This commit is contained in:
Daveo 2001-05-16 19:06:02 +00:00
parent 6c608b0aca
commit e24c93004d
5 changed files with 146 additions and 45 deletions

View File

@ -13,6 +13,7 @@
#include "FX\FX.h"
#include "FX\FXjfish.h"
#include "FX\FXfallingTile.h"
/* FX
Jellyfish legs
@ -62,7 +63,7 @@ Level Effect Emitters
*/
/*****************************************************************************/
CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
CFX *CFX::Create(const FX_TYPE Type)
{
CFX *NewFX;
@ -71,6 +72,9 @@ CFX *NewFX;
case FX_TYPE_JELLYFISH_LEGS:
NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
break;
case FX_TYPE_FALLINGTILE:
NewFX=new ("Falling Tile") CFXFallingTile();
break;
case FX_TYPE_BUBBLE:
case FX_TYPE_BUBBLE_WATER:
case FX_TYPE_BUBBLE_ACID:
@ -109,16 +113,34 @@ CFX *NewFX;
return NULL;
}
if (Parent)
{
Parent->addChild(NewFX);
}
NewFX->init();
return NewFX;
}
/*****************************************************************************/
CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
{
CFX *NewFX=CFX::Create(Type);
if (Parent)
{
Parent->addChild(NewFX);
}
NewFX->init();
return NewFX;
}
/*****************************************************************************/
CFX *CFX::Create(const FX_TYPE Type,DVECTOR const &Pos)
{
CFX *NewFX=CFX::Create(Type);
NewFX->init(Pos);
return NewFX;
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
@ -147,5 +169,6 @@ void CFX::think(int _frames)
/*****************************************************************************/
void CFX::render()
{
CFXThing::render();
}

View File

@ -15,6 +15,7 @@ public:
enum FX_TYPE
{
FX_TYPE_JELLYFISH_LEGS,
FX_TYPE_FALLINGTILE,
FX_TYPE_BUBBLE,
FX_TYPE_BUBBLE_WATER,
FX_TYPE_BUBBLE_ACID,
@ -49,21 +50,24 @@ public:
FX_TYPE_DEBRIS,
};
static CFX *Create(const FX_TYPE Type);
static CFX *Create(const FX_TYPE Type,CThing *Parent);
static CFX *Create(const FX_TYPE Type,DVECTOR const &Pos);
virtual void init();
virtual void init(DVECTOR const &Pos){};
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
virtual int canCollide() {return false;}
virtual u8 isSetToShutdown() {return( false );}
virtual void SetOtPos(int Ot) {OtPos=Ot;}
protected:
SpriteBank *m_spriteBank;
s32 OtPos;
SpriteBank *m_spriteBank;
s32 OtPos;
};
#endif

