//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by MapEdit.rc // #define IDD_ABOUTBOX 100 #define IDD_MULTIBAR 103 #define IDR_MAINFRAME 128 #define IDR_TOOLBAR 128 #define IDR_MAPEDITYPE 129 #define IDD_LAYER_LIST 147 #define IDI_PAINT 152 #define IDI_SELECT 153 #define IDD_RESIZE 167 #define IDD_NEWMAP 169 #define IDD_ADDLAYER 172 #define IDD_TILEBANK 173 #define IDD_TOOLBAR 174 #define IDD_LAYER_SHADE 175 #define IDD_LAYER_COLLISION 177 #define IDD_ELEMLIST 178 #define IDD_LAYER_ACTOR 179 #define IDD_LAYER_THING 181 #define IDD_LAYER_THING_POS 182 #define IDD_LAYER_PLATFORM 183 #define IDD_LAYER_TRIGGER 184 #define IDD_LAYER_FX 185 #define IDD_LAYER_HAZARD 186 #define IDD_LAYER_RGB 187 #define IDC_TOOLBAR_COMBO 1018 #define IDC_LAYERLIST_LIST 1019 #define IDD_TILEBANK_UPDATE 1029 #define IDD_TILEBANK_LOAD 1031 #define IDD_LAYERTILE_BTN_SELECT 1032 #define IDD_TILEBANK_DELETE 1033 #define IDD_LAYERTILE_BTN_PAINT 1034 #define IDC_MAPSIZE_WIDTH 1037 #define IDC_MAPSIZE_WIDTH_TEXT 1038 #define IDC_MAPSIZE_HEIGHT_TEXT 1039 #define IDC_MAPSIZE_HEIGHT 1040 #define IDC_MAPSIZE_WARNING 1041 #define IDC_LAYERLIST_ADD 1056 #define IDC_LAYERLIST_DELETE 1057 #define IDC_ADDLAYER_LIST 1058 #define IDC_LAYERSHADE_EDITR0 1060 #define IDC_LAYERSHADE_SHADER0 1060 #define IDC_LAYERSHADE_EDITG0 1061 #define IDC_LAYERSHADE_SHADEG0 1061 #define IDC_LAYERSHADE_EDITB0 1062 #define IDC_LAYERSHADE_SHADEB0 1062 #define IDC_LAYERSHADE_EDITR1 1064 #define IDC_LAYERSHADE_SHADER1 1064 #define IDC_LAYERSHADE_EDITG1 1065 #define IDC_LAYERSHADE_SHADEG1 1065 #define IDC_LAYERSHADE_EDITB1 1066 #define IDC_LAYERSHADE_SHADEB1 1066 #define IDC_LAYERSHADE_COUNTEDIT 1074 #define IDC_LAYERSHADE_SHADECOUNT 1074 #define IDC_LAYERSHADE_COUNTTEXT 1075 #define IDC_SPIN2 1076 #define IDC_LAYERSHADE_SHADECOUNT_SPIN 1076 #define IDC_LAYERSHADE_COUNTTEXT2 1077 #define IDC_LAYERCOLLISION_NORMAL 1078 #define IDC_LAYERSHADE_POSTEXT 1078 #define IDC_LAYERSHADE_XYTEXT0 1079 #define IDD_ELEM_LIST 1080 #define IDC_LAYERSHADE_XYTEXT1 1080 #define IDC_LAYERSHADE_EDITR2 1081 #define IDC_LAYERSHADE_SHADER2 1081 #define IDC_LAYERSHADE_EDITG2 1082 #define IDC_LAYERCOLLISION_DAMAGE 1082 #define IDC_LAYERSHADE_SHADEG2 1082 #define IDC_LAYERSHADE_EDITB2 1083 #define IDC_LAYERCOLLISION_SLIPPERY 1083 #define IDC_LAYERSHADE_SHADEB2 1083 #define IDC_LAYERCOLLISION_ELECTRIC 1084 #define IDC_LAYERSHADE_XYTEXT2 1084 #define IDC_LAYERCOLLISION_STICKY 1085 #define IDC_LAYERSHADE_XYTEXT3 1085 #define IDC_LAYERCOLLISION_DESTRUCT_WALL 1085 #define IDC_LAYERSHADE_TEXT7 1086 #define IDC_LAYERCOLLISION_WATER 1086 #define IDC_ACTOR_SPEED_TEXT 1086 #define IDC_LAYERCOLLISION_DEATH_LIQUID 1086 #define IDC_LAYERSHADE_EDITR3 1087 #define IDC_LAYERCOLLISION_SOLID 1087 #define IDC_ACTOR_SPEED 1087 #define IDC_LAYERSHADE_SHADER3 1087 #define IDC_LAYERSHADE_EDITG3 1088 #define