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@ -170,7 +170,7 @@ void CNpcSquidDartEnemy::processClose( int _frames )
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Pos.vx = m_circleCentre.vx + ( ( m_circleRadius * rcos( m_currentAngle ) ) >> 12 );
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Pos.vy = m_circleCentre.vy + ( ( m_circleRadius * rsin( m_currentAngle ) ) >> 12 );
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m_angularDistance += 64 * _frames;
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m_angularDistance += 32 * _frames;
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if ( m_angularDistance > 4095 )
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{
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@ -179,4 +179,12 @@ void CNpcSquidDartEnemy::processClose( int _frames )
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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if ( !m_animPlaying )
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{
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m_frame = 0;
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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}
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}
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