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@ -681,7 +681,7 @@ void CNpcEnemy::collidedWith( CThing *_thisThing )
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bool CNpcEnemy::processSensor()
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{
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// temporary
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/*// temporary
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_SHOT;
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@ -689,7 +689,7 @@ bool CNpcEnemy::processSensor()
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return( true );
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}
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// temporary
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// temporary*/
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switch( m_sensorFunc )
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{
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