diff --git a/makefile.gfx b/makefile.gfx index 6d6efe492..5dc248de3 100644 --- a/makefile.gfx +++ b/makefile.gfx @@ -44,15 +44,26 @@ LEVELS_OUT_DIR := $(DATA_OUT)/levels LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05 LEVELS_CHAPTER01 := -LEVELS_CHAPTER02 := -LEVELS_CHAPTER03 := LEVEL02 +LEVELS_CHAPTER01_LEVEL01 := + +LEVELS_CHAPTER02 := LEVEL04 +LEVELS_CHAPTER02_LEVEL04 := 01 + +LEVELS_CHAPTER03 := + LEVELS_CHAPTER04 := + LEVELS_CHAPTER05 := -LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) )) -LEVELS_IN := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) )) -LEVELS_OUT := $(foreach LEVEL,$(LEVELS_IN),$(LEVELS_OUT_DIR)/$(LEVEL).lvl) +LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) )) +ALL_LEVELS := $(foreach CHAPTER, $(LEVELS_CHAPTERS), \ + $(foreach LEVEL, $(LEVELS_$(CHAPTER)), \ + $(foreach SUBLEVEL, $(LEVELS_$(CHAPTER)_$(LEVEL)), \ + $(CHAPTER)/$(LEVEL)/$(LEVEL)$(SUBLEVEL) ))) + +ALL_LEVELS_IN := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_IN_DIR)/$(LEVEL).pme) +ALL_LEVELS_OUT := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_OUT_DIR)/$(LEVEL).lvl) levels : $(LEVELS_OUT) @@ -60,11 +71,16 @@ cleanlevels : @$(RM) -f $(LEVELS_OUT) @$(ECHO) Cleaned levels +# $(ALL_LEVELS_OUT) : $(ALL_LEVELS__IN) +# $(MKLEVEL) $(ALL_LEVELS__IN) -o:$(LEVELS_OUT_DIR)/LEVEL04 -t:24,1,1 + $(LEVELS_OUT_DIR)/%.lvl : $(LEVELS_IN_DIR)/%.pme @$(ECHO) Building $< $@ - @$(MKLEVEL) $< -o:$(dir $(basename $@)) $(LEVELS_OPTS) + $(MKLEVEL) $< -o:$@ $(LEVELS_OPTS) +# $(MKLEVEL) $< -o:$(dir $(basename $@))/level04.tex $(LEVELS_OPTS) + +GFX_DATA_OUT += $(ALL_LEVELS_OUT) -GFX_DATA_OUT += $(LEVELS_OUT) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- diff --git a/source/level/layertile.cpp b/source/level/layertile.cpp index dbe0d69a1..3cd2f235c 100644 --- a/source/level/layertile.cpp +++ b/source/level/layertile.cpp @@ -29,7 +29,6 @@ CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_Qu Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr)); MapWidth=LayerHdr->Width; MapHeight=LayerHdr->Height; - } /*****************************************************************************/ diff --git a/source/level/layertile3d.cpp b/source/level/layertile3d.cpp index af843de2f..49d9752d7 100644 --- a/source/level/layertile3d.cpp +++ b/source/level/layertile3d.cpp @@ -57,6 +57,7 @@ int Size=Width*Height; } } UpdateWholeMap(); + CreateRenderFlagTable(); } @@ -66,8 +67,44 @@ void CLayerTile3d::shutdown() } /*****************************************************************************/ +void CLayerTile3d::CreateRenderFlagTable() +{ +s16 *Ptr; + + RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable"); + Ptr=RenderFlagTable; + + for (int Y=0; Y(SCREEN_TILE_WIDTH/2)-1) + { + Flag|=1<(SCREEN_TILE_HEIGHT/2)-1) + { + Flag|=1<Flags) { // Has 3d Data /**/ CMX_SetTransMtxXY(&BlkPos); -/**/ RenderBlock(Grid); +/**/ RenderBlock(Grid,*RenderFlags); } Grid=(sPrimGridElem3d *)Grid->Right; TileX+=TILE_WIDTH; BlkPos.vx+=TILE_WIDTH*BLOCK_MULT; + RenderFlags++; } Grid=(sPrimGridElem3d *)GridDown; TileY+=TILE_HEIGHT; @@ -196,10 +238,10 @@ sOT *ThisOT=OtPtr+LayerOT; // NOTE: Tiles are split into facing strips, to reduce overdraw :o) // NOTE: Matrix already setup for block -void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem) +void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags) { sTile *Tile=&TileList[Elem->Tile]; -u32 Flags=Elem->Flags; +u32 Flags=Elem->Flags & RenderFlags; sVtx *P0,*P1,*P2; POLY_FT3 *TPrimPtr=(POLY_FT3*)GetPrimPtr(); u16 *TileTable=Tile->TileTable; @@ -207,8 +249,11 @@ u32 T0,T1,T2; sTri *TList=TriList+Tile->TriStart; sOT *ThisOT=OtPtr+LayerOT; -//--- Tris --------------------------------------------------------------------------- + Flags=0xff & RenderFlags; +// Flags=0xff;// & RenderFlags; +//--- Tris --------------------------------------------------------------------------- + for (int i=0; i