This commit is contained in:
Daveo 2001-03-07 23:20:09 +00:00
parent f54041ef04
commit db53ce744a
18 changed files with 193 additions and 162 deletions

View File

@ -43,6 +43,9 @@ protected:
} ;
#define ASSERT(x) if (!(x)) GObject::Error(ERR_FATAL,"%s %s %i\n",#x,__FILE__,__LINE__);
//***************************************************************************
GString CheckFileString(const char * Str);
bool CheckPlusMinus(const char * Str);

View File

@ -14,11 +14,6 @@
#include "PsxTypes.h"
#include <algorithm>
//***************************************************************************
//vector<GString> CFaceStore::TexList;
//CTexGrab CFaceStore::FaceStoreTexGrab;
//CTexGrab *CFaceStore::TexGrab=&FaceStoreTexGrab;
//***************************************************************************
Vector3 normalise(Vector3 &v)
{
@ -108,53 +103,52 @@ CFace F;
}
F.TexName=Tex;
// F.Mat = AddTex(Tex);
// F.Normal = crossProduct( F.vtx[0], F.vtx[1], F.vtx[2] );
// F.Avail = true;
// F.ID=ID;
F.Mat = -1;
return(AddFace(F));
}
//***************************************************************************
CFace &CFaceStore::AddFace(CFace &Face)
CFace &CFaceStore::AddFace(CFace &F,bool ProcessTexFlag)
{
int ListSize=FaceList.size();
FaceList.resize(ListSize+1);
CFace &F = FaceList[ListSize];
F=Face;
// Process Vtx's
for (int i=0; i<3; i++)
{
F.pts[i]=AddVtx(F.vtx[i]*Scale);
F.pts[i]=AddVtx(F.vtx[i]);
}
F.Mat=AddTex(Face.TexName);
if (ProcessTexFlag && F.Mat==-1)
{
F.Mat=AddTex(F.TexName);
}
F.Normal = crossProduct( F.vtx[0], F.vtx[1], F.vtx[2] );
F.Avail = true;
FaceList[ListSize]=F;
return(F);
}
//***************************************************************************
void CFaceStore::AddFaces(vector<CFace> &Faces)
void CFaceStore::AddFaces(vector<CFace> &Faces,bool ProcessTexFlag)
{
int ListSize=Faces.size();
for (int i=0 ;i<ListSize ;i++)
{
AddFace(Faces[i]);
AddFace(Faces[i],ProcessTexFlag);
}
}
//***************************************************************************
void CFaceStore::AddFaces(CFaceStore &Faces)
void CFaceStore::AddFaces(CFaceStore &Faces,bool ProcessTexFlag)
{
int ListSize=Faces.GetFaceCount();
for (int i=0 ;i<ListSize ;i++)
{
AddFace(Faces[i]);
AddFace(Faces[i],ProcessTexFlag);
}
}
@ -189,30 +183,28 @@ CFace &F = FaceList[ListSize];
//***************************************************************************
int CFaceStore::AddTex(GString const &TexName)
{
static GString LastTex;
static int LastIdx=-1;
vector<FileInfo> const &TexList=TexGrab->GetTexInfoList();
int ListSize=TexList.size();
GString Filename=TexName;
Filename.Upper();
for (int i=0; i<ListSize; i++)
GString Filename=TexName;
Filename.Lower();
LastTex=Filename;
for (LastIdx=0; LastIdx<ListSize; LastIdx++)
{
if (TexList[i].Name==Filename) return(TexList[i].TexGrabId);
GString const &ListName=TexList[LastIdx].GetActualFileName();
if (ListName==Filename) return(LastIdx);
}
// Does file exist
if (!FindFile(TexName))
GObject::Error(ERR_FATAL,"Texture not found %s!!\n",TexName);
TexList.resize(ListSize+1);
sFaceTexList &New=TexList[ListSize];
New.Name=Filename;
// printf("Add Tex %s\n",TexName);
New.TexGrabId=TexGrab->AddFile(Filename);
return(New.TexGrabId);
TexGrab->AddFile(Filename);
LastIdx=ListSize;
return(ListSize);
}
//***************************************************************************
@ -255,6 +247,7 @@ void CFaceStore::SetupUV(CFace const &In, sTri &Out)
{
vector<sTexOutInfo> &TexInfo=TexGrab->GetTexInfo();
sTexOutInfo &ThisTex=TexInfo[In.Mat];
ASSERT(In.Mat<TexInfo.size());
int W = ThisTex.w - 1;
int H = ThisTex.h - 1;
@ -326,9 +319,9 @@ int CFaceStore::AddVtx(Vector3 &InVtx)
int ListSize=OutVtxList.size();
sVtx ThisVtx;
ThisVtx.vx=round(InVtx.x);
ThisVtx.vy=round(InVtx.y);
ThisVtx.vz=round(InVtx.z);
ThisVtx.vx=round(InVtx.x*Scale);
ThisVtx.vy=round(InVtx.y*Scale);
ThisVtx.vz=round(InVtx.z*Scale);
for (int i=0; i<ListSize; i++)
{

