This commit is contained in:
Paul 2001-01-05 21:33:06 +00:00
parent 599abe1c20
commit e1fee5042d
2 changed files with 17 additions and 8 deletions

View File

@ -58,6 +58,14 @@
#include "sound\sound.h"
#endif
#ifndef __DATA_STRUCTS_HEADER__
#include "Dstructs.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
/* Std Lib
------- */
@ -259,7 +267,8 @@ void CFrontEndScene::setMode(FrontEndMode _newMode)
if(_newMode==MODE__EXIT_TO_GAME)
{
m_exitToGame=true;
GameState::setNextScene(&FrontEndScene);
GameState::setNextScene(&GameScene);
}
else
{

View File

@ -78,44 +78,44 @@ void GameState::think()
{
if(s_currentScene->readyToShutdown())
{
SYSTEM_DBGMSG("GameState: Closing down scene..");
SYSTEM_DBGMSG("GameState: Closing down scene '%s'..",s_currentScene->getSceneName());
#ifdef __VERSION_DEBUG__
int gain;
gain=MainRam.RamUsed-s_baseSceneMemory;
if(gain)
{
SYSTEM_DBGMSG("Scene allocated an extra %d bytes after init()",gain);
SYSTEM_DBGMSG("Scene '%s' allocated an extra %d bytes after init()",s_currentScene->getSceneName(),gain);
}
#endif
ASSERT(s_pendingScene); // There really should be a scene pending before you shutdown..!
s_currentScene->shutdown();
s_currentScene=NULL;
#ifdef __VERSION_DEBUG__
int loss;
loss=MainRam.RamUsed-s_baseMemory;
if(loss)
{
SYSTEM_DBGMSG("MEMORY HAS CHANGED BY %d BYTES DURING SCENE!",loss);
SYSTEM_DBGMSG("MEMORY HAS CHANGED BY %d BYTES DURING SCENE '%s'!",loss,s_currentScene->getSceneName());
ASSERT(0);
s_baseMemory=0;
}
#endif
s_currentScene=NULL;
}
}
if(!s_currentScene)
{
s_currentScene=s_pendingScene;
#ifdef __VERSION_DEBUG__
if(s_baseMemory==0)
{
s_baseMemory=MainRam.RamUsed;
}
SYSTEM_DBGMSG("GameState: Opening new scene ( with %d bytes used )",s_baseMemory);
SYSTEM_DBGMSG("GameState: Opening new scene '%s' ( with %d bytes used )",s_currentScene->getSceneName(),s_baseMemory);
#endif
s_currentScene=s_pendingScene;
s_currentScene->init();
#ifdef __VERSION_DEBUG__
s_baseSceneMemory=MainRam.RamUsed;
SYSTEM_DBGMSG("GameState: Scene has used %d bytes during init()",s_baseSceneMemory-s_baseMemory);
SYSTEM_DBGMSG("GameState: Scene '%s' has used %d bytes during init()",s_currentScene->getSceneName(),s_baseSceneMemory-s_baseMemory);
#endif
s_pendingScene=NULL;
}