This commit is contained in:
Daveo 2001-05-21 18:11:30 +00:00
parent 8e2367dc3e
commit dc5e2ec8c4
5 changed files with 75 additions and 39 deletions

View File

@ -140,8 +140,8 @@ hazard_src := hazard \
hbbarrel
fx_src := fx \
fxtrail \
fxfallingtile \
fxcloud \
fxsteam

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@ -14,7 +14,6 @@
#include "FX\FX.h"
#include "FX\FXjfish.h"
#include "FX\FXfallingTile.h"
#include "FX\FXCloud.h"
#include "FX\FXSteam.h"
/* FX
@ -64,6 +63,21 @@ Level Effect Emitters
*/
/*****************************************************************************/
CFXSteam *TestFXPtr=0;
void TestFX(DVECTOR Pos)
{
if (!TestFXPtr)
{
TestFXPtr=(CFXSteam*)CFX::Create(CFX::FX_TYPE_STEAM,Pos);
}
else
{
TestFXPtr->setDie();
TestFXPtr=0;
}
}
/*****************************************************************************/
CFX *CFX::Create(const FX_TYPE Type)
{
@ -74,10 +88,7 @@ CFX *NewFX;
case FX_TYPE_FALLINGTILE:
NewFX=new ("Falling Tile") CFXFallingTile();
break;
case FX_TYPE_CLOUD:
NewFX=new ("Cloud ") CFXCloud();
break;
case FX_TYPE_STEAM:
case FX_TYPE_STEAM:
NewFX=new ("Steam") CFXSteam();
break;
@ -109,8 +120,8 @@ CFX *NewFX;
case FX_TYPE_CASCADE:
case FX_TYPE_CASCADE_SPLASH:
case FX_TYPE_FIREBALL:
case FX_TYPE_CLOUD_SMOKE:
case FX_TYPE_CLOUD_GAS:
case FX_TYPE_SMOKE:
case FX_TYPE_GAS:
case FX_TYPE_FLAMES:
case FX_TYPE_EXPLODE:
case FX_TYPE_DEBRIS:

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@ -41,10 +41,9 @@ public:
FX_TYPE_CASCADE,
FX_TYPE_CASCADE_SPLASH,
FX_TYPE_FIREBALL,
FX_TYPE_CLOUD,
FX_TYPE_STEAM,
FX_TYPE_CLOUD_SMOKE,
FX_TYPE_CLOUD_GAS,
FX_TYPE_SMOKE,
FX_TYPE_GAS,
FX_TYPE_FLAMES,
FX_TYPE_EXPLODE,
FX_TYPE_DEBRIS,
@ -68,4 +67,9 @@ protected:
s32 OtPos;
};
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void TestFX(DVECTOR Pos);
#endif

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@ -12,29 +12,21 @@
#include "FX\FXSteam.h"
static s16 SteamSize=1;
const s16 SteamAngleInc=1111;
static const s16 SteamSize=4;
static const s16 SteamAngleInc=999;
int SLife=64;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CFXSteam::init(DVECTOR const &_Pos)
{
CFXCloud::init(_Pos);
Life=SLife;
RBase=255;
GBase=255;
BBase=255;
RInc=-8;
GInc=-8;
BInc=-8;
CFXTrail::init(_Pos);
ColBase=255;
ColInc=-8;
Trans=3;
DieOut=false;
SetSize(SteamSize);
}
/*****************************************************************************/
@ -48,27 +40,55 @@ void CFXSteam::SetSize(int Size)
{
ScaleInc=(4096/LIST_SIZE)*Size;
AngleInc=SteamAngleInc;
Vel.vx=0;
Vel.vy=-Size;
BaseVel.vx=0;
BaseVel.vy=-Size;
}
/*****************************************************************************/
void CFXSteam::setDie()
{
CFXTrail::setDie();
for (int i=0; i<LIST_SIZE; i++)
{
sList &ThisElem=List[i];
ThisElem.Vel.vx+=getRndRange(9)-4; // give is x motion
ThisElem.Vel.vy+=getRndRange(ThisElem.Vel.vy/2); // Slow down y Inc
}
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
int LifeStart=32;
void CFXSteam::think(int _frames)
{
SetSize(SteamSize);
CFXCloud::think(_frames);
CFX::think(_frames);
if (!DieOut)
// Move em all
int Head=HeadIdx;
for (int i=0; i<LIST_SIZE; i++)
{
setHead(Vel,Vel,LifeStart);
sList &ThisElem=List[Head];
Head++;
Head&=LIST_SIZE-1;
ThisElem.Ofs.vx+=ThisElem.Vel.vx;
ThisElem.Ofs.vy+=ThisElem.Vel.vy;
}
Life--;
if (!Life) DieOut=true;
if (DieOut)
{
int Col;
Col=ColBase-16;
if (Col<0) Col=0;
ColBase=Col;
}
else
{
DVECTOR Vel=BaseVel;
Vel.vx+=getRndRange(3)-1;
setHead(Vel,Vel,FRM__SMOKE,1);
if (ListCount<LIST_SIZE) ListCount++;
}
}

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@ -6,10 +6,10 @@
#define __FX_FX_STEAM_HEADER__
#include "fx/fx.h"
#include "fx/fxcloud.h"
#include "fx/fxtrail.h"
/*****************************************************************************/
class CFXSteam : public CFXCloud
class CFXSteam : public CFXTrail
{
public:
virtual void init(DVECTOR const &Pos);
@ -17,9 +17,10 @@ virtual void shutdown();
virtual void think(int _frames);
void SetSize(int Size);
virtual void setDie();
protected:
int Life;
DVECTOR Vel;
DVECTOR BaseVel;
};
#endif