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@ -65,7 +65,21 @@ void CNpcHermitCrabEnemy::processClose( int _frames )
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{
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if ( m_state == HERMIT_CRAB_NO_ATTACK )
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{
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m_state = ( getRnd() % 2 ) + 1;
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//m_state = ( getRnd() % 2 ) + 1;
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m_state = HERMIT_CRAB_ROLL_ATTACK_JUMP1;
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m_movementTimer = 0;
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m_jumpBase = Pos.vy;
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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m_heading = 0;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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m_heading = 2048;
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}
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}
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switch( m_state )
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@ -90,7 +104,26 @@ void CNpcHermitCrabEnemy::processClose( int _frames )
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break;
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}
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case HERMIT_CRAB_ROLL_ATTACK:
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case HERMIT_CRAB_ROLL_ATTACK_JUMP1:
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case HERMIT_CRAB_ROLL_ATTACK_JUMP2:
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{
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s16 sineVal = ( m_movementTimer << 11 ) / ( GameState::getOneSecondInFrames() >> 3 );
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Pos.vy = m_jumpBase - ( ( 10 * rsin( sineVal ) ) >> 12 );
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if ( m_movementTimer < ( GameState::getOneSecondInFrames() >> 3 ) )
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{
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m_movementTimer++;
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}
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else
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{
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m_state++;
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m_movementTimer = 0;
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}
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break;
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}
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case HERMIT_CRAB_ROLL_ATTACK_ROLL:
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{
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if ( !m_animPlaying || m_animNo == m_data[m_type].moveAnim )
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{
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@ -102,15 +135,6 @@ void CNpcHermitCrabEnemy::processClose( int _frames )
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m_animNo = ANIM_HERMITCRAB_ROLLATTACK;
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m_frame = 0;
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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break;
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}
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@ -27,11 +27,15 @@ protected:
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virtual bool processSensor();
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virtual void processClose( int _frames );
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s32 m_jumpBase;
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enum NPC_HERMIT_CRAB_STATE
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{
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HERMIT_CRAB_NO_ATTACK = 0,
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HERMIT_CRAB_PUNCH_ATTACK = 1,
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HERMIT_CRAB_ROLL_ATTACK,
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HERMIT_CRAB_ROLL_ATTACK_JUMP1,
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HERMIT_CRAB_ROLL_ATTACK_JUMP2,
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HERMIT_CRAB_ROLL_ATTACK_ROLL,
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};
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};
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@ -1456,6 +1456,21 @@ void CNpcEnemy::processEnemyCollision( CThing *thisThing )
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Pos.vx += otherDelta.vx;
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if ( m_npcPath.getWaypointCount() )
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{
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX )
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{
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Pos.vx = minX;
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}
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else if ( Pos.vx > maxX )
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{
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Pos.vx = maxX;
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}
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}
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s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, 16 );
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if ( groundHeight < 8 )
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@ -50,6 +50,7 @@ public:
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bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
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void getPathXExtents( s32 *minExtent, s32 *maxExtent );
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void getPathYExtents( s32 *minExtent, s32 *maxExtent );
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u8 getWaypointCount() { return( waypointCount ); }
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CNpcWaypoint *getWaypointList();
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private:
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@ -26,7 +26,7 @@ class CNpcSmallJellyfishEnemy : public CNpcEnemy
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{
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public:
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virtual void render();
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virtual int getFrameCount() {return( FRM_JELLYFISH1_SWIM6 - FRM_JELLYFISH1_SWIM1 + 1 );}
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virtual int getFrameCount() {return( FRM_JELLYFISH1_SWIM7 - FRM_JELLYFISH1_SWIM1 + 1 );}
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virtual u8 canCollideWithEnemy() {return( false );}
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protected:
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virtual bool processSensor();
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