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@ -1924,7 +1924,7 @@ void CPlayer::takeDamage(DAMAGE_TYPE _damage,REACT_DIRECTION _reactDirection,CTh
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case DAMAGE__ELECTROCUTION:
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case DAMAGE__SHOCK_ENEMY:
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if(!isWearingBoots())
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if(isWearingBoots())
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{
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ouchThatHurt=false;
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}
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