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@ -1398,12 +1398,34 @@ if(drawlastpos)
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m_fontBank->setColour(128,128,128);
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x+=SB_UI_GAP_FROM_SPAT_COUNT_TO_PICKUPS;
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if(isWearingBoots())
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{
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// Boots
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int pickupX,pickupY;
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sFrameHdr *fh=sb->getFrameHeader(FRM__SHOE);
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if(m_squeakyBootsTimer>SQUEAKY_BOOTS_FLASH_TIME||m_squeakyBootsTimer&2)
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{
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sb->printFT4(fh,x,y,0,0,POWERUPUI_OT);
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sb->printFT4(fh,x+4,y+4,0,0,POWERUPUI_OT);
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}
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS+4;
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}
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// Mode specific ui
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m_currentPlayerModeClass->renderModeUi();
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// Fiving helmet.. now appears in same place as mode specific ui..
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if(isWearingDivingHelmet())
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{
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// Helmet
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POLY_FT4 *ft4;
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int x,y;
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int V,W,H,partH;
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x=POWERUPUI_ICONX;
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y=POWERUPUI_ICONY;
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ft4=sb->printFT4(FRM__WATERHILIGHT,x,y,0,0,POWERUPUI_OT);
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setSemiTrans(ft4,true);
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@ -1452,21 +1474,7 @@ if(drawlastpos)
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS;
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}
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if(isWearingBoots())
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{
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// Boots
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int pickupX,pickupY;
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sFrameHdr *fh=sb->getFrameHeader(FRM__SHOE);
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if(m_squeakyBootsTimer>SQUEAKY_BOOTS_FLASH_TIME||m_squeakyBootsTimer&2)
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{
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sb->printFT4(fh,x,y,0,0,POWERUPUI_OT);
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sb->printFT4(fh,x+4,y+4,0,0,POWERUPUI_OT);
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}
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x+=fh->W+SB_UI_GAP_BETWEEN_ITEMS+4;
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}
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// Mode specific ui
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m_currentPlayerModeClass->renderModeUi();
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}
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}
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