View File

@ -15,15 +15,33 @@
using namespace std;
//***************************************************************************
/*
struct sFaceTexList
{
GString Name;
int TexGrabId;
};
*/
//***************************************************************************
class CFace
{
public:
// int PntCount;
int Mat;
Vector3 vtx[4];
int pts[4];
int idx[4];
sUV uvs[4];
int vis[4];
Vector3 Normal;
bool Avail;
int ID;
GString TexName;
};
/*
class CFace
{
public:
CFace()
{
@ -34,6 +52,7 @@ public:
vis.resize(3);
}
// int PntCount;
int Mat;
vector<Vector3> vtx;
vector<int> pts;
@ -46,6 +65,7 @@ public:
GString TexName;
};
*/
//***************************************************************************
#ifndef sTriFace
struct sTriFace
@ -67,9 +87,9 @@ public:
~CFaceStore(){};
CFace &AddFace(vector<Vector3> const &P, const sGinTri &T, const sUVTri &uv,GString const &Tex,int ID=0);
CFace &AddFace(CFace &F);
void AddFaces(vector<CFace>&Faces);
void AddFaces(CFaceStore &Faces);
CFace &AddFace(CFace &F,bool TexFlag=true);
void AddFaces(vector<CFace>&Faces,bool TexFlag=true);
void AddFaces(CFaceStore &Faces,bool TexFlag=true);
CFace &AddFace(sTriFace &Face,int ID=0);
@ -135,7 +155,7 @@ private:
int MaxStrip;
vector<CFace> FaceList;
vector<sFaceTexList> TexList;
// vector<sFaceTexList> TexList;
CTexGrab FaceStoreTexGrab,*TexGrab;
vector<CFace> TriFaceList;

View File

@ -138,7 +138,13 @@ int Idx=MyFiles.AddMemFrame(UpperName,Frame);
return(Idx);
}
vector<FileInfo> const &CTexGrab::GetTexInfoList()
{
return(MyFiles.GetFileInfoVector());
}
/*
/*===========================================================================
end */

View File

@ -84,6 +84,8 @@ public:
void SetTPage(int Base,int W,int H) {m_PageBase=Base; m_WidthPages=W; m_HeightPages=H; m_PagePlacements=true;}
void ForceOffsets(int XOfs,int YOfs) {MyFiles.SetXOff(XOfs); MyFiles.SetYOff(YOfs); MyFiles.SetForceOffsets(true);}
vector<FileInfo> const &CTexGrab::GetTexInfoList();
std::vector<sTexOutInfo> &GetTexInfo() {return(TexInfo);}

View File

@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\texgrab" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\texgrab" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe

View File

@ -208,8 +208,8 @@ levels/CHAPTER03_LEVEL0401.Lvl
levels/CHAPTER03_LEVEL0402.Lvl
levels/CHAPTER03_LEVEL0403.Lvl
levels/CHAPTER03_LEVEL0404.Lvl
levels/CHAPTER03_LEVEL0404x.Lvl
levels/CHAPTER03_LEVEL0405.Lvl
levels/CHAPTER03_LEVEL0405x.Lvl
levels/CHAPTER03_LEVEL0406.Lvl
levels/CHAPTER03_LEVEL0407.Lvl
levels/CHAPTER03_LEVEL0408.Lvl

View File

@ -63,7 +63,7 @@ LEVELS_CHAPTER03 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
LEVELS_CHAPTER03_LEVEL01 := 01 02 03 04 05 06 07 08 09 10 11 12
LEVELS_CHAPTER03_LEVEL02 := 01 02 03 04 05 06 07 08 09 10 11 12
LEVELS_CHAPTER03_LEVEL03 := 01 02 03 04 05 06 07 08 09 10 11 12
LEVELS_CHAPTER03_LEVEL04 := 01 02 03 04 04x 05 06 07 08 09 10 11
LEVELS_CHAPTER03_LEVEL04 := 01 02 03 04 05 05x 06 07 08 09 10 11
LEVELS_CHAPTER04 := LEVEL01 LEVEL02 LEVEL03 LEVEL04
LEVELS_CHAPTER04_LEVEL01 := 01 02 03 04 05 06 07 08 09 10 11 12

View File

@ -15,7 +15,7 @@
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
CLayerBack::CLayerBack(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
{
Data=(sLayerShadeHdr*)MakePtr(Hdr,sizeof(sLayerHdr));

View File

@ -10,7 +10,7 @@
class CLayerBack : public CLayerTile
{
public:
CLayerBack(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerBack(sLayerHdr *Hdr,sTile *TileBank);
~CLayerBack();
void init(DVECTOR &MapPos,int Shift);

View File

@ -22,17 +22,14 @@ DVECTOR TileMapOfs={0,4}; // To line layers up :oP
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList)
CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileBank)
{
LayerHdr=Hdr;
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
printf("%i %i\n",MapWidth,MapHeight);
TileList=_TileList;
TriList=_TriList;
QuadList=_QuadList;
VtxList=_VtxList;
TileBank=_TileBank;
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
}
@ -108,10 +105,10 @@ sOT *ThisOT=OtPtr+LayerOT;
for (int X=0; X<RenderW; X++)
{
/**/ sTile *Tile=&TileList[MapRow->Tile];
if (Tile->Clut)
int ThisTile=*MapRow++;
if (ThisTile)
{
/**/ sTile *Tile=&TileBank[ThisTile];
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1);
@ -122,7 +119,7 @@ sOT *ThisOT=OtPtr+LayerOT;
addPrimNoCheck(ThisOT,SprPtr);
PrimPtr+=sizeof(TSPRT_16);
}
MapRow++;
// MapRow++;
TileX+=TILE_WIDTH;
}
MapPtr+=MapWidth;

View File

@ -34,7 +34,7 @@ public:
SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
};
CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerTile(sLayerHdr *Hdr,sTile *TileBank);
virtual ~CLayerTile();
virtual void init(DVECTOR &MapPos,int Shift);
@ -48,10 +48,7 @@ protected:
sLayerHdr *LayerHdr;
sTile *TileList;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
sTile *TileBank;
int MapWidth,MapHeight,MapXYShift;
int RenderW,RenderH;

View File

@ -15,8 +15,17 @@
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
CLayerTile3d::CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank) : CLayerTile(Hdr,TileBank)
{
LayerInfo=(sLayer3d*)MakePtr(Hdr,sizeof(sLayerHdr));
TriList=(sTri*) MakePtr(Hdr,LayerInfo->TriList);
QuadList=(sQuad*) MakePtr(Hdr,LayerInfo->QuadList);
VtxList=(sVtx*) MakePtr(Hdr,LayerInfo->VtxList);
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr)+sizeof(sLayer3d));
}
/*****************************************************************************/
@ -32,116 +41,114 @@ CLayerTile3d::~CLayerTile3d()
void CLayerTile3d::init(DVECTOR &MapPos,int Shift)
{
CLayerTile::init(MapPos,Shift);
CreateRenderFlagTable();
}
/*****************************************************************************/
void CLayerTile3d::shutdown()
{
MemFree(RenderFlagTable);
}
/*****************************************************************************/
void CLayerTile3d::CreateRenderFlagTable()
{
s16 *Ptr;
RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable");
Ptr=RenderFlagTable;
for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
{
for (int X=0; X<SCREEN_TILE_WIDTH; X++)
{
s16 Flag=1<<TILE3D_FLAGS_F;
if (X<(SCREEN_TILE_WIDTH/2)+1)
{
Flag|=1<<TILE3D_FLAGS_R;
}
if (X>(SCREEN_TILE_WIDTH/2)-1)
{
Flag|=1<<TILE3D_FLAGS_L;
}
if (Y<(SCREEN_TILE_HEIGHT/2)+1)
{
Flag|=1<<TILE3D_FLAGS_D;
}
if (Y>(SCREEN_TILE_HEIGHT/2)-1)
{
Flag|=1<<TILE3D_FLAGS_U;
}
*Ptr++=Flag;
}
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
#define BLOCK_MULT 16
int XOfs=-16;
int YOfs=-7;
int asd=16;
int TriMax=0;
void CLayerTile3d::render()
{
sTileMapElem3d *MapPtr=GetMapPos3d();
sTileMapElem *MapPtr=GetMapPos();
//sTileMapElem *MapPtr=Map;
u8 *PrimPtr=GetPrimPtr();
s16 TileX,TileY;
POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
VECTOR BlkPos;
s32 BlkXStore;
sOT *ThisOT=OtPtr+LayerOT;
s16 *RenderFlags=RenderFlagTable;
sVtx *P0,*P1,*P2;
u32 T0,T1,T2;
TriMax=0;
// Setup shift bits of pos
TileY=-ShiftY;
BlkPos.vx=((-15*TILE_WIDTH)-ShiftX)*BLOCK_MULT;
BlkPos.vy=((-7*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
BlkXStore=BlkPos.vx;
BlkPos.vx=-(((MapXY.vx-XOfs)*asd)+ShiftX)*asd;
BlkPos.vy=-(((MapXY.vy-YOfs)*asd)+ShiftY)*asd;
CMX_SetTransMtxXY(&BlkPos);
// Render it!!
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem3d *MapRow=MapPtr;
// Get strip render size
int TriStart=MapPtr[0];
int TriEnd=MapPtr[RenderW];
int TriCount=TriEnd-TriStart;
sTri *TList=&TriList[TriStart];
while (TriCount>0)
{
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
gte_ldv3(P0,P1,P2);
setPolyFT3(TPrimPtr);
setShadeTex(TPrimPtr,1);
setlen(TPrimPtr, GPU_PolyFT3Tag);
gte_rtpt_b();
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
TList++;
gte_stsxy3_ft3(TPrimPtr);
int ClipZ=NormalClip(*(u32*)&TPrimPtr->x0,*(u32*)&TPrimPtr->x1,*(u32*)&TPrimPtr->x2);
if (ClipZ<=0)
{
addPrimNoCheck(ThisOT,TPrimPtr);
TPrimPtr++;
}
TriCount--;
}
MapPtr+=MapWidth;
}
TriMax=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3);
// Render it!!
/*
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem *MapRow=MapPtr;
TileX=-ShiftX;
for (int X=0; X<RenderW; X++)
{
/**/ sTile *Tile=&TileList[MapRow->Tile];
sTile *Tile=&TileList[MapRow->Elem];
if (Tile->Clut)
{
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1);
/**/ SprPtr->x0=TileX;
/**/ SprPtr->y0=TileY;
/**/ setTSprtTPage(SprPtr,Tile->TPage);
*(u32*)&SprPtr->u0=*(u32*)&Tile->u0; // copy uv AND clut
addPrimNoCheck(ThisOT,SprPtr);
PrimPtr+=sizeof(TSPRT_16);
}
if (MapRow->Flags)
{ // Has 3d Data
CMX_SetTransMtxXY(&BlkPos);
PrimPtr=RenderBlock(Tile,MapRow->Flags & *RenderFlags,PrimPtr);
}
MapRow++;
TileX+=TILE_WIDTH;
BlkPos.vx+=TILE_WIDTH*BLOCK_MULT;
RenderFlags++;
}
MapPtr+=MapWidth;
TileY+=TILE_HEIGHT;
BlkPos.vx=BlkXStore;
BlkPos.vy+=TILE_HEIGHT*BLOCK_MULT;
}
SetPrimPtr(PrimPtr);
*/
SetPrimPtr((u8*)TPrimPtr);
}
/*****************************************************************************/
// NOTE: Tiles will be sorted by z order (cos they 'should' be simple objects
// NOTE: Tiles are split into facing strips, to reduce overdraw :o)
// NOTE: Matrix already setup for block
#if 0
u8 *CLayerTile3d::RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr)
{
sVtx *P0,*P1,*P2;
@ -187,3 +194,4 @@ sOT *ThisOT=OtPtr+LayerOT;
return((u8*)TPrimPtr);
}
#endif

View File

@ -10,20 +10,18 @@
class CLayerTile3d : public CLayerTile
{
public:
CLayerTile3d(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank);
~CLayerTile3d();
void init(DVECTOR &MapPos,int Shift);
void shutdown();
void render();
sTileMapElem3d *GetMapPos3d() {return(((sTileMapElem3d*)Map)+GetMapOfs());}
protected:
void CreateRenderFlagTable();
u8 *RenderBlock(sTile *Tile,s16 RenderFlags,u8 *PrimPtr);
s16 *RenderFlagTable;
sLayer3d *LayerInfo;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
};

View File

@ -183,8 +183,8 @@ sLvlTab LvlTable[]=
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0402_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 300,0,150,50, 368,110},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0403_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2550,400,100,150, 95,320},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2400,450,250,150, 100,272},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,600,100,200, 1910,464},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,200,100,100, 144,288},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0406_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 2000,400,100,100, 568,160},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0407_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0408_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, 0,0,50,50, 268,160},
@ -367,7 +367,7 @@ void CLevel::init()
#endif
if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==2880) // Dodgy blank level skip
while (CFileIO::getFileSize(LvlTable[s_globalLevelSelectThing ].Level)==1492) // Dodgy blank level skip
{
s_globalLevelSelectThing++;
if (s_globalLevelSelectThing>=LvlTableSize) s_globalLevelSelectThing=0;
@ -380,14 +380,10 @@ void CLevel::init()
CollisionLayer=0;
MapPos.vx=0;
MapPos.vy=0;
/*
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL04_TBK,"Tile Bank Data");
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL0401_LVL,"Level Data");
m_levelTPage=TPLoadTex(LEVELS_CHAPTER02_LEVEL04_TEX);
*/
sLvlTab *lvlTab;
lvlTab=&LvlTable[s_globalLevelSelectThing];
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
TileBank=(sTile *)CFileIO::loadFile(lvlTab->TileBank,"Tile Bank Data");
LevelHdr=(sLvlHdr *)CFileIO::loadFile(lvlTab->Level,"Level Data");
m_levelTPage=TPLoadTex(lvlTab->Tex);
@ -409,17 +405,12 @@ void CLevel::init()
/*****************************************************************************/
void CLevel::initLayers()
{
sTri *TriList=(sTri*)MakePtr(TileBankHdr,TileBankHdr->TriList);
sQuad *QuadList=(sQuad*)MakePtr(TileBankHdr,TileBankHdr->QuadList);
sVtx *VtxList=(sVtx*)MakePtr(TileBankHdr,TileBankHdr->VtxList);
sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
// Back
if (LevelHdr->BackLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileBank);
NewLayer->init(MapPos,3);
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
}
@ -428,7 +419,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
if (LevelHdr->MidLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileBank);
NewLayer->init(MapPos,2);
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
}
@ -437,7 +428,7 @@ sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
if (LevelHdr->ActionLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileList, TriList, QuadList, VtxList);
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileBank);
NewLayer->init(MapPos,0);
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
}
@ -476,7 +467,7 @@ void CLevel::shutdown()
{
CollisionLayer->shutdown(); MemFree(CollisionLayer);
}
MemFree(TileBankHdr);
MemFree(TileBank);
MemFree(LevelHdr);
}

View File

@ -30,7 +30,7 @@ private:
void initLayers();
sLvlHdr *LevelHdr;
sTileBankHdr *TileBankHdr;
sTile *TileBank;
static DVECTOR MapPos;
static DVECTOR s_playerSpawnPos;

Binary file not shown.

View File

@ -179,7 +179,7 @@ struct sQuad
//*** Game Types and Headers ************************************************
//***************************************************************************
// Maps
/*
enum TILE3D_FLAGS
{
TILE3D_FLAGS_F=0,
@ -190,17 +190,20 @@ enum TILE3D_FLAGS
// TILE3D_FLAGS_B, // Should never have back facing polys
TILE3D_FLAGS_MAX
};
*/
typedef u16 sTileMapElem; // Tile or Tri Start
/*
struct sTileMapElem
{
u16 Tile;
u16 Elem; // Tile or Tri Start
};
*/
/*
struct sTileMapElem3d : public sTileMapElem
{
u16 Flags;
};
*/
/*
struct sTileTable
{
@ -211,9 +214,8 @@ struct sTileTable
struct sTile
{
// 3d Tile
// sTileTable TileTable[TILE3D_FLAGS_MAX]; // 20 (4*5)
u16 TriStart; // 2
u16 TileTable[TILE3D_FLAGS_MAX]; // 10
// u16 TriStart; // 2
// u16 TileTable[TILE3D_FLAGS_MAX]; // 10
// 2d Tile
u8 u0,v0; // 2
u16 Clut; // 2
@ -237,6 +239,19 @@ struct sLayerHdr
/*int TileData[W][H];....*/
};
//---------------------------------------------------------------------------
struct sLayer3d
{
u16 TriCount;
u16 QuadCount;
u16 VtxCount;
u16 Pad;
u32 TriList;
u32 QuadList;
u32 VtxList;
};
//---------------------------------------------------------------------------
// Shade Layer
struct sLayerShade
@ -271,6 +286,7 @@ struct sLvlHdr
//---------------------------------------------------------------------------
// TileBank
/*
struct sTileBankHdr
{
u32 TriList;
@ -278,7 +294,7 @@ struct sTileBankHdr
u32 VtxList;
u32 TileList;
};
*/
//***************************************************************************
//***************************************************************************