// AddLayerDlg.cpp : implementation file // #include "stdafx.h" #include "mapedit.h" #include "GUIAddLayer.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CGUIAddLayer dialog CGUIAddLayer::CGUIAddLayer(CWnd* pParent /*=NULL*/) : CDialog(CGUIAddLayer::IDD, pParent) { //{{AFX_DATA_INIT(CGUIAddLayer) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CGUIAddLayer::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGUIAddLayer) DDX_Control(pDX, IDC_ADDLAYER_LIST, m_List); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGUIAddLayer, CDialog) //{{AFX_MSG_MAP(CGUIAddLayer) ON_LBN_SELCHANGE(IDC_ADDLAYER_LIST, OnSelchangeAddlayerList) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CGUIAddLayer message handlers BOOL CGUIAddLayer::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here m_List.ResetContent(); for (int i=0; i