This commit is contained in:
Paul 2001-05-11 19:49:41 +00:00
parent eb9fbc0473
commit ef5c8d8b28
15 changed files with 152 additions and 54 deletions

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@ -238,6 +238,7 @@ player_src := demoplay \
psfall \
pshitgnd \
psidle \
psjmpbck \
psjump \
psrun \
psspring

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@ -1287,7 +1287,7 @@ void CNpcEnemy::processCollision()
{
CPlayer *player = GameScene.getPlayer();
player->takeDamage( m_data[m_type].damageToUserType );
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
processUserCollision( (CThing *) player );
m_controlFunc = m_oldControlFunc;

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@ -333,6 +333,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_NET_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_CORALBLOWER,
@ -361,6 +362,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_CORALBLOWER_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
ANIM_SPONGEBOB_CORALBLOWER_WALK, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_CORALBLOWER_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_JELLYLAUNCHER,
@ -389,6 +391,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_JELLYLAUNCHER_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_GLASSES,
@ -417,6 +420,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
ANIM_SPONGEBOB_GLASSES_IDLEWEAPON, // ANIM_SPONGEBOB_IDLEWEAPON,
ANIM_SPONGEBOB_GLASSES_WALK, // ANIM_SPONGEBOB_WALK,
ANIM_SPONGEBOB_GLASSES_KARATE, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_GLASSES_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_BUBBLEWAND,
@ -445,6 +449,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
-1, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_JELLYFISHINNET
@ -473,6 +478,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
-1, // ANIM_SPONGEBOB_KARATE,
ANIM_SPONGEBOB_JELLYFISH_GETHIT, // ANIM_SPONGEBOB_GETHIT
},
// PLAYER_ADDON_GLOVE
@ -501,6 +507,7 @@ static s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
-1, // ANIM_SPONGEBOB_IDLEWEAPON,
-1, // ANIM_SPONGEBOB_WALK,
ANIM_SPONGEBOB_GLOVE_KARATE, // ANIM_SPONGEBOB_KARATE,
-1, // ANIM_SPONGEBOB_GETHIT
},
};
@ -1561,7 +1568,8 @@ void CPlayer::inSoakUpState()
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Params: When _reactDirection is REACT__GET_DIRECTION_FROM_THING then
_thing must point to the thing that caused the damage
Returns:
---------------------------------------------------------------------- */
#if defined(__USER_daveo__)
@ -1569,7 +1577,7 @@ int invincibleSponge=true; // NB: This is for debugging purposes only so don't
#else
int invincibleSponge=false; // NB: This is for debugging purposes only so don't try and use it for a permenant cheat mode..
#endif
void CPlayer::takeDamage(DAMAGE_TYPE _damage)
void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CThing *_thing)
{
if(m_invincibleFrameCount==0&& // Don't take damage if still recovering from the last hit
m_invincibilityRingTimer==0&& // Or if we have the invincibility ring on
@ -1613,35 +1621,41 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
if(ouchThatHurt)
{
int died=false;
if(invincibleSponge){m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;return;}
if(!isWearingDivingHelmet())
if(invincibleSponge)
{
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_health--;
}
else
{
m_health=-1;
}
if(m_health<0)
{
died=true;
}
m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
}
else
{
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
if(!isWearingDivingHelmet())
{
m_healthWaterLevel-=WATERHEALTHPART;
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_health--;
}
else
{
m_health=-1;
}
if(m_health<0)
{
died=true;
}
}
else
{
m_health=-1;
}
if(m_healthWaterLevel<0)
{
died=true;
if(!ouchThatHurtSoMuchThatImJustGoingToDieNow)
{
m_healthWaterLevel-=WATERHEALTHPART;
}
else
{
m_health=-1;
}
if(m_healthWaterLevel<0)
{
died=true;
}
}
}
@ -1651,6 +1665,37 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage)
}
else
{
if(_reactDirection!=REACT__NO_REACTION)
{
if(_reactDirection==REACT__GET_DIRECTION_FROM_THING)
{
ASSERT(_thing);
if(Pos.vx<_thing->getPos().vx)
{
_reactDirection=REACT__LEFT;
}
else
{
_reactDirection=REACT__RIGHT;
}
}
m_moveVelocity.vx=((int)_reactDirection);
switch(_reactDirection)
{
case REACT__LEFT:
setFacing(FACING_RIGHT);
break;
case REACT__RIGHT:
setFacing(FACING_LEFT);
break;
case REACT__UP:
case REACT__GET_DIRECTION_FROM_THING:
case REACT__NO_REACTION:
break;
}
m_currentPlayerModeClass->setState(STATE_JUMPBACK);
}
m_invincibleFrameCount=INVINCIBLE_FRAMES__HIT;
m_healthReactFrames=25;
}

