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@ -252,17 +252,18 @@ void CGameScene::initLevel()
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#ifdef __USER_paul__
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DVECTOR pos={16*10,16*10};
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createPickup(PICKUP__BIG_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__MEDIUM_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__SMALL_HEALTH,&pos);
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pos.vx+=32; createPickup(PICKUP__LIFE,&pos);
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pos.vx+=32; createPickup(PICKUP__SPATULA,&pos);
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pos.vx+=32; createPickup(PICKUP__JELLY_LAUNCHER_AMMO,&pos);
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pos.vx+=32; createPickup(PICKUP__BUBBLE_MIXTURE,&pos);
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pos.vx+=32; createPickup(PICKUP__GLASSES,&pos);
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pos.vx+=32; createPickup(PICKUP__SQUEAKY_SHOES,&pos);
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pos.vx+=32; createPickup(PICKUP__BALLOON,&pos);
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pos.vx+=32; createPickup(PICKUP__HELMET,&pos);
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pos.vx+=32; createPickup(PICKUP__QUEST_ITEM__TEST,&pos);
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pos.vx+=64; createPickup(PICKUP__MEDIUM_HEALTH,&pos);
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pos.vx+=64; createPickup(PICKUP__SMALL_HEALTH,&pos);
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pos.vx+=64; createPickup(PICKUP__LIFE,&pos);
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pos.vx+=64; createPickup(PICKUP__SPATULA,&pos);
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pos.vx+=64; createPickup(PICKUP__JELLY_LAUNCHER_AMMO,&pos);
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pos.vx+=64; createPickup(PICKUP__BUBBLE_MIXTURE,&pos);
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pos.vx+=64; createPickup(PICKUP__GLASSES,&pos);
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pos.vx+=64; createPickup(PICKUP__SQUEAKY_SHOES,&pos);
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pos.vx+=64; createPickup(PICKUP__BALLOON,&pos);
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pos.vx+=64; createPickup(PICKUP__HELMET,&pos);
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pos.vx+=64; createPickup(PICKUP__CORAL_BLOWER,&pos);
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pos.vx+=64; createPickup(PICKUP__QUEST_ITEM__TEST,&pos);
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CNpcPlatform *platform;
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platform=new ("test platform") CNpcPlatform;
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