/*========================================================================= psfall.cpp Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ /*---------------------------------------------------------------------- Includes -------- */ #include "player\psfall.h" #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PLAYER_PMODES_H__ #include "player\pmodes.h" #endif /* Std Lib ------- */ /* Data ---- */ #ifndef __ANIM_SPONGEBOB_HEADER__ #include #endif /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ /*---------------------------------------------------------------------- Function Prototypes ------------------- */ /*---------------------------------------------------------------------- Vars ---- */ CPlayerStateFall s_stateFall; CPlayerStateFallFar s_stateFallFar; /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFall::enter(CPlayerModeBase *_playerMode) { // If already in this state then don't do the entry code if(_playerMode->getState()!=STATE_JUMP) { if(_playerMode->getAnimNo()!=ANIM_SPONGEBOB_JUMP) { _playerMode->setAnimNo(ANIM_SPONGEBOB_JUMP); } } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFall::think(CPlayerModeBase *_playerMode) { const PlayerMetrics *metrics; int controlHeld,controlDown; DVECTOR move; metrics=_playerMode->getPlayerMetrics(); controlHeld=_playerMode->getPadInputHeld(); controlDown=_playerMode->getPadInputDown(); _playerMode->advanceAnimFrameAndCheckForEndOfAnim(); if(controlHeld&PI_LEFT) { _playerMode->moveLeft(); } else if(controlHeld&PI_RIGHT) { _playerMode->moveRight(); } else { _playerMode->slowdown(); } _playerMode->fall(); if(controlDown&PI_JUMP) { _playerMode->setState(STATE_BUTTBOUNCE); } } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFallFar::enter(CPlayerModeBase *_playerMode) { _playerMode->setAnimNo(ANIM_SPONGEBOB_FALL); } /*---------------------------------------------------------------------- Function: Purpose: Params: Returns: ---------------------------------------------------------------------- */ void CPlayerStateFallFar::think(CPlayerModeBase *_playerMode) { int frame; int controlHeld; DVECTOR move; frame=_playerMode->getAnimFrame(); { if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim()) { _playerMode->setAnimFrame(frame); } } controlHeld=_playerMode->getPadInputHeld(); if(controlHeld&PI_LEFT) { _playerMode->moveLeft(); } else if(controlHeld&PI_RIGHT) { _playerMode->moveRight(); } else { _playerMode->slowdown(); } _playerMode->fall(); } /*=========================================================================== end */