/***********************/ /*** Data Structures ***/ /***********************/ #ifndef __DATA_STRUCTS_HEADER__ #define __DATA_STRUCTS_HEADER__ //*************************************************************************** // Taken from Map editor layerdef.h enum PSX_COLLSION_ENUM { COLLISION_TYPE_BLANK =0, COLLISION_TYPE_NORMAL =0, COLLISION_TYPE_DAMAGE =1, COLLISION_TYPE_SLIPPERY =2, COLLISION_TYPE_ELECTRIC =3, COLLISION_TYPE_STICKY =4, COLLISION_TYPE_WATER =5, COLLISION_TYPE_SOLID =6, COLLISION_TYPE_DEATH =7, COLLISION_TYPE_DESTRUCTABLE =8, COLLISION_TYPE_FLAG_SHIFT =5, COLLISION_TYPE_FLAG_NORMAL =COLLISION_TYPE_NORMAL << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_DAMAGE =COLLISION_TYPE_DAMAGE << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_SLIPPERY =COLLISION_TYPE_SLIPPERY << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_ELECTRIC =COLLISION_TYPE_ELECTRIC << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_STICKY =COLLISION_TYPE_STICKY << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_WATER =COLLISION_TYPE_WATER << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_SOLID =COLLISION_TYPE_SOLID << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_DEATH =COLLISION_TYPE_DEATH << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_FLAG_DESTRUCTABLE =COLLISION_TYPE_DESTRUCTABLE << COLLISION_TYPE_FLAG_SHIFT, COLLISION_TYPE_MASK = ((0xff<