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@ -713,7 +713,7 @@ u8 W=CurrentFrameGfx->W-1;
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u8 H=CurrentFrameGfx->H-1;
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u8 U=Node->U;
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u8 V=Node->V;
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int AspectX0,AspectX1;
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if (XFlip)
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{
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X-=CurrentFrame->XOfs;
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@ -722,7 +722,8 @@ u8 V=Node->V;
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Ft4->u1=U;//-1;//
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Ft4->u2=U+W;
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Ft4->u3=U;//-1;//
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AspectX0=CurrentFrameGfx->AspectX1;
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AspectX1=CurrentFrameGfx->AspectX0;
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}
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else
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{
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@ -731,7 +732,8 @@ u8 V=Node->V;
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Ft4->u1=U+W;
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Ft4->u2=U;
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Ft4->u3=U+W;
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AspectX0=CurrentFrameGfx->AspectX0;
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AspectX1=CurrentFrameGfx->AspectX1;
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}
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if (YFlip)
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@ -756,10 +758,10 @@ u8 V=Node->V;
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#if INGAME_SCREENW==512
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// Correct Aspect
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Ft4->x0-=CurrentFrameGfx->AspectX0;
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Ft4->x1+=CurrentFrameGfx->AspectX1;
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Ft4->x2-=CurrentFrameGfx->AspectX0;
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Ft4->x3+=CurrentFrameGfx->AspectX1;
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Ft4->x0-=AspectX0;
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Ft4->x1+=AspectX1;
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Ft4->x2-=AspectX0;
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Ft4->x3+=AspectX1;
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#endif
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}
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