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@ -120,11 +120,6 @@ void CPlayerStateJump::think(CPlayerModeBase *_playerMode)
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{
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{
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_playerMode->slowdown();
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_playerMode->slowdown();
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}
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}
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if(controlDown&PI_DOWN)
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{
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_playerMode->setState(STATE_BUTTBOUNCE);
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}
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}
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}
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