This commit is contained in:
Charles 2001-07-05 22:27:34 +00:00
parent dbf746a287
commit dd6b6963e6
3 changed files with 70 additions and 3 deletions

View File

@ -139,7 +139,7 @@ void CNpcGaryFriend::think( int _frames )
// check vertical collision
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx, Pos.vy, yMovement + 16 );
switch ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy ) & COLLISION_TYPE_MASK )
{
@ -196,7 +196,7 @@ void CNpcGaryFriend::think( int _frames )
// check horizontal collision
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction
@ -233,7 +233,7 @@ void CNpcGaryFriend::think( int _frames )
Pos.vy += groundHeight;
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGroundNonSB( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction

View File

@ -207,6 +207,72 @@ int CLayerCollision::getHeightFromCeiling(int _x,int _y,int _maxHeight)
}
*/
/*****************************************************************************/
int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
{
int mapX,mapY,xFraction,yFraction;
int distanceFromGround;
int colHeight;
int maxHeightToCheck;
mapX=_x>>4;
mapY=(_y>>4)*MapWidth;
xFraction=_x&0x0f;
yFraction=16-(_y&0x0f);
distanceFromGround=0;
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
{
colHeight = 0;
}
if(colHeight)
{
// Inside a collision block.. find the nearest ground above this point
maxHeightToCheck=-_maxHeight-16; // Need to check one block more incase we cross onto a new block
while(colHeight==16)
{
mapY-=MapWidth;
distanceFromGround-=16;
if(distanceFromGround<=maxHeightToCheck)
{
return -_maxHeight;
}
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
{
colHeight = 0;
}
}
distanceFromGround+=yFraction-colHeight;
if(distanceFromGround<-_maxHeight)distanceFromGround=-_maxHeight;
}
else
{
// Not inside a collision block.. find the nearest ground below this point
maxHeightToCheck=_maxHeight+16; // Need to check one block more incase we cross onto a new block
while(colHeight==0)
{
mapY+=MapWidth;
distanceFromGround+=16;
if(distanceFromGround>=maxHeightToCheck)
{
return _maxHeight;
}
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
{
colHeight = 0;
}
}
distanceFromGround+=yFraction-colHeight;
if(distanceFromGround>_maxHeight)distanceFromGround=_maxHeight;
}
return distanceFromGround;
}
/*****************************************************************************/
#ifdef __SHOW_COLLISION__
#include "gfx\prim.h"

View File

@ -24,6 +24,7 @@ virtual void shutdown();
u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);}
int getHeightFromGround(int _x,int _y,int _maxHeight=32);
int getHeightFromGroundNonSB(int _x,int _y,int _maxHeight=32);
int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
u8 *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}