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@ -23,28 +23,36 @@
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#include "player\player.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __ANIM_BABYOCTOPUS_HEADER__
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#include <ACTOR_BABYOCTOPUS_ANIM.h>
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#endif
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void CNpcEnemy::processBabyOctopusMovementModifier( int _frames, s32 dist, s16 headingChange )
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{
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s32 newX, newY;
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s32 preShiftX, preShiftY;
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u16 octopusData[11] = { 96, 192, 256, 256, 256, 192, 192, 192, 128, 128, 96 };
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//u16 octopusData[11] = { 96, 192, 256, 256, 256, 192, 192, 192, 128, 128, 96 };
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u16 octopusData[11] = { 96, 256, 96, 256, 96, 256, 96, 256, 96, 256, 96 };
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u32 dataPoint;
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m_movementTimer += _frames;
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if ( m_movementTimer > ( 3 * GameState::getOneSecondInFrames() ) )
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if ( m_movementTimer > ( 2 * GameState::getOneSecondInFrames() ) )
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{
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m_movementTimer = 0;
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m_movementTimer -= ( 2 * GameState::getOneSecondInFrames() );
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}
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dataPoint = 10 * m_movementTimer;
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if ( dataPoint != 0 )
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{
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dataPoint /= ( 3 * GameState::getOneSecondInFrames() );
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dataPoint /= ( 2 * GameState::getOneSecondInFrames() );
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}
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s32 resistance;
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@ -99,3 +107,45 @@ void CNpcEnemy::processBabyOctopusMovementModifier( int _frames, s32 dist, s16 h
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Pos.vx += newX;
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Pos.vy += newY;
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}
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void CNpcEnemy::processCloseOctopusAttack( int _frames )
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{
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if ( !m_animPlaying || m_animNo == m_data[m_type].initAnim || m_animNo == m_data[m_type].moveAnim )
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{
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// not playing an attack anim, hence choose one
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u8 newAction = getRnd() % 3;
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switch( newAction )
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{
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case 0:
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{
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m_animNo = ANIM_BABYOCTOPUS_HEAD_BUTT;
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break;
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}
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case 1:
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{
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m_animNo = ANIM_BABYOCTOPUS_HIT;
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break;
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}
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case 2:
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{
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m_animNo = ANIM_BABYOCTOPUS_INK;
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break;
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}
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}
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m_animPlaying = true;
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m_frame = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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@ -947,6 +947,20 @@ bool CNpcEnemy::processSensor()
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}
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}
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case NPC_SENSOR_OCTOPUS_USER_CLOSE:
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{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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default:
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return( false );
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}
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@ -1253,6 +1267,11 @@ void CNpcEnemy::processClose(int _frames)
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break;
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case NPC_CLOSE_OCTOPUS_ATTACK:
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processCloseOctopusAttack( _frames );
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break;
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default:
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break;
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}
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@ -1316,7 +1335,7 @@ void CNpcEnemy::render()
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//renderPos.vy = ( Pos.vy + m_drawOffset.vy - offset.vy - ( VidGetScrH() >> 1 ) );// * 20;
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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renderPos.vy = Pos.vy - offset.vy - 100;
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m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
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}
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@ -230,6 +230,7 @@ protected:
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NPC_SENSOR_FISH_HOOK_USER_CLOSE,
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NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
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NPC_SENSOR_HERMIT_CRAB_USER_CLOSE,
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NPC_SENSOR_OCTOPUS_USER_CLOSE,
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};
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enum NPC_CLOSE_FUNC
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@ -257,6 +258,7 @@ protected:
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NPC_CLOSE_FLAMING_SKULL_ATTACK,
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NPC_CLOSE_SKELETAL_FISH_ATTACK,
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NPC_CLOSE_HERMIT_CRAB_ATTACK,
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NPC_CLOSE_OCTOPUS_ATTACK,
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};
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enum NPC_MOVEMENT_FUNC
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@ -409,6 +411,7 @@ protected:
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// baby octopus functions
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void processBabyOctopusMovementModifier( int _frames, s32 dist, s16 headingChange );
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void processCloseOctopusAttack( int _frames );
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// fish folk functions
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@ -631,10 +631,10 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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ACTORS_BABYOCTOPUS_SBK,
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ANIM_BABYOCTOPUS_IDLE,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_SENSOR_OCTOPUS_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_OCTOPUS,
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NPC_CLOSE_NONE,
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NPC_CLOSE_OCTOPUS_ATTACK,
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NPC_TIMER_NONE,
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false,
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2,
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