This commit is contained in:
Daveo 2001-01-08 21:40:41 +00:00
parent f3ea84c1ac
commit d895b2c12f
3 changed files with 116 additions and 36 deletions

View File

@ -76,16 +76,17 @@ int Count;
CMkActor3d::CMkActor3d(GString const &In,GString const &Out,int TPBase,int TPW,int TPH)
{
GFName File=In;
InFilename=In;
InPath=File.Drive();
InPath+=File.Dir();
OutDir=Out;
OutDir.Append('\\');
Name=File.File();
// Create Out Filename from inFilename and outdir
OutFile=OutDir;
OutFile.Append('\\');
OutFile+=File.File();
OutFile=OutDir+File.File();
// OutFile+=File.File();
TPageBase=TPBase;
TPageWidth=TPW ;
@ -102,11 +103,10 @@ void CMkActor3d::Load()
//***************************************************************************
void CMkActor3d::Process()
{
BuildSkin();
FaceList.SetTexBasePath(InPath);
FaceList.SetTexOut(GString("\\temp\\Test.tex"),1,1,1);
FaceList.SetTexDebugOut(GString("\\temp\\Test.Lbm"));
FaceList.SetTexOut(OutFile+".Tex",1,1,1);
FaceList.SetTexDebugOut(OutFile+".Lbm");
FaceList.Process();
}
@ -136,10 +136,101 @@ int ChildCount=ThisNode.GetPruneChildCount();
for (int Loop=0;Loop<ChildCount ;Loop++) BuildSkin(ThisNode.PruneChildList[Loop]);
}
//***************************************************************************
void CMkActor3d::Write()
{
printf("%i Tris\n",FaceList.GetFaceCount());
GString OutName=OutFile+".A3d";
File=fopen(OutName,"wb");
// Write Dummy Hdr
fwrite(&FileHdr,1,sizeof(sActor3dHdr),File);
// Write Skeleton
FileHdr.NodeData=ftell(File);
WriteBone(1);
// Write Tris
FileHdr.TriCount=FaceList.GetTriFaceCount();
FileHdr.TriData=FaceList.WriteTriList(File);
printf("%i Tris\n",FileHdr.TriCount);
// Write Quads
FileHdr.QuadCount=FaceList.GetQuadFaceCount();
FileHdr.QuadData=FaceList.WriteQuadList(File);
printf("%i Quads\n",FileHdr.QuadCount);
// Write WeightList
FileHdr.WeightCount=WeightList.size();
FileHdr.WeightData=WriteWeightList();
printf("%i Weight\n",FileHdr.WeightCount);
printf("Size=%i\n",ftell(File));
// Rewrite Header
fseek(File, 0, SEEK_SET);
fwrite(&FileHdr,1,sizeof(sActor3dHdr),File);
}
//***************************************************************************
void CMkActor3d::WriteBone(int Idx)
{
sBone ThisBone;
CNode &ThisNode=Scene.GetNode(Idx);
if (!ThisNode.Pts.size()) // Dont export Skin as bone
{
BuildBoneOut(ThisBone,ThisNode);
ThisBone.WeightList=(sWeight*)WeightList.size();
fwrite(&ThisBone, sizeof(sBone), 1, File);
// build Weight List
for (int Weight=0; Weight<ThisBone.WeightCount; Weight++)
{
sWeight OutWeight;
BuildWeightOut(OutWeight,ThisNode.Weights[Weight]);
WeightList.push_back(OutWeight);
}
}
int ChildCount=ThisNode.GetPruneChildCount();
for (int Loop=0;Loop<ChildCount;Loop++) WriteBone(ThisNode.PruneChildList[Loop]);
}
//***************************************************************************
void CMkActor3d::BuildBoneOut(sBone &OutBone,CNode const &InNode)
{
OutBone.BoneSize.vx =round(InNode.Pos.x*Scale);
OutBone.BoneSize.vy =round(InNode.Pos.y*Scale);
OutBone.BoneSize.vz =round(InNode.Pos.z*Scale);
OutBone.Idx=InNode.PruneIdx-1;
OutBone.Parent=InNode.PruneParentIdx-1;
OutBone.WeightCount=InNode.Weights.size();
}
//***************************************************************************
void CMkActor3d::BuildWeightOut(sWeight &OutWeight,sGinWeight const &InWeight)
{
OutWeight.vx=round(InWeight.Pos.x*Scale);
OutWeight.vy=round(InWeight.Pos.y*Scale);
OutWeight.vz=round(InWeight.Pos.z*Scale);
OutWeight.VtxNo=InWeight.VertNo;
}
//***************************************************************************
int CMkActor3d::WriteWeightList()
{
int ListSize=WeightList.size();
int Pos=ftell(File);
for (int i=0; i<ListSize; i++)
{
sWeight &OutWeight=WeightList[i];
fwrite(&OutWeight, sizeof(sWeight), 1, File);
}
return (Pos);
}
//***************************************************************************

