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@ -160,7 +160,7 @@ bool CNpcSquidDartEnemy::processSensor()
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void CNpcSquidDartEnemy::processClose( int _frames )
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{
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s32 movement;
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s32 yAim = playerYDist - 40;
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s32 yAim = playerYDist - 20;
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//s32 maxSpeed = m_data[m_type].speed * _frames;
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s32 maxSpeed = m_speed * _frames;
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@ -196,7 +196,7 @@ void CNpcSquidDartEnemy::processClose( int _frames )
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}
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else
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{
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if ( abs( yAim ) > 20 )
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if ( abs( yAim ) > 5 )
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{
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movement = yAim;
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