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@ -248,7 +248,7 @@ void CNpcIronDogfishEnemy::processStandardIronDogfishAttack( int _frames )
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case IRON_DOGFISH_LASER_EYE_1:
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case IRON_DOGFISH_LASER_EYE_2:
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{
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if ( playerYDistSqr > 250000 )
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if ( playerYDistSqr > 50000 )
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = IRON_DOGFISH_THUMP_2;
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