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@ -78,6 +78,7 @@ typedef enum
STATE_DUCK,
STATE_SOAKUP,
STATE_GETUP,
STATE_JUMPBACK,
NUM_STATES,
}PLAYER_STATE;
@ -120,6 +121,15 @@ typedef enum
DAMAGE__KILL_OUTRIGHT,
}DAMAGE_TYPE;
typedef enum
{
REACT__LEFT=-1,
REACT__UP=0,
REACT__RIGHT=+1,
REACT__GET_DIRECTION_FROM_THING=123,
REACT__NO_REACTION=234,
}REACT_DIRECTION;
// The input from the control pad is remapped to this rather than keeping it in the
// normal pad format. This allows us to store all input in one byte ( as opposed to
@ -234,9 +244,9 @@ public:
PLAYERINPUT getPadInputHeld() {return m_padInput;}
PLAYERINPUT getPadInputDown() {return m_padInputDown;}
class CLayerCollision *getLayerCollision() {return m_layerCollision;}
void inSoakUpState();
void takeDamage(DAMAGE_TYPE _damage);
void takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection=REACT__UP,CThing *_thing=NULL);
void respawn();
@ -282,7 +292,7 @@ private:
enum
{
INVINCIBLE_FRAMES__START=200, // Invincible for this many frames at start of life
INVINCIBLE_FRAMES__HIT=100, // Invincible for this many frames after taking damage
INVINCIBLE_FRAMES__HIT=30, // Invincible for this many frames after taking damage
};
int m_invincibleFrameCount; // Initial invincibility and also invincibility after taking damage

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@ -69,6 +69,9 @@ static PlayerMetrics s_playerMetrics=
DEFAULT_PLAYER_PLAYER_GRAVITY/3, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY/3, // PM__TERMINAL_VELOCITY
DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
} };

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@ -207,6 +207,7 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}

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@ -189,6 +189,7 @@ int CPlayerModeChop::canAttackFromThisState()
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}

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@ -26,6 +26,10 @@
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSJMPBCK_H__
#include "player\psjmpbck.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
@ -114,6 +118,7 @@ static CPlayerState *s_stateTable[]=
NULL, // STATE_DUCK
NULL, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateJumpBack, // STATE_JUMPBACK
};
@ -130,6 +135,9 @@ static PlayerMetrics s_playerMetrics=
DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
} };

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@ -195,6 +195,7 @@ int CPlayerModeJellyLauncher::setState(int _state)
switch(_state)
{
case STATE_FALL:
case STATE_JUMPBACK:
// Break out of firing state!
m_firingState=FIRING_STATE__NONE;
break;
@ -254,6 +255,7 @@ int CPlayerModeJellyLauncher::canFireFromThisState()
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}

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@ -324,6 +324,7 @@ int CPlayerModeNet::canSwingNetFromThisState()
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}

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@ -34,6 +34,10 @@
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSJMPBCK_H__
#include "player\psjmpbck.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
@ -106,6 +110,7 @@ static CPlayerState *s_stateTable[]=
&s_stateDuck, // STATE_DUCK
&s_stateSoakUp, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
&s_stateJumpBack, // STATE_JUMPBACK
};
static PlayerMetrics s_playerMetrics=
@ -120,6 +125,9 @@ static PlayerMetrics s_playerMetrics=
DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
DEFAULT_HITREACT_XVELOCITY, // PM__HITREACT_XVELOCITY
DEFAULT_HITREACT_YVELOCITY, // PM__HITREACT_YVELOCITY
DEFAULT_HITREACT_FRAMES, // PM__HITREACT_FRAMES
} };
@ -221,6 +229,7 @@ int CPlayerModeBase::canDoLookAround()
case STATE_BUTTLAND:
case STATE_DUCK:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}
@ -255,6 +264,7 @@ ATTACK_STATE CPlayerModeBase::getAttackState()
case STATE_DUCK:
case STATE_SOAKUP:
case STATE_GETUP:
case STATE_JUMPBACK:
break;
}
@ -275,7 +285,8 @@ void CPlayerModeBase::thinkVerticalMovement()
}
else if(m_currentState!=STATE_FALL&&m_currentState!=STATE_FALLFAR&&
m_currentState!=STATE_BUTTFALL&&m_currentState!=STATE_BUTTBOUNCE&&
m_currentState!=STATE_JUMP&&m_currentState!=STATE_SPRINGUP)
m_currentState!=STATE_JUMP&&m_currentState!=STATE_SPRINGUP&&
m_currentState!=STATE_JUMPBACK)
{
DVECTOR pos;
pos=m_player->getPlayerPos();
@ -332,7 +343,7 @@ void CPlayerModeBase::playerHasHitGround()
{
// Landed from a painfully long fall
setState(STATE_HITGROUND);
m_player->takeDamage(DAMAGE__FALL);
m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
moveVel.vx=0;
}
else if(moveVel.vx)
@ -590,6 +601,24 @@ void CPlayerModeBase::jump()
moveVel.vy=-getPlayerMetrics()->m_metric[PM__JUMP_VELOCITY]<<VELOCITY_SHIFT;
setMoveVelocity(&moveVel);
}
int barg=5;
void CPlayerModeBase::jumpback()
{
DVECTOR moveVel;
int xvel;
moveVel=*m_player->getMoveVelocity();
moveVel.vy=-getPlayerMetrics()->m_metric[PM__HITREACT_YVELOCITY]<<VELOCITY_SHIFT;
xvel=getPlayerMetrics()->m_metric[PM__HITREACT_XVELOCITY]<<VELOCITY_SHIFT;
if(moveVel.vx<0)
{
moveVel.vx=-xvel;
}
else if(moveVel.vx>0)
{
moveVel.vx=xvel;
}
setMoveVelocity(&moveVel);
}
void CPlayerModeBase::fall()
{
const PlayerMetrics *metrics;

