This commit is contained in:
Daveo 2001-05-31 22:17:03 +00:00
parent e9b379ae84
commit e33b677261

View File

@ -297,7 +297,7 @@ void CPlayerModeBase::thinkVerticalMovement()
playerHasHitGround();
pos=m_player->getPlayerPos();
if(m_player->getHeightFromGround(pos.vx,pos.vy,5)==0&&
(CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DEATH_LIQUID&&
(CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_SOAKUP&&
!m_player->getIsHealthSoFullThatIDontNeedToSoakUp())
{
// Hit water - Go into soakup mode