IDC_LAYERCOLLISION_DEATH 1088 #define IDC_LAYERSHADE_SHADEG3 1088 #define IDC_LAYERCOLLISION_DEATH_FALL 1088 #define IDC_LAYERSHADE_EDITB3 1089 #define IDC_LAYERSHADE_SHADEB3 1089 #define IDC_LAYERCOLLISION_DESTRUCTABLE 1089 #define IDC_LAYERCOLLISION_DESTRUCT_FLOOR 1089 #define IDC_LAYERSHADE_TRANSTEXT 1090 #define IDC_LAYERCOLLISION_MOVE_LEFT 1090 #define IDC_LAYERSHADE_GFXR0 1091 #define IDC_LAYERCOLLISION_MOVE_RIGHT 1091 #define IDC_ACTOR_SPEED_SPIN 1092 #define IDC_LAYERSHADE_GFXG0 1092 #define IDC_LAYERCOLLISION_DEATH_INSTANT 1092 #define IDC_LAYERSHADE_GFXB0 1093 #define IDC_LAYERCOLLISION_SOAK_UP 1093 #define IDC_ACTOR_PLAYER 1094 #define IDC_LAYERSHADE_GFXR1 1094 #define IDC_LAYERCOLLISION_SB_NOMOVE 1094 #define IDC_LAYERSHADE_GFXG1 1095 #define IDC_LAYERSHADE_GFXB1 1096 #define IDC_ACTOR_TURNRATE_TEXT 1097 #define IDC_ACTOR_TURNRATE 1098 #define IDC_ACTOR_TURNRATE_SPIN 1099 #define IDC_LAYERSHADE_GFXR2 1101 #define IDC_LAYERSHADE_GFXG2 1102 #define IDC_LAYERSHADE_GFXB2 1103 #define IDC_LAYERSHADE_GFXR3 1107 #define IDC_LAYERSHADE_GFXG3 1108 #define IDC_LAYERSHADE_GFXB3 1109 #define IDC_ACTOR_HEALTH_TEXT 1112 #define IDC_ACTOR_HEALTH 1113 #define IDC_ACTOR_HEALTH_SPIN 1114 #define IDC_ACTOR_ATTACK_TEXT 1115 #define IDC_ACTOR_ATTACK 1116 #define IDC_ACTOR_ATTACK_SPIN 1117 #define IDC_ACTOR_COLLISION 1118 #define IDC_DEF_THING_LIST 1124 #define IDC_THING_LIST 1125 #define IDC_THING_GOTO 1126 #define IDC_THING_DELETE 1127 #define IDC_THING_POS_LIST 1127 #define IDC_THING_POS_UP 1128 #define IDC_THING_POS_DOWN 1129 #define IDC_THING_POS_DELETE 1130 #define IDC_PLATFORM_SPEED 1131 #define IDC_PLATFORM_SPEED_TEXT 1132 #define IDC_PLATFORM_TURNRATE_TEXT 1133 #define IDC_PLATFORM_SPEED_SPIN 1134 #define IDC_PLATFORM_TURNRATE_SPIN 1135 #define IDC_PLATFORM_TURNRATE 1136 #define IDC_PLATFORM_COLLISION 1137 #define IDC_PLATFORM_MOVE_TYPE 1138 #define IDC_PLATFORM_TYPE 1139 #define IDC_TRIGGER_SIZE 1140 #define IDC_PLATFORM_PARAM0_TEXT 1140 #define IDC_TRIGGER_WIDTH 1141 #define IDC_PLATFORM_PARAM0 1141 #define IDC_TRIGGER_HEIGHT 1142 #define IDC_PLATFORM_PARAM_SPIN 1142 #define IDC_TRIGGER_WIDTH_SPIN 1143 #define IDC_FX_SPEED_TEXT 1144 #define IDC_TRIGGER_TARGET 1144 #define IDC_TRIGGER_TARGETX 1145 #define IDC_FX_SIZE_TEXT 1146 #define IDC_TRIGGER_TARGETX_SPIN 1146 #define IDC_FX_WIDTH 1147 #define IDC_TRIGGER_TARGETY 1147 #define IDC_FX_HEIGHT 1148 #define IDC_TRIGGER_TEXT_TARGET_WH 1148 #define IDC_FX_WIDTH_SPIN 1149 #define IDC_TRIGGER_TARGETW 1149 #define IDC_FX_HEIGHT_SPIN 1150 #define IDC_TRIGGER_TARGETW_SPIN 1150 #define IDC_FX_SPEED 1151 #define IDC_TRIGGER_TARGETH 1151 #define IDC_FX_SPEED_SPIN 1152 #define IDC_TRIGGER_TEXT_VAL0 1152 #define IDC_TRIGGER_VAL0 1153 #define IDC_TRIGGER_VAL0_SPIN 1154 #define IDC_TRIGGER_HEIGHT_SPIN 1163 #define IDC_TRIGGER_TARGETY_SPIN 1164 #define IDC_TRIGGER_TARGETH_SPIN 