfx=..\..\graphics\hazards\Pylons\Pylons.gin
WayPoints=0
Speed=0
TurnRate=0
Collision=0
Health=0
AttackStrength=0
Respawn=2

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@ -785,6 +785,14 @@ SOURCE=..\..\..\source\hazard\hboat.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\..\source\hazard\hcsaw.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\hazard\hcsaw.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\hazard\hfalling.cpp SOURCE=..\..\..\source\hazard\hfalling.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -815,6 +823,10 @@ SOURCE=..\..\..\source\hazard\hsaw.cpp
SOURCE=..\..\..\source\hazard\hsaw.h SOURCE=..\..\..\source\hazard\hsaw.h
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\source\hazard\hstatic.h
# End Source File
# End Group # End Group
# Begin Group "level" # Begin Group "level"