This commit is contained in:
Charles 2001-06-06 20:23:44 +00:00
parent 37beeedc6d
commit e252951f9c
5 changed files with 71 additions and 3 deletions

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@ -23,6 +23,10 @@
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -92,8 +96,15 @@ void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
CHazardTrigger *trigger;
trigger=(CHazardTrigger*)CTrigger::Create(CTrigger::TRIGGER_HAZARD);
trigger->setPositionAndSize( ( newXPos << 4 ) + 8, ( newYPos << 4 ) + 16, 100, 0 );
trigger->setPositionAndSize( ( newXPos << 4 ) + 8 - 50, ( newYPos << 4 ) + 16, 100, 0 );
trigger->setHazard( this );
newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
m_conveyorPos.vx = ( newXPos << 4 ) + 8;
m_conveyorPos.vy = ( newYPos << 4 ) + 8;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -101,4 +112,7 @@ void CNpcConveyorSwitchHazard::setWaypoints( sThingHazard *ThisHazard )
void CNpcConveyorSwitchHazard::trigger()
{
m_reversed = !m_reversed;
CLevel &level = GameScene.GetLevel();
level.reverseMapConveyor( m_conveyorPos );
}

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@ -29,6 +29,7 @@ protected:
virtual void collidedWith(CThing *_thisThing) {}
u8 m_reversed;
DVECTOR m_conveyorPos;
};
#endif

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@ -708,6 +708,57 @@ DVECTOR DP;
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CLevel::reverseMapConveyor(DVECTOR const &Pos)
{
DVECTOR TL,BR;
TL.vx=Pos.vx&-16;;
TL.vy=Pos.vy&-16;;
BR=TL;
int ColT=CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT;
// if (CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT)printf ("!!");
// Left
while (CollisionLayer->getCollisionBlock(TL.vx-16,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vx-=16;
// Top
while (CollisionLayer->getCollisionBlock(TL.vx,TL.vy-16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vy-=16;
// Right
while (CollisionLayer->getCollisionBlock(BR.vx+16,BR.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vx+=16;
// Bottom
while (CollisionLayer->getCollisionBlock(BR.vx,BR.vy+16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vy+=16;
DVECTOR DP;
for (DP.vy=TL.vy; DP.vy<=BR.vy; DP.vy+=16)
{
for (DP.vx=TL.vx; DP.vx<=BR.vx; DP.vx+=16)
{
u8 *ColElem=CollisionLayer->getMapPtr(DP.vx,DP.vy);
if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
{
if ( ColT == COLLISION_TYPE_MOVE_LEFT )
{
*ColElem &= ~COLLISION_TYPE_FLAG_MOVE_LEFT;
*ColElem |= COLLISION_TYPE_FLAG_MOVE_RIGHT;
}
else if ( ColT == COLLISION_TYPE_MOVE_RIGHT )
{
*ColElem &= ~COLLISION_TYPE_FLAG_MOVE_RIGHT;
*ColElem |= COLLISION_TYPE_FLAG_MOVE_LEFT;
}
}
}
}
}
/*****************************************************************************/
void CLevel::destroyMapTile(DVECTOR const &Pos)
{

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@ -46,6 +46,8 @@ static int getTotalSpatCount() {return( LvlTable[s_globalLevelSelectThin
void destroyMapArea(DVECTOR const &Pos);
void destroyMapTile(DVECTOR const &Pos);
void reverseMapConveyor(DVECTOR const &Pos);
int getActorCount() {return ActorCount;}
sThingActor **getActorList() {return ActorList;}
int getPlatformCount() {return PlatformCount;}

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@ -261,8 +261,8 @@ AttackStrength=0
Respawn=1
[ConveyorSwitch]
Gfx=..\..\graphics\hazards\water_bucket\water_bucket.gin
WayPoints=0
Gfx=..\..\graphics\hazards\redswitch\redswitch.gin
WayPoints=2
Speed=0
TurnRate=0
Collision=0