/*********************************/ /*** Make Collision Table Util ***/ /*********************************/ #ifndef __MKCOLTAB_HEADER__ #define __MKCOLTAB_HEADER__ using namespace std; struct sColInfo { vector Ofs; }; //*************************************************************************** class CMkColTab { public: enum { BLK_SIZE=16, }; void Load(const char *Filename); void Process(); void Write(const char *Filename); protected: void BuildTable(Frame &ThisFrame,sColInfo &ThisTile); Frame InFrame; vector Tiles; FILE *File; }; #endif