From dcffcdf99ea5756e6a440866f6e02d8b7397e21d Mon Sep 17 00:00:00 2001 From: Daveo Date: Tue, 10 Jul 2001 20:06:10 +0000 Subject: [PATCH] --- data/translations/text.dat | 26 +++++++++++++------------- source/frontend/maintitl.cpp | 2 +- source/game/game.cpp | 2 +- 3 files changed, 15 insertions(+), 15 deletions(-) diff --git a/data/translations/text.dat b/data/translations/text.dat index c61c5d944..c793e1072 100644 --- a/data/translations/text.dat +++ b/data/translations/text.dat @@ -42,7 +42,7 @@ eng= ; --------------------------------------------------------------- [STR__FRONTEND__GAME_TITLE] -eng=SpongeBob SquarePants:\nSuperSponge +eng=Spongebob SquarePants:\nSuperSponge [STR__FRONTEND__PRESS_START] eng=PRESS START @@ -55,7 +55,7 @@ eng=OPTIONS [STR__FRONTEND__CONTROLS] eng=CONTROLS [STR__FRONTEND__SCREEN] -eng=SCREEN +eng=SCREEN ADJUST [STR__FRONTEND__SOUND] eng=SOUND [STR__FRONTEND__LOAD] @@ -111,7 +111,7 @@ eng=SPEECH VOLUME ; Load menu ( also some strings in the memcard section ) [STR__FRONTEND__CONFIRM_LOAD] -eng=SpongeBob game data found.\nAre you sure you want to load? +eng=Spongebob game data found.\nAre you sure you want to load? @@ -137,7 +137,7 @@ eng=Checking...\nPlease do not remove the MEMORY CARD [STR__MEMCARD__UNFORMATTEDCARD] eng=MEMORY CARD in MEMORY CARD slot 1 is not formatted [STR__MEMCARD__NOFILESONCARD] -eng=No SpongeBob game data present +eng=No Spongebob game data present [STR__MEMCARD__NOCARDINSLOT] eng=There is no MEMORY CARD in MEMORY CARD slot 1 [STR__MEMCARD__LOADINGPLEASEWIAT] @@ -203,7 +203,7 @@ eng=Meow!! ; C1 FMA [STR__INGAME__FMA_C1_INTRO0] -eng=Ahhh, ‘ere we are at Bikini Bottom..and today we will be following my favourite creature Spongebob SquarePants on his adventures around Bikini Bottom. +eng=Ahhh, ‘ere we are at Bikini Bottom..and today we will be following my favorite creature Spongebob SquarePants on his adventures around Bikini Bottom. [STR__INGAME__FMA_C1_INTRO1] eng=Today he is in search of the Best Birthday Present ever, for his best friend Patrick. The question is how far will he go for his best friend? [STR__INGAME__FMA_C1_SB0] @@ -277,7 +277,7 @@ eng=Gee thanks!!! [STR__INGAME__FMA_C6_BB1] eng=Well, I have learnt today that friendship is something that is priceless! SB is not such a bad sponge afterall! [STR__INGAME__FMA_C6_BB_MM0] -eng=SpongeBob SqaurePants!!! Wait until I get my hands on that porous Freak!!!! +eng=Spongebob SqaurePants!!! Wait until I get my hands on that porous Freak!!!! ; --------------------------------------------------------------- @@ -323,11 +323,11 @@ Chapter 1 - Level 1 - 01 [STR__INGAME__CH1__L1__SPONGEY1] eng=Hi Squidward !!! Ready for another great day together, friend? [STR__INGAME__CH1__L1__SQUIDWARD1] -eng=Today's Sunday, SpongeBob. Forget the Krusty Krab. Hey moron, why don't you take your net and go waste somebody else's time! +eng=Today's Sunday, Spongebob. Forget the Krusty Krab. Hey moron, why don't you take your net and go waste somebody else's time! Chapter 1 - Level 1 - 02 [STR__INGAME__CH1__L1__SQUIDWARD2] -eng=Look SpongeBob, I told you, use your net and GO FISH! +eng=Look Spongebob, I told you, use your net and