This commit is contained in:
Daveo 2001-07-21 19:04:16 +00:00
parent 8dfb2b0591
commit d6b7483cc6
2 changed files with 93 additions and 34 deletions

View File

@ -1,6 +1,6 @@
/*****************/
/*** Bubble FX ***/
/*****************/
/***************/
/*** Fire FX ***/
/***************/
#include "system\global.h"
#include <DStructs.h>
@ -12,42 +12,98 @@
#include "game\game.h"
#include "level\layercollision.h"
#include "FX\FXBaseAnim.h"
#include "FX\FXBubble.h"
#include "FX\FXFire.h"
/*****************************************************************************/
void CFXBubble::init(DVECTOR const &_Pos)
void CFXFire::init(DVECTOR const &_Pos)
{
CFXBaseAnim::init(_Pos);
Life=32+getRndRange(63);
Velocity.vy=-(getRndRange(4)+1);
CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
XIdx=getRnd()&15;
OtPos++;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
static const int FT=3;
static const int FC=128;
static const int FO=2;
void CFXBubble::think(int _frames)
void CFXFire::render()
{
Life-=_frames;
if (Life<=0)
{
if (renderFrame!=FRM__BUBBLEPOP)
{
renderFrame=FRM__BUBBLEPOP;
if (!HasInit) return;
DVECTOR RenderPos;
getFXRenderPos(RenderPos);
if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
POLY_FT4 *Ft4;
SpriteBank *SprBank=CGameScene::getSpriteBank();
sFrameHdr *Hdr=SprBank->getFrameHeader(renderFrame);
int SW=Hdr->W;
int SH=Hdr->H;
int W=SprW;
int HW=SprW/2;
int H=SprH;
int HH=SprH/2;
int FXO=0;
int FYO=0;
Frame=SprBank->printFT4(renderFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos);
setShadeTex(Frame,0);
setRGB0(Frame,FC,FC,FC);
setSemiTrans(Frame,1);
Frame->tpage|=FT<<5;
Frame->u1--; Frame->u2--;
Frame->v2--; Frame->v3--;
if (CurrentHeading<1024*1)
{ // up
RenderPos.vy+=HH;
Frame->x0=RenderPos.vx-HW; Frame->y0=RenderPos.vy-H;
Frame->x1=RenderPos.vx+HW; Frame->y1=RenderPos.vy-H;
Frame->x2=RenderPos.vx-HW; Frame->y2=RenderPos.vy;
Frame->x3=RenderPos.vx+HW; Frame->y3=RenderPos.vy;
FYO=-FO;
}
else
{
killFX();
if (CurrentHeading<1024*2)
{ // Right
RenderPos.vx-=HH;
Frame->x0=RenderPos.vx-W; Frame->y0=RenderPos.vy+HW;
Frame->x1=RenderPos.vx-W; Frame->y1=RenderPos.vy-HW;
Frame->x2=RenderPos.vx; Frame->y2=RenderPos.vy+HW;
Frame->x3=RenderPos.vx; Frame->y3=RenderPos.vy-HW;
FXO=+FO;
}
}
else
{
CFXBaseAnim::think(_frames);
Pos.vx+=XT[XIdx++];
XIdx&=15;
}
else
if (CurrentHeading<1024*3)
{ // Down
RenderPos.vy-=HH;
Frame->x0=RenderPos.vx-HW; Frame->y0=RenderPos.vy+H;
Frame->x1=RenderPos.vx+HW; Frame->y1=RenderPos.vy+H;
Frame->x2=RenderPos.vx-HW; Frame->y2=RenderPos.vy;
Frame->x3=RenderPos.vx+HW; Frame->y3=RenderPos.vy;
FYO=+FO;
}
else
if (CurrentHeading<1024*4)
{ // Left
RenderPos.vx+=HH;
Frame->x0=RenderPos.vx-H; Frame->y0=RenderPos.vy+HW;
Frame->x1=RenderPos.vx-H; Frame->y1=RenderPos.vy-HW;
Frame->x2=RenderPos.vx; Frame->y2=RenderPos.vy+HW;
Frame->x3=RenderPos.vx; Frame->y3=RenderPos.vy-HW;
FXO=-FO;
}
Ft4=GetPrimFT4();
*Ft4=*Frame;
AddPrimToList(Ft4,OtPos);
Ft4->x0+=FXO; Ft4->y0+=FYO;
Ft4->x1+=FXO; Ft4->y1+=FYO;
Ft4->x2+=FXO; Ft4->y2+=FYO;
Ft4->x3+=FXO; Ft4->y3+=FYO;
}

View File

@ -19,6 +19,7 @@
#include "player\player.h"
#endif
#include "fx\fxfire.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -27,9 +28,10 @@ void CFlameEmitterTrigger::setPositionAndSize(int _x,int _y,int _w,int _h)
CTrigger::setPositionAndSize( _x, _y, _w, _h );
m_effect = CFX::Create( CFX::FX_TYPE_FLAMES, Pos );
CFXBaseAnim *m_animEffect = (CFXBaseAnim *) m_effect;
m_animEffect->SetScaleX( ( _w * ONE ) >> 5 );
m_animEffect->SetScaleY( ( _h * ONE ) >> 5 );
CFXFire *FX = (CFXFire *) m_effect;
FX->SetSize(_w,_h);
// m_animEffect->SetScaleX( ( _w * ONE ) >> 5 );
// m_animEffect->SetScaleY( ( _h * ONE ) >> 5 );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -44,9 +46,10 @@ void CFlameEmitterTrigger::setHeading(int newHeading)
void CFlameEmitterTrigger::setSize( int _w, int _h )
{
CFXBaseAnim *m_animEffect = (CFXBaseAnim *) m_effect;
m_animEffect->SetScaleX( ( _w * ONE ) >> 5 );
m_animEffect->SetScaleY( ( _h * ONE ) >> 5 );
CFXFire *FX= (CFXFire *) m_effect;
FX->SetSize(_w,_h);
// m_animEffect->SetScaleX( ( _w * ONE ) >> 5 );
// m_animEffect->SetScaleY( ( _h * ONE ) >> 5 );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////