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@ -50,6 +50,9 @@ typedef enum
PM__GRAVITY,
PM__TERMINAL_VELOCITY,
PM__BUTT_FALL_VELOCITY,
PM__HITREACT_XVELOCITY,
PM__HITREACT_YVELOCITY,
PM__HITREACT_FRAMES,
NUM_PLAYER_METRICS
}PLAYER_METRIC;
@ -71,6 +74,9 @@ enum
DEFAULT_PLAYER_PLAYER_GRAVITY=2<<2,
DEFAULT_PLAYER_TERMINAL_VELOCITY=8,
DEFAULT_BUTT_FALL_VELOCITY=14,
DEFAULT_HITREACT_XVELOCITY=5,
DEFAULT_HITREACT_YVELOCITY=3,
DEFAULT_HITREACT_FRAMES=15,
};
@ -89,6 +95,7 @@ public:
void inSoakUpState();
virtual int isJellyfishNetFull() {ASSERT(0);return false;} // Fugly..
virtual int setState(int _state) {return 0;}
int getPadInputHeld();
int getPadInputDown();
@ -155,6 +162,7 @@ public:
void moveRight();
int slowdown();
void jump();
void jumpback();
void fall();
void buttFall();

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@ -61,6 +61,7 @@
CPlayerStateJumpBack s_stateJumpBack;
/*----------------------------------------------------------------------
Function:
Purpose:
@ -69,10 +70,10 @@ CPlayerStateJumpBack s_stateJumpBack;
---------------------------------------------------------------------- */
void CPlayerStateJumpBack::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_JUMP);
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETHIT);
m_reactFrames=0;
_playerMode->jump();
_playerMode->jumpback();
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
}
@ -87,15 +88,13 @@ void CPlayerStateJumpBack::enter(CPlayerModeBase *_playerMode)
void CPlayerStateJumpBack::think(CPlayerModeBase *_playerMode)
{
const PlayerMetrics *metrics;
int controlHeld,controlDown;
int xvel;
metrics=_playerMode->getPlayerMetrics();
controlHeld=_playerMode->getPadInputHeld();
controlDown=_playerMode->getPadInputDown();
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
if(m_reactFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&controlHeld&PI_JUMP)
if(m_reactFrames<=metrics->m_metric[PM__HITREACT_FRAMES])
{
m_reactFrames++;
}
@ -103,24 +102,6 @@ void CPlayerStateJumpBack::think(CPlayerModeBase *_playerMode)
{
_playerMode->setState(STATE_FALL);
}
if(controlHeld&PI_LEFT)
{
_playerMode->moveLeft();
}
else if(controlHeld&PI_RIGHT)
{
_playerMode->moveRight();
}
else
{
_playerMode->slowdown();
}
if(controlDown&PI_DOWN)
{
_playerMode->setState(STATE_BUTTBOUNCE);
}
}

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@ -48,7 +48,7 @@ private:
Globals
------- */
extern CPlayerStateJumpBack s_stateJump;
extern CPlayerStateJumpBack s_stateJumpBack;
/*----------------------------------------------------------------------

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@ -1435,6 +1435,14 @@ SOURCE=..\..\..\source\player\psidle.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\player\psjmpbck.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\source\player\psjmpbck.h
# End Source File
# Begin Source File
SOURCE=..\..\..\source\player\psjump.cpp
# End Source File
# Begin Source File