This commit is contained in:
Paul 2001-01-19 22:54:48 +00:00
parent b8a82dd6fe
commit f7614f78e0
8 changed files with 808 additions and 0 deletions

132
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/*=========================================================================
psfall.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psfall.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFall::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
m_fallFrames=0;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFall::think(CPlayer *_player)
{
int control;
DVECTOR move;
control=getPadInput(_player);
move=getMoveVelocity(_player);
move.vy+=GRAVITY_VALUE;
if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
{
move.vy=TERMINAL_VELOCITY<<PSHIFT;
m_fallFrames++;
if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
{
setState(_player,STATE_FALLFAR);
}
}
setMoveVelocity(_player,&move);
if(control&PAD_LEFT)
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
{
moveRight(_player);
}
else
{
slowdown(_player);
}
/*
if(isOnSolidGround(_player))
{
move=getMoveVelocity(_player);
// if(move.vx)
// {
// setState(_player,STATE_RUN);
// }
// else
{
setState(_player,STATE_IDLE);
}
move.vy=0;
setMoveVelocity(_player,&move);
}
*/
}
/*===========================================================================
end */

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/*=========================================================================
psfall.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PSFALL_H__
#define __PLAYER_PSFALL_H__
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h"
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPlayerStateFall : public CPlayerState
{
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
private:
int m_fallFrames;
};
class CPlayerStateFallFar : public CPlayerStateFall
{
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PSFALL_H__ */
/*===========================================================================
end */

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/*=========================================================================
psjump.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psjump.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
m_jumpFrames=0;
DVECTOR move=getMoveVelocity(_player);
move.vy=-JUMP_VELOCITY<<PSHIFT;
setMoveVelocity(_player,&move);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(m_jumpFrames<=MAX_JUMP_FRAMES&&control&PAD_CROSS)
{
m_jumpFrames++;
}
else
{
DVECTOR move;
move=getMoveVelocity(_player);
if(move.vy>=0)
{
setState(_player,STATE_FALL);
}
else
{
move.vy+=GRAVITY_VALUE;
}
setMoveVelocity(_player,&move);
}
if(control&PAD_LEFT)
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
{
moveRight(_player);
}
else
{
slowdown(_player);
}
}
/*===========================================================================
end */

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/*=========================================================================
psjump.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PSJUMP_H__
#define __PLAYER_PSJUMP_H__
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h"
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPlayerStateJump : public CPlayerState
{
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
private:
int m_jumpFrames;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PSJUMP_H__ */
/*===========================================================================
end */

138
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/*=========================================================================
psrun.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psrun.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::enter(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(getMoveVelocity(_player).vx)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
}
else
{
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTART);
}
if(control&PAD_LEFT)
{
setFacing(_player,FACING_LEFT);
}
else if(control&PAD_RIGHT)
{
setFacing(_player,FACING_RIGHT);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRun::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&PAD_CROSS)
{
setState(_player,STATE_JUMP);
}
if(control&PAD_LEFT)
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
{
moveRight(_player);
}
else
{
DVECTOR move;
move=getMoveVelocity(_player);
if(move.vx==0)
{
setState(_player,STATE_IDLE);
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
}
else
{
slowdown(_player);
}
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setAnimNo(_player,ANIM_PLAYER_ANIM_RUN);
}
}
/*===========================================================================
end */

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/*=========================================================================
psjump.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PSRUN_H__
#define __PLAYER_PSRUN_H__
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pstates.h"
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPlayerStateRun : public CPlayerState
{
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PSRUN_H__ */
/*===========================================================================
end */

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#include "player\pstates.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------*/
void CPlayerState::setState(CPlayer *_player,int _state)
{
_player->setState((PLAYER_STATE)_state);
}
int CPlayerState::getFacing(CPlayer *_player)
{
return _player->getFacing();
}
void CPlayerState::setFacing(CPlayer *_player,int _facing)
{
_player->setFacing(_facing);
}
int CPlayerState::getAnimNo(CPlayer *_player)
{
return _player->getAnimNo();
}
void CPlayerState::setAnimNo(CPlayer *_player,int _animNo)
{
_player->setAnimNo(_animNo);
}
void CPlayerState::setAnimFrame(CPlayer *_player,int _animFrame)
{
_player->setAnimFrame(_animFrame);
}
int CPlayerState::advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player)
{
int animFrame,frameCount;
int looped;
animFrame=_player->getAnimFrame()+1;
frameCount=_player->getAnimFrameCount();
looped=false;
if(animFrame>=frameCount)
{
looped=true;
animFrame=0;
}
_player->setAnimFrame(animFrame);
return looped;
}
DVECTOR CPlayerState::getMoveVelocity(CPlayer *_player)
{
return _player->getMoveVelocity();
}
void CPlayerState::setMoveVelocity(CPlayer *_player,DVECTOR *_moveVel)
{
_player->setMoveVelocity(_moveVel);
}
int CPlayerState::getPadInput(CPlayer *_player)
{
return _player->getPadInput();
}
int CPlayerState::isOnSolidGround(CPlayer *_player)
{
return _player->isOnSolidGround();
}
void CPlayerState::moveLeft(CPlayer *_player)
{
_player->moveLeft();
}
void CPlayerState::moveRight(CPlayer *_player)
{
_player->moveRight();
}
void CPlayerState::slowdown(CPlayer *_player)
{
_player->slowdown();
}
void CPlayerState::jump(CPlayer *_player)
{
_player->jump();
}
void CPlayerState::fall(CPlayer *_player)
{
_player->fall();
}
/*----------------------------------------------------------------------*/
void CPlayerStateIdle::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
}
void CPlayerStateIdle::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&PAD_CROSS)
{
setState(_player,STATE_JUMP);
}
else if(control&(PAD_LEFT|PAD_RIGHT))
{
setState(_player,STATE_RUN);
}
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getRndRange(100)<95)
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC04);
else
setAnimNo(_player,ANIM_PLAYER_ANIM_IDLEGENERIC03);
}
}

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/*=========================================================================
pstates.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLAYER_PSTATES_H__
#define __PLAYER_PSTATES_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef _GLOBAL_HEADER_
#include "system\global.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CPlayerState
{
public:
virtual void enter(class CPlayer *_player)=0;
virtual void think(class CPlayer *_player)=0;
protected:
void setState(class CPlayer *_player,int _state);
int getFacing(class CPlayer *_player);
void setFacing(class CPlayer *_player,int _facing);
int getAnimNo(class CPlayer *_player);
void setAnimNo(class CPlayer *_player,int _animNo);
void setAnimFrame(class CPlayer *_player,int _animFrame);
int advanceAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
DVECTOR getMoveVelocity(class CPlayer *_player);
void setMoveVelocity(class CPlayer *_player,DVECTOR *_moveVel);
int getPadInput(class CPlayer *_player);
int isOnSolidGround(class CPlayer *_player);
void moveLeft(class CPlayer *_player);
void moveRight(class CPlayer *_player);
void slowdown(class CPlayer *_player);
void jump(class CPlayer *_player);
void fall(class CPlayer *_player);
};
class CPlayerStateIdle : public CPlayerState
{
public:
void enter(class CPlayer *_player);
void think(class CPlayer *_player);
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PSTATES_H__ */
/*===========================================================================
end */