This commit is contained in:
Paul 2001-06-12 15:41:47 +00:00
parent 027484747a
commit e71271653f
4 changed files with 100 additions and 52 deletions

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@ -153,6 +153,7 @@ int CGameScene::s_levelFinished;
int CGameScene::s_skipToNextLevel;
#endif
int CGameScene::s_restartLevel;
int CGameScene::s_bossHasBeenKilled;
/*****************************************************************************/
@ -393,11 +394,14 @@ void CGameScene::initLevel()
CPlayer::CameraBox camBox={0,0,mapSize.vx<<4,mapSize.vy<<4};
m_player->setCameraBox(camBox);
s_bossHasBeenKilled=false;
// Song is loaded/dumped by the level, and played from here. This just gives some
// better timing over when it starts (pkg)
CSoundMediator::playSong();
CActorPool::SetUpCache();
SYSTEM_DBGMSG("InitLevelDone\n");
}

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@ -56,6 +56,9 @@ static void restartlevel() {s_restartLevel=true;}
// static MATRIX &GetCamMtx() {return(CamMtx);}
static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
static void setBossHasBeenKilled() {s_bossHasBeenKilled=true;}
static int getBossHasBeenKilled() {return s_bossHasBeenKilled;}
protected:
void initLevel();
@ -88,6 +91,7 @@ static CLayerCollision *getCollision() {return(s_GlobalCollision);}
static SpriteBank *s_GlobalSpritebank;
static CLayerCollision *s_GlobalCollision;
static int s_bossHasBeenKilled;
};

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@ -37,7 +37,6 @@
#include "game\game.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
@ -133,6 +132,15 @@ void CQuestItemPickup::init()
fh=CGameScene::getSpriteBank()->getFrameHeader(m_gfxFrame);
setCollisionSize(fh->W,fh->H);
if(level==5-1)
{
m_hiddenUntilBossDead=true;
}
else
{
m_hiddenUntilBossDead=false;
}
}
/*----------------------------------------------------------------------
@ -164,6 +172,22 @@ void CQuestItemPickup::collect(class CPlayer *_player)
CBasePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CQuestItemPickup::collidedWith(CThing *_thisThing)
{
if(!m_hiddenUntilBossDead)
{
CBasePickup::collidedWith(_thisThing);
}
}
int quest_pingframes=50;
int quest_pingwaitframes=100;
int quest_pingsize=100;
@ -191,11 +215,18 @@ int CQuestItemPickup::getVisibilityRadius()
---------------------------------------------------------------------- */
void CQuestItemPickup::thinkPickup(int _frames)
{
m_pingFrame+=_frames;
if(m_pingFrame>(quest_pingframes+quest_pingwaitframes))
if(!m_hiddenUntilBossDead)
{
// Do sound too.. (pkg)
m_pingFrame=0;
m_pingFrame+=_frames;
if(m_pingFrame>(quest_pingframes+quest_pingwaitframes))
{
// Do sound too.. (pkg)
m_pingFrame=0;
}
}
else if(GameScene.getBossHasBeenKilled())
{
m_hiddenUntilBossDead=false;
}
}
@ -207,58 +238,61 @@ void CQuestItemPickup::thinkPickup(int _frames)
---------------------------------------------------------------------- */
void CQuestItemPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(m_gfxFrame);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
if(m_pingFrame<quest_pingframes)
if(!m_hiddenUntilBossDead)
{
int radius;
int endr,endg,endb;
int angle;
DVECTOR p1,p2;
int i;
POLY_G3 *g3;
POLY_FT3 *ft3;
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
x=_pos->vx;
y=_pos->vy;
radius=(quest_pingsize*m_pingFrame)/quest_pingframes;
endr=(quest_pingr*(quest_pingframes-m_pingFrame))/quest_pingframes;
endg=(quest_pingg*(quest_pingframes-m_pingFrame))/quest_pingframes;
endb=(quest_pingb*(quest_pingframes-m_pingFrame))/quest_pingframes;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(m_gfxFrame);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
p1.vx=x;
p1.vy=y+radius;
for(i=0;i<quest_pingsegments;i++)
if(m_pingFrame<quest_pingframes)
{
angle=(4095*(i+1))/quest_pingsegments;
p2.vx=x+((msin(angle)*radius)>>12);
p2.vy=y+((mcos(angle)*radius)>>12);
g3=GetPrimG3();
setXY3(g3,x,y,p1.vx,p1.vy,p2.vx,p2.vy);
setRGB0(g3,0,0,0);
setRGB1(g3,endr,endg,endb);
setRGB2(g3,endr,endg,endb);
setShadeTex(g3,0);
setSemiTrans(g3,1);
AddPrimToList(g3,OTPOS__PICKUP_POS+1);
p1=p2;
}
int radius;
int endr,endg,endb;
int angle;
DVECTOR p1,p2;
int i;
POLY_G3 *g3;
POLY_FT3 *ft3;
// Trans
ft3=GetPrimFT3();
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(quest_transmode<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,OTPOS__PICKUP_POS+1);
x=_pos->vx;
y=_pos->vy;
radius=(quest_pingsize*m_pingFrame)/quest_pingframes;
endr=(quest_pingr*(quest_pingframes-m_pingFrame))/quest_pingframes;
endg=(quest_pingg*(quest_pingframes-m_pingFrame))/quest_pingframes;
endb=(quest_pingb*(quest_pingframes-m_pingFrame))/quest_pingframes;
p1.vx=x;
p1.vy=y+radius;
for(i=0;i<quest_pingsegments;i++)
{
angle=(4095*(i+1))/quest_pingsegments;
p2.vx=x+((msin(angle)*radius)>>12);
p2.vy=y+((mcos(angle)*radius)>>12);
g3=GetPrimG3();
setXY3(g3,x,y,p1.vx,p1.vy,p2.vx,p2.vy);
setRGB0(g3,0,0,0);
setRGB1(g3,endr,endg,endb);
setRGB2(g3,endr,endg,endb);
setShadeTex(g3,0);
setSemiTrans(g3,1);
AddPrimToList(g3,OTPOS__PICKUP_POS+1);
p1=p2;
}
// Trans
ft3=GetPrimFT3();
setShadeTex(ft3,1);
setSemiTrans(ft3,1);
ft3->tpage=(quest_transmode<<5);
setXY3(ft3,512,512,512,512,512,512);
AddPrimToList(ft3,OTPOS__PICKUP_POS+1);
}
}
}

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@ -42,6 +42,11 @@ public:
virtual DVECTOR getSizeForPlacement();
virtual void collect(class CPlayer *_player);
protected:
virtual void collidedWith(CThing *_thisThing);
private:
virtual int getVisibilityRadius();
@ -50,6 +55,7 @@ private:
virtual CSoundMediator::SFXID sfxToPlayWhenCollected(){return CSoundMediator::SFX_ITEM__LEVEL_ITEM;}
int m_hiddenUntilBossDead;
int m_pingFrame;
int m_gfxFrame;