1165 #define IDC_HAZARD_SPEED_TEXT 1169 #define IDC_HAZARD_TURNRATE_TEXT 1170 #define IDC_HAZARD_HEALTH_TEXT 1171 #define IDC_HAZARD_ATTACK_TEXT 1172 #define IDC_HAZARD_SPEED 1173 #define IDC_HAZARD_TURNRATE 1174 #define IDC_HAZARD_HEALTH 1175 #define IDC_HAZARD_ATTACK 1176 #define IDC_HAZARD_SPEED_SPIN 1177 #define IDC_HAZARD_TURNRATE_SPIN 1178 #define IDC_HAZARD_HEALTH_SPIN 1179 #define IDC_HAZARD_ATTACK_SPIN 1180 #define IDC_HAZARD_COLLISION 1181 #define IDC_HAZARD_RESPAWN_TEXT 1182 #define IDC_HAZARD_RESPAWN 1183 #define IDC_LAYERSHADE_GFX_CURRENT 1183 #define IDC_HAZARD_RESPAWN_SPIN 1184 #define IDC_LAYERSHADE_GFX_CURRENT_SPIN 1184 #define IDC_LAYERSHADE_GFX_LIST 1186 #define IDC_LAYERSHADE_GFX_GOTO 1190 #define IDC_LAYERSHADE_GFX_DELETE 1191 #define IDC_LAYERSHADE_GFX_X0 1192 #define IDC_LAYERSHADE_GFX_SPIN_X0 1193 #define IDC_LAYERSHADE_GFX_Y0 1194 #define IDC_LAYERSHADE_GFX_SPIN_Y0 1195 #define IDC_LAYERSHADE_GFX_X1 1196 #define IDC_LAYERSHADE_GFX_SPIN_X1 1197 #define IDC_LAYERSHADE_GFX_Y1 1198 #define IDC_LAYERSHADE_GFX_SPIN_Y1 1199 #define IDC_LAYERSHADE_GFX_X2 1200 #define IDC_LAYERSHADE_GFX_SPIN_X2 1201 #define IDC_LAYERSHADE_GFX_Y2 1202 #define IDC_LAYERSHADE_GFX_SPIN_Y2 1203 #define IDC_LAYERSHADE_GFX_X3 1204 #define IDC_LAYERSHADE_GFX_SPIN_X3 1205 #define IDC_LAYERSHADE_GFX_Y3 1206 #define IDC_LAYERSHADE_GFX_SPIN_Y3 1207 #define IDC_LAYERSHADE_GFX_TRANSLIST 1208 #define IDC_LAYERSHADE_GFX_X 1209 #define IDC_LAYERSHADE_GFX_XSPIN 1211 #define IDC_LAYERSHADE_GFX_Y 1212 #define IDC_LAYERSHADE_GFX_YSPIN 1213 #define IDC_LAYERSHADE_DEF_LIST 1214 #define IDC_LAYERSHADE_BRUSHTEXT 1215 #define IDC_LAYERSHADE_MODETEXT 1216 #define IDC_LAYERSHADE_MODELIST 1218 #define IDC_LAYERSHADE_BRUSHLIST 1219 #define IDC_LAYERSHADE_RATELIST 1220 #define IDC_LAYERSHADE_BIFILTER 1230 #define IDC_LAYERSHADE_TRIFILTER 1231 #define IDC_LAYERSHADE_SHADER 1232 #define IDC_LAYERSHADE_SHADERSPIN 1233 #define IDC_LAYERSHADE_SHADEG 1234 #define IDC_LAYERSHADE_SHADEGSPIN 1235 #define IDC_LAYERSHADE_SHADEB 1236 #define IDC_LAYERSHADE_SHADEBSPIN 1237 #define IDC_LAYERSHADE_SHADETEXT 1238 #define ID_TOOLBAR_TILEPALETTE 32774 #define ID_TOOLBAR_PARAMBAR 32783 #define ID_TOGGLE_SUBVIEW 32785 #define ID_MAP_TOGGLEGRID 32786 #define ID_TOGGLE_GRID 32787 #define ID_MIRRORX 32788 #define ID_MIRRORY 32789 #define ID_ACTIVEBRUSH_LEFT 32790 #define ID_ACTIVEBRUSH_RIGHT 32791 #define ID_MAP_SETSIZE 32792 #define ID_2D_3D_TOGGLE 32794 #define ID_EXPORT 32795 #define ID_ZOOM_IN 32797 #define ID_ZOOM_OUT 32798 #define ID_RESET_VIEW 32799 #define ID_RENDER_TO_TGA 32800 #define ID_ROTATE 32801 #define ID_REPORT 32802 #define ID_INDICATOR_CURSORXY 59142 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 180 #define _APS_NEXT_COMMAND_VALUE 32803 #define _APS_NEXT_CONTROL_VALUE 1239 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif