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@ -299,9 +299,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
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static IdleAnims s_unarmedIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 4*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBANDAID, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEMATURE, -1, 1 },
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@ -330,9 +330,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
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static IdleAnims s_weaponIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 4*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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@ -356,9 +356,9 @@ int CPlayerStateWeaponIdle::getNumIdleAnims()
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static IdleAnims s_netIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 4*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, ANIM_SPONGEBOB_IDLEBLINK, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numNetIdleAnims=sizeof(s_netIdleAnims)/sizeof(IdleAnims);
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