View File

@ -23,8 +23,8 @@ CFG=MkActor3d - Win32 Debug
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
# PROP Scc_ProjName ""$/Utils/MkActor3d", ASEAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
@ -39,17 +39,18 @@ RSC=rc.exe
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /I "..\libs\texgrab" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glib.lib ginlib.lib psxlib.lib texgrab.lib maths.lib psxlib.lib /nologo /subsystem:console /machine:I386 /out:"..\..\tools\data\bin\MkActor3d.exe" /libpath:"..\libs\psxlib\release" /libpath:"..\libs\ginlib\release" /libpath:"..\libs\glib\release" /libpath:"..\libs\davelib\release" /libpath:"..\libs\texgrab\release" /libpath:"..\libs\maths\release"
!ELSEIF "$(CFG)" == "MkActor3d - Win32 Debug"
@ -64,16 +65,16 @@ LINK32=link.exe
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /I "..\libs\texgrab" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /I "..\libs\texgrab" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glib.lib ginlib.lib psxlib.lib davelib.lib texgrab.lib maths.lib psxlib.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\psxlib\debug" /libpath:"..\libs\ginlib\debug" /libpath:"..\libs\glib\debug" /libpath:"..\libs\davelib\debug" /libpath:"..\libs\texgrab\debug" /libpath:"..\libs\maths\debug"
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glib.lib ginlib.lib psxlib.lib texgrab.lib maths.lib psxlib.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\libs\psxlib\debug" /libpath:"..\libs\ginlib\debug" /libpath:"..\libs\glib\debug" /libpath:"..\libs\davelib\debug" /libpath:"..\libs\texgrab\debug" /libpath:"..\libs\maths\debug"
!ENDIF

View File

@ -2,31 +2,11 @@
/*** SpongeBob 3d Actor Creator ***/
/**********************************/
#include <Vector3.h>
//#include "Layer.h"
//#include "LayerTile.h"
#include <List.h>
#include <FaceStore.h>
#include "..\mapedit\ExportPSXHdr.h"
/*
struct sTex
{
int TexId;
int XOfs,YOfs;
int Flags;
bool operator==(sTex const &v1)
{
if (TexId!=v1.TexId) return(FALSE);
if (XOfs!=v1.XOfs) return(FALSE);
if (YOfs!=v1.YOfs) return(FALSE);
if (Flags!=v1.Flags) return(FALSE);
return(TRUE);
}
};
*/
//***************************************************************************
class CMkActor3d
@ -40,15 +20,23 @@ public:
private:
void BuildSkin(int Idx=0);
void WriteBone(int Idx);
void BuildBoneOut(sBone &OutBone,CNode const &InNode);
void BuildWeightOut(sWeight &OutWeight,sGinWeight const &InWeight);
int WriteWeightList();
GString InFilename,InPath,Name,OutFile,OutDir;
CScene Scene;
CFaceStore FaceList;
vector<sWeight> WeightList;
CList<sTri> OutTriList;
CList<sVtx> OutVtxList;
sActor3dHdr FileHdr;
FILE *File;
int TPageBase;
int TPageWidth,TPageHeight;