#include data/scripts/defs/defs.scr #include data/scripts/defs/charanim.scr #include data/scripts/defs/items.scr #include data/scripts/defs/response.scr #include data/scripts/defs/trans.scr _setText(CHAR_BARNACLEBOY,STR__INGAME__FMA_C2_BB0); _setResponseOptions(QUESTION_OK); do { pause; } while(_getResponse()==ANSWER_NONE); stop;