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@ -1,6 +1,6 @@
/**************************/
/*** Emitter Base Class ***/
/**************************/
/********************/
/*** Falling Tile ***/
/********************/
#include "system\global.h"
#include <DStructs.h>
@ -10,39 +10,115 @@
#include <sprites.h>
#include "level\level.h"
#include "FX\FXemit.h"
#include "FX\FXfallingTile.h"
/*****************************************************************************/
int TT=1;
int FallingTile_DefVY=-2;
int FallingTile_DefLife=32;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CFXEmitter::init()
void CFXFallingTile::init(DVECTOR const &_Pos)
{
CFX::init();
// ParticleList=MemAlloc(Count);
sLevelHdr *LevelHdr=CLevel::getLevelHdr();
TileBank3d=LevelHdr->TileBank3d;
TriList=LevelHdr->TriList;
QuadList=LevelHdr->QuadList;
VtxList=LevelHdr->VtxList;
Pos=_Pos;
Velocity.vx=getRndRange(7)-4;
Velocity.vy=FallingTile_DefVY;
Life=FallingTile_DefLife;
Tile=TT++;
}
/*****************************************************************************/
void CFXEmitter::shutdown()
void CFXFallingTile::shutdown()
{
MemFree(ParticleList);
CFX::shutdown();
}
/*****************************************************************************/
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
void CFXEmitter::think(int _frames)
void CFXFallingTile::think(int _frames)
{
// ASSERT(FXList);
CFX::think(_frames);
Pos.vx+=Velocity.vx;
Pos.vy+=Velocity.vy;
Velocity.vy++;
if (Life) Life--;
}
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
void CFXEmitter::render()
const int PXOfs=-16*16; // Must sort these out to be single global!
const int PYOfs=-8*16;
void CFXFallingTile::render()
{
CFX::render();
if (!canRender() && Life) return;
u8 *PrimPtr=GetPrimPtr();
POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
sVtx *P0,*P1,*P2;
u32 T0,T1,T2;
s32 ClipZ;
sOT *ThisOT;
MATRIX Mtx;
DVECTOR &RenderPos=getRenderPos();
VECTOR ThisRenderPos;
SetIdentNoTrans(&Mtx);
ThisRenderPos.vx=PXOfs+RenderPos.vx;
ThisRenderPos.vy=PYOfs+RenderPos.vy;
gte_SetRotMatrix(&Mtx);
CMX_SetTransMtxXY(&ThisRenderPos);
sTile3d *ThisTile=&TileBank3d[Tile];
int TriCount=ThisTile->TriCount;
sTri *TList=&TriList[ThisTile->TriStart];
while (TriCount--)
{
P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2];
gte_ldv3(P0,P1,P2);
setlen(TPrimPtr, GPU_PolyFT3Tag);
TPrimPtr->code=TList->PolyCode;
setRGB0(TPrimPtr,128,128,128);
gte_rtpt_b();
T0=*(u32*)&TList->uv0; // Get UV0 & TPage
T1=*(u32*)&TList->uv1; // Get UV1 & Clut
T2=*(u16*)&TList->uv2; // Get UV2
*(u32*)&TPrimPtr->u0=T0; // Set UV0
*(u32*)&TPrimPtr->u1=T1; // Set UV1
*(u16*)&TPrimPtr->u2=T2; // Set UV2
ThisOT=OtPtr;
TList++;
gte_nclip_b();
gte_stsxy3_ft3(TPrimPtr);
gte_stopz(&ClipZ);
if (ClipZ<=0)
{
addPrim(ThisOT,TPrimPtr);
TPrimPtr++;
}
}
SetPrimPtr((u8*)TPrimPtr);
}

View File

@ -1,37 +1,35 @@
/**************************/
/*** Emitter Base Class ***/
/**************************/
/********************/
/*** Falling Tile ***/
/********************/
#ifndef __FX_FX_EMITTER_HEADER__
#define __FX_FX_EMITTER_HEADER__
#ifndef __FX_FX_FALLING_TILE_HEADER__
#define __FX_FX_FALLING_TILE_HEADER__
#include "fx/fx.h"
/*****************************************************************************/
class CFXParticle;
class CFXEmitter : public CFX
class CFXFallingTile : public CFX
{
public:
virtual void init();
virtual void init(DVECTOR const &Pos);
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
virtual u8 isSetToShutdown() {return(Life<=0);}
void SetTile(int T) {Tile=T;}
protected:
CFXParticle *ParticleList;
u16 Tile;
u16 Life;
DVECTOR Velocity;
sTile3d *TileBank3d;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
};
/*****************************************************************************/
class CFXParticle : public CFX
{
public:
virtual void init();
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
protected:
};
#endif

View File

@ -50,7 +50,7 @@ virtual int canPause();
static void setReadyToExit() {s_readyToExit=true;}
static void levelFinished() {s_levelFinished=true;}
static void restartlevel() {s_restartLevel=true;}
CLevel &GetLevel() {return(Level);}
// static MATRIX &GetCamMtx() {return(CamMtx);}
static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}