GO FISH! Chapter 1 - Level 2 - 01 @@ -340,7 +340,7 @@ eng=I like you Spongebob. We're tighter than bark on a tree. Why don't y'all bo Chapter 1 - Level 2 - 03 [STR__INGAME__CH1__L2__SANDY3] -eng=SpongeBob you silly 'ol sponge, try using your helmet!!! +eng=Spongebob you silly 'ol sponge, try using your helmet!!! Chapter 1 - Level 4 - 01 @@ -363,7 +363,7 @@ eng=Use the Coral Blower me boy! Blast away! Chapter 2 - Level 2 - 01 [STR__INGAME__CH2__L2__PATRICK1] -eng=Hey SpongeBob. I got an extra balloon for my birthday. Want it? Ooooo, you're floating away! Hey, where'd my balloon go? SpongeBob! +eng=Hey Spongebob. I got an extra balloon for my birthday. Want it? Ooooo, you're floating away! Hey, where'd my balloon go? Spongebob! Chapter 2 - Level 2 - 02 [STR__INGAME__CH2__L2__PATRICK2] @@ -410,7 +410,7 @@ eng=Now to find the Bread. But where? I know! Bikini Bottom has loads of bread! eng= [STR__INGAME__CH2__L1__SBCELEBRATE] -eng=Yippee... Now to find the Loofah...... That has to be in Thermal Tunnels +eng=Yippee... Now to find the Loofah...... That has to be in Thermal Tunnels! [STR__INGAME__CH2__L2__SBCELEBRATE] eng=Now to find the Mud Pack.... off to those nasty Acrid Air Pockets, better make sure I'm nice and moist! [STR__INGAME__CH2__L3__SBCELEBRATE] @@ -421,7 +421,7 @@ eng=Right! Now back to Mermaid Man to receive my new orders!!! [STR__INGAME__CH3__L1__SBCELEBRATE] eng=Now to find the Scallop Bra, the only place is Desert Wasteland. But what if I get stuck in quicksand? Like that's gonna happen. [STR__INGAME__CH3__L2__SBCELEBRATE] -eng=Now to find the a pair of Shell slippers..... and in to Kelp Jungle! +eng=Now to find a pair of Shell slippers..... and in to Kelp Jungle! [STR__INGAME__CH3__L3__SBCELEBRATE] eng=Uh Oh, those plants are moving! They're not trees....... Hellllllllppppppp! [STR__INGAME__CH3__L4__SBCELEBRATE] @@ -534,7 +534,7 @@ eng=This item costs %d tokens, you currently have %d tokens. You cannot afford t [STR__CHAPTER_1] eng=Bikini Bottom [STR__CHAPTER_2] -eng=To the Centre of the Earth +eng=To the Center of the Earth [STR__CHAPTER_3] eng=Bikini Bottom Prehistoric Times [STR__CHAPTER_4] diff --git a/source/frontend/maintitl.cpp b/source/frontend/maintitl.cpp index 11d41505b..3a9779524 100644 --- a/source/frontend/maintitl.cpp +++ b/source/frontend/maintitl.cpp @@ -503,7 +503,7 @@ void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,i ---------------------------------------------------------------------- */ void CFrontEndMainTitles::renderPressStart() { - if(!CFader::isFading()) + if(!CFader::isFading() && m_demoTimeout & 32) { m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B); m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START); diff --git a/source/game/game.cpp b/source/game/game.cpp index da1598336..ecf0b8484 100644 --- a/source/game/game.cpp +++ b/source/game/game.cpp @@ -548,7 +548,7 @@ void CGameScene::think_playing(int _frames) { if (PadGetDown(1) & PAD_UP) GlobalRGBSel--; if (PadGetDown(1) & PAD_DOWN) GlobalRGBSel++; - GlobalRGBSel%=3; + GlobalRGBSel&=3; if(PadGetHeld(1)&PAD_LEFT ) GlobalRGB[GlobalRGBSel]--; if(PadGetHeld(1)&PAD_RIGHT ) GlobalRGB[GlobalRGBSel]++;