diff --git a/source/game/game.cpp b/source/game/game.cpp index fe11be233..4d6250113 100644 --- a/source/game/game.cpp +++ b/source/game/game.cpp @@ -13,11 +13,46 @@ #include "gfx\font.h" #include "gfx\fdata.h" +#ifndef __GFX_BUBICLES__ +#include "gfx\bubicles.h" +#endif + + /*****************************************************************************/ FontBank *CGameScene::s_genericFont; +BubicleEmitterData bubData= +{ + 206,200,55,45, // m_x,m_y,m_w,m_h + 10,1, // m_birthRate,m_birthAmount + -1, // m_life + { // m_bubicleBase + 100, // m_life + 0,0,0, // m_vx,m_vdx,m_vxmax + -40,-15,-100, // m_vy,m_vdy,m_vymax + 13,10, // m_w,m_h + 10, // m_dvSizeChange + 0,100, // m_theta,m_vtheta + 100,2,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth + 40, // m_ot + { 128,128,128, } // m_colour + }, + { // m_bubicleRange + 100, // m_life + 0,0,0, // m_vx,m_vdx,m_vxmax + 20,10,0, // m_vy,m_vdy,m_vymax + 5,5, // m_w,m_h + 10, // m_dvSizeChange + 4095,50, // m_theta,m_vtheta + 100,5,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth + 0, // m_ot + { 0, 64,127, } // m_colour + } +}; +CBubicleEmitter *testBub; + /*****************************************************************************/ CGameScene GameScene; @@ -30,37 +65,48 @@ void CGameScene::init() s_genericFont->initialise( &standardFont ); s_genericFont->setColour( 255, 255 , 0 ); VidSetClearScreen(1); + + CBubicleFactory::init(); + testBub=CBubicleFactory::spawnEmitter(&bubData); } /*****************************************************************************/ void CGameScene::shutdown() { + CBubicleFactory::shutdown(); } /*****************************************************************************/ int X=512/2; int Y=256/2; -int Dx=+7; -int Dy=-3; +int Dx=+3; +int Dy=-2; void CGameScene::render() { char *Str="Sponge\nBob\nSquare\nPants"; - X+=Dx; Y+=Dy; - if (X<0+64) {X=0+64; Dx=-Dx;} - if (X>512-64) {X=512-64; Dx=-Dx;} - if (Y<0+64) {Y=0+64; Dy=-Dy;} - if (Y>256-64) {Y=256-64; Dy=-Dy;} - - s_genericFont->print(X,Y,Str); + + CBubicleFactory::render(); } /*****************************************************************************/ void CGameScene::think() { + for(int i=0;i512-64) {X=512-64; Dx=-Dx;} + if (Y<0+64) {Y=0+64; Dy=-Dy;} + if (Y>256-64) {Y=256-64; Dy=-Dy;} + } + + testBub->setPos(X,Y); + + CBubicleFactory::think(); } /*****************************************************************************/