# Microsoft Developer Studio Project File - Name="asciiexp" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ASCIIEXP - WIN32 RELEASE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "asciiexp.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "asciiexp.mak" CFG="ASCIIEXP - WIN32 RELEASE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "asciiexp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "asciiexp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/KatBox/Project/asciiexp", VHBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "asciiexp - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G6 /MD /W3 /GX /Od /I "..\..\..\include" /I "c:\3dsmax3_1\MaxSDK\INCLUDE" /I "c:\3dsmax3_1\cstudio\docs" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB COMCTL32.LIB /nologo /base:"0X02C60000" /subsystem:windows /dll /incremental:yes /machine:I386 /out:"C:\3dsmax3_1\plugins\GinExp.dle" !ELSEIF "$(CFG)" == "asciiexp - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "c:\3dsmax3_1\MaxSDK\INCLUDE" /I "c:\3dsmax3_1\cstudio\docs" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB ODBC32.LIB ODBCCP32.LIB COMCTL32.LIB /nologo /base:"0X02C60000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"C:\3dsmax3_1\plugins\GinExp.dle" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "asciiexp - Win32 Release" # Name "asciiexp - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\asciiexp.def # End Source File # Begin Source File SOURCE=.\asciiexp.rc # End Source File # Begin Source File SOURCE=.\ExpBone.cpp # End Source File # Begin Source File SOURCE=.\ExpCamLight.cpp # End Source File # Begin Source File SOURCE=.\ExpFFD.cpp !IF "$(CFG)" == "asciiexp - Win32 Release" !ELSEIF "$(CFG)" == "asciiexp - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\ExpFileIo.cpp # End Source File # Begin Source File SOURCE=.\ExpFileIo.h # End Source File # Begin Source File SOURCE=.\ExpMain.cpp # End Source File # Begin Source File SOURCE=.\ExpMaterial.cpp # End Source File # Begin Source File SOURCE=.\ExpModel.cpp # End Source File # Begin Source File SOURCE=.\ExpTree.cpp # End Source File # Begin Source File SOURCE=.\ExpUProp.cpp # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\asciiexp.h # End Source File # Begin Source File SOURCE=.\ffd.h # End Source File # Begin Source File SOURCE=.\Triobjed.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Group "Libraries" # PROP Default_Filter "*.lib" # Begin Source File SOURCE=\3dsmax3_1\MaxSDK\LIB\CORE.LIB # End Source File # Begin Source File SOURCE=\3dsmax3_1\MaxSDK\LIB\GEOM.LIB # End Source File # Begin Source File SOURCE=\3dsmax3_1\MaxSDK\LIB\MESH.LIB # End Source File # Begin Source File SOURCE=\3dsmax3_1\Maxsdk\Lib\Bmm.lib # End Source File # Begin Source File SOURCE=\3dsmax3_1\Maxsdk\lib\maxutil.lib # End Source File # End Group